Acquire's goals with Tenchu 4 (Tenchu: Shadow Assassins, as they're calling it now) are pretty lofty. They wanted to create a game that expanded upon the classic Tenchu stealth gameplay in new ways that longtime fans and hardcore gamers would enjoy, while making the series more accessible.
In this interview with 1up's James Mielke, Acquire's Keisuke Kanayama and Takuma Endo described the ideas that informed Tenchu 4's design. "... We looked at this game as a way," Kanayama said, "with the Wii and its motion control, to allow someone to really feel like a ninja playing the game -- really attacking and blocking and hiding." And yet, Acquire made sure to include the ability to "go through cities in different ways using different tools, and to explore at their own pace ... " That seems like the kind of smart design that truly takes advantage of the platform.
The interview is also noteworthy for Acquire's rather diplomatic discussion of the Tenchu games developed in their absence, and the stories found within, as Endo alludes to in a statement about Rikimaru's apparent death in Tenchu and his mysterious resurrection later: "As I said earlier, we had our own ideas of where the story would go, but since it's already done, we will follow the already established Tenchu story where Rikimaru inexplicably survived."
Reader Comments (3)
Posted: Dec 30th 2008 9:51AM (Unverified) said
Why does this make news?
Surely making a game accessible to as many people as possible is the first rule of game design 101.
Who's going to make a game that only a handful of people will be able to play? :/
"news just in, Nintendo plan to make their next console to be aesthetically pleasing to people with left /and/ right eyes."
Surely making a game accessible to as many people as possible is the first rule of game design 101.
Who's going to make a game that only a handful of people will be able to play? :/
"news just in, Nintendo plan to make their next console to be aesthetically pleasing to people with left /and/ right eyes."
Posted: Dec 30th 2008 3:02PM blahblah55 said
What you don't realize is that many games out there who have turned into a "hardcore"-franchise don't even give a good tutorial on how to use the controls, and sometimes they don't even allow a change in difficulty (or the difficulties aren't that different from one another).
Tenchu being worked on to satisfy all audiences is better than something like... Tenchu Z or Tenchu Twin Shadows or Tenchu Wrath of Heaven. All of which, didn't really consider "new players" coming into the mix.
Reply
Tenchu being worked on to satisfy all audiences is better than something like... Tenchu Z or Tenchu Twin Shadows or Tenchu Wrath of Heaven. All of which, didn't really consider "new players" coming into the mix.
Posted: Jan 14th 2009 5:44PM (Unverified) said
It looks amazing for a Wii Game!
The trailers is awesome!
I saw you get a free bandana with game purchase on Gamestop!
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=72887
The trailers is awesome!
I saw you get a free bandana with game purchase on Gamestop!
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=72887
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