The video is well made, but there's a long lull at the beginning giving everyone their due, and after that, the controls-and-gameplay windows are small, so there's really not a lot of meat to it. But the video, and the notion behind it, is interesting enough for a watch. When you're done there, go back and check out our Mike Sylvester's revolutionary ideas for Mirror's Edge 2D.
Posted on Apr 22nd 2014 8:00PM
Posted on Apr 22nd 2014 10:00AM
Posted on Apr 22nd 2014 9:00AM