Best of the Rest: Griffin's Picks of 2008

If one wanted to know the depths of my love for this series, they'd need only observe two things -- my battered, cymbal-expanded, wireless RB2 drum kit, and the two bottle cap-sized blisters currently pulsating beneath the pinkies of my two hands.
This game didn't get much GOTY chatter this year for being a "glorified expansion pack" -- but Harmonix should be recognized for putting together a package that fixes literally every problem with the already-amazing original. They should also be recognized for dropping the best soundtrack of any rhythm game, ever. Costello? Talking Heads? Interpol? Dinosaur Jr.? Harmonix, you spoil me.

The outrageous online ailments of Castle Crashers never really enraged me as they apparently enraged everyone else. This is because I am extraordinarily popular, and have many friends who share my proclivity for beat-em-ups. If you haven't done so already, and you possess the social means, you simply must get four people together (and perhaps a few cold ones) and play through this bad boy. If you don't possess the social means, play through it on your own -- it has the best ending of any game this year.

If you were to tell me earlier this year that I'd become absolutely enamored with this title -- a Squeenix title, yes; but one that focuses heavily on the fashion and youth culture of Japan -- I would have told you that you were pot-high. But the incredibly unique combat system, the brilliant ways of acquiring experience, and one of the best stories I read all year made The World Ends With You the one handheld game of 2008 that you absolutely cannot miss.

Things I love: rhythm games, cost-efficient downloadable titles, trippy visuals, the ability to import my own music into my games, and roller coasters. The only way that Audiosurf could have tickled my fancy any more is if it somehow made my laptop dispense warm, buttery shrimp scampi. Hopefully that feature will get patched in soon.

Who knows -- if this game's online functionality had been, well, functional, it might have made my top five games of the year. Sadly, without that crucial element, my interest in the game was short-lived. Still, chasing after the Smash Ball in a frantic four-player match was one of the most exciting experiences I had all year.

I imagine that my experience with GTA IV was much like the experience of most of the people who played it -- as I made my first few steps (and murdered my first few pedestrians) in Liberty City, I felt like I was about to enter one of the most realistic, high quality games I'd ever played. Sadly, the story fell flat after the first island, and I feel like the game took a massive step back from San Andreas (one of my favorite games of all time) in terms of fun, exciting gameplay. Still, those blissful first few hours were enough to make me look back on the whole experience with some amount of fondness.

Geometry Wars: Retro Evolved²; God of War: Chains of Olympus; Boom Blox; Professor Layton and the Curious Village; Chrono Trigger; PlayStation Home (you can probably guess why)

- Endings: It may just seem this way because I played a hojillion games this year, but there seemed to be a dearth of truly satisfying endings in this year's offerings. With some notable exceptions (TWEWY, Mirror's Edge and Castle Crashers come to mind), it seemed like many games that broke the mold in terms of gameplay followed monotonous convention when it came time for the conclusion. Which brings me to...
- Fable 2: I absolutely loved Fable 2, as my glowing Twitter dispatches during the time I played through it will attest. However, as most Joystiq Podcast listeners already know, the ending didn't exactly resonate with me. It was just so puzzlingly anti-climactic -- and no, I'm not saying that it needed some OMFG HUGE BOSS FITE before the credits rolled. I'm saying that the abstract, nonsensical manner in which the game's main conflict was resolved left me unsatisfied, and somewhat tarnished the entire experience for me.
- Online Functionality: How are we still having problems figuring out online multiplayer? I'd anticipated spending hundreds of hours in front of LittleBigPlanet, Castle Crashers and Super Smash Bros. Brawl, pummeling my faraway acquaintances via the magic of the internet. Sadly, this was a near impossibility. Now that it's 2009, this sort of oversight is inexcusable. Bungling this crucial element of a multiplayer-centric title should be punishable by tarring and feathering.
- Guitar Hero: World Tour (X360): I have no doubt that it'll serve as a nice jumping-off point for their next full-band title, but I just couldn't get into this one. The music creator didn't live up to the hype, the note tracking seemed shoddy at points, and the visual aesthetic was unpleasant (to say the least). However, the soundtrack had some truly notable achievements -- Kick Out the Jams? Don't mind if we do.
- Nintendo Wii: Bias is an inclination often stemming from an unreasoned judgment which can affect impartiality. As such, I feel confident in my unbiasedness when I say that I was completely let down by the Nintendo Wii this year. My judgment isn't without reason -- I purchased a Wii in May specifically for Brawl, and because my hopes were high for some incredible reveals at Nintendo's E3 event. I was, and still am, heartbroken at what unfolded on that stage. That said, my disappointment isn't enough to cloud my impartiality towards Nintendo -- I remain, as ever, willing to give the company that provided me my first beloved gaming experience the benefit of the doubt. Don't break my heart, Ninty.





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Reader Comments (Page 1 of 1)
Donald @ Jan 1st 2009 9:23PM
Between TWEWY and Audiosurf, I think Griffin has my tastes pegged.
Here's hoping Platinum has enough to make your list next year, and merry Quincying.
Megadanxzero @ Jan 1st 2009 9:30PM
Wait... So you thought Mirror's Edge DIDN'T have a disappointing ending? I didn't even realise it WAS the end at first...
GundamWingEW @ Jan 1st 2009 9:31PM
Interesting list....I appreciate the honest when it comes to the Wii.
Lol at Home...
Zertoss @ Jan 1st 2009 9:44PM
Fable 2's ending was hysterical. I couldn't stop laughing, mostly because it's an ending that people are always asking why it DIDN'T go that way.
Easily one of my most favorite endings of all time.
schwal @ Jan 1st 2009 9:52PM
Frankly i was disappointed by Fable 2, but the ending was one of my favorites of all time, across any kind of media.
capt_carl @ Jan 1st 2009 11:32PM
"Thank God, I thought he'd never shut up. Oh I'm sorry, were you listening to him?"
Something like that, right? Reaver was a scumbag.
Rollins @ Jan 2nd 2009 3:25AM
Me too. And honestly, I had a hard time with the choice at the end.
I cared too much about the goddamned annoying little bitch of a mutt.
mr mobius @ Jan 1st 2009 9:46PM
To be fair E3 was a pile of crap for Wii and Nintendo this year.
On the bright side you joined the party late so can get some awesome games from the past 2 years of Wii really cheap.
Check out Wiiware as well. Some games there are as good as the best of XBA or PSN.
Jacksons @ Jan 1st 2009 9:54PM
Yeah, like the awesome launch title, Twilight Princess! Now it's onl--what? It's still full price? Awww.
On a less sarcastic note, Excite Truck is fairly cheap now and is certainly worth a look.
Mr Khan @ Jan 1st 2009 11:24PM
For the life of me i don't know why Nintendo didn't show Punch-Out or Sin & Punishment 2 (or both) at the show. Poorly planned, poorly populated, poorly executed. The internet's overreaction was expected, because the internet is primarily fickle, and it was an excuse to validate all the false arguments
Griffin McElroy @ Jan 2nd 2009 12:01AM
I had actually owned a Wii in the past, but hocked it to afford my raging addiction to black tar heroin. I've already played the other good titles on the system -- when I say I picked it up for Brawl, I mean I picked it up specifically for Brawl.
djbuhhda @ Jan 1st 2009 9:48PM
i read that wrong aty first but i thought you said castle crashers had a bad ending then i reread it. i think that game has the best video game ending of the year. and fallouts ending kinda got me to say really? thats how you want to end your awesome game.
Haggard @ Jan 2nd 2009 8:21AM
Agreed. I was hyped by the guy saying there were hundreds of possible alternate endings - what he meant was there were a hundred different variations of a powerpoint presentation summing up what choices you made in the entirely linear storyline.
Still, roaming the wastes is ace.
djbuhhda @ Jan 4th 2009 4:45PM
yeah i guess the storyline is kinda linear and seems kinda another thing that got me saying really? thats why he left. really? but that game is still my GOTY. but F*** deathclaws
Ficken @ Jan 1st 2009 9:49PM
This is the best thus far if only for the inclusion of home and the word unbiasedness good work Griffin.
ice~ @ Jan 1st 2009 9:56PM
Wow at first i couldn't describe why I didn't like GH World Tour, But you took the words right out of my mouth with "the visual aesthetic was unpleasant"...Exactly what i was trying to say
Tez @ Jan 2nd 2009 12:25AM
That's my main beef with Guitar Hero. I really like World Tour's setlist, but Neversoft needs to grow some balls and stop leeching on a visual style that was tired before they even took over the series.
The entire presentation seems like they are desperate to trick people into thinking the folks behind the original GH games are still working on it.........Oh, I get it.
ice~ @ Jan 2nd 2009 12:30AM
LOL you're so right... maybe with GH V (god that's scary) they'll change the overall look, then if the setlist is as good as GH IV's i might buy it, although i still think the only good guitar heroes were the ones made by Harmonix
lego91994 @ Jan 2nd 2009 1:41AM
Even though the visual asthetic isn't that good, the problem is if they go with something more like RB people will just go "OMG what a copy of Rock Band", so they have to make the series a bit different.
Hafk @ Jan 2nd 2009 3:11AM
The visual style CAN work, but Neversoft never knew how to make it work.
Remove the fucking clutter and quit making the interface so damn confusing.The visual style might add to this, but it wasn't a problem in GH1 and 2.
And if they are making DLC Weekly (which they have been doing a perfect job at so far), they NEED to have some decent content organization!
Haggard @ Jan 2nd 2009 8:25AM
Agreed. In GH3 I literally couldn't see the notes in Black Magic Woman because they decided that a note-chart background akin to an LSD trip was necessary.
And trying to drum in GHWT is a bit of an issue when they give you a purple background and purple bass pedal notes.
I do actually like the guitar solo system, and unlike a lot of expert players I think the slider is genuinely cool.
I know the internet would go mental if it happened but if Rock Band 3 imported the new elements of GH:WT's guitar, and maybe made the bass a bit more interesting to play, then it would be my perfect game. RB's presentation, functionality and note-charting is just top notch.
Oh, and a saxophone would be nice.
LaughingTarget @ Jan 2nd 2009 8:51AM
If the Guitar Hero series didn't release at a frequency that puts computer hardware to shame, this wouldn't happen.
ice~ @ Jan 2nd 2009 3:10PM
@lego, no1 really made a big deal about them making a full band game and copying rock band, they pretty much didn't have a choice, If they kept releasing guitar only games, and Rock Band is out there with 4 instruments and many more features, people are gonna buy rock band. They could change the visual aesthetic to look better, but not be a rip off of rock band...ORRR they could kill off guitar hero and never make another one again, but y'know wheres the money in that?
Yatcho @ Jan 1st 2009 10:43PM
I think I like this one the best so far, THANKS for recognizing The world Ends With You
ifalldownstairs @ Jan 1st 2009 11:04PM
Best ending of the year was Prince of Persia.
I loved castle crashers but what was so special about it's ending?
ice~ @ Jan 1st 2009 11:35PM
Man, Prince of Persia's ending was jaw dropping, it was like an interactive ending too, it doesn't leave you dissatisfied, but you sit there thinking about it for like an hour, i loved it.
djbuhhda @ Jan 4th 2009 4:51PM
it was so awesome. dont want to spoil it but its like so unexpected and like an acid trip.
Tegolin @ Jan 1st 2009 11:08PM
Best list ever.
RB2 love, GHWT dissapointment.
And..Audiosurf.
Mr Khan @ Jan 1st 2009 11:20PM
Next year for Wii will be better, and if you don't think so based on the evidence, then you better sell it now, because it won't get any better than 2009 (as good, perhaps, but not better)
Also: online play isn't easy. If even Microsoft and Epic can get it wrong with Gears 2(albeit temporarily), certainly anyone else can fail. Especially web 2.0 stuff like LBP attempted.
Marc @ Technology.com.au @ Jan 1st 2009 11:33PM
GTA1V, i like this game, i know its hard to play online but i love to play it.
Martin Greenberg @ Jan 1st 2009 11:44PM
MGS4 didn't even get mentioned in anybody's list!
Mr Khan @ Jan 1st 2009 11:48PM
http://www.joystiq.com/2009/01/01/joystiqs-top-10-of-2008-metal-gear-solid-4/
Courtney @ Jan 2nd 2009 3:54AM
The individual lists are the "Best of the Rest." It's each writer discussing which games they loved, but didn't make Joystiq's Top Ten. Unless they mention one of the Top Ten as a disappointment, to go against the ruling of the majority.
Thanks for paying attention.
Brett @ Jan 1st 2009 11:49PM
"...but Harmonix should be recognized for putting together a package that fixes literally every problem with the already-amazing original."
What? Is this a joke?
Griffin McElroy @ Jan 2nd 2009 12:04AM
Yes! And you're the first one who got it! Congratulations!
(The Award-Winning) dark_inchworm @ Jan 2nd 2009 1:23AM
I know it's more likely a bug than a feature, and I know that Griffin was referring to the addition/modification of features when he said that RB2 fixed the previous game's flaws, but... *rant* I had a full band going on, and during the middle of a custom setlist, the singer's controller died. Instead of pausing and telling us to reconnect, we were thrown out to a menu.
But, other than THAT aggravation, Rock Band 2 fulfills all my wildest dreams!
Monkeydog @ Jan 2nd 2009 1:01AM
I'm glad someone finally mentioned Chrono Trigger.
why not the LS2LS7? @ Jan 2nd 2009 1:34AM
It doesn't fix literally every problem with the original.
Although they improved it, trying to join an online band isn't smooth. When you try to join a band, if you are using an instrument that there is no room for, it doesn't make it easy to switch to another. And once you pick one, switching is a bit of a pain.
In fact, you should end up joining the band before you even pick instruments so then you could switch instruments easily while in a game by just changing instruments without backing out.
Also, after you bomb out and are brought back, the fret lights won't light up when you press the fret until the first note comes and goes. So you can't press the frets and look at the lights to determine if your hand is positioned correctly on the frets.
Rock Band 2 is a good game, but it sure doesn't fix all the problems.
Courtney @ Jan 2nd 2009 3:52AM
Griffin, did you argue for Home to be Goty? :P
On Castle Crashers, I whole heatedly agree with you. If I didn't read Joystiq daily, I wouldn't have known there were any issues with it. I played through the campaign with 3 different characters and never had a single glitch. But it was all local.
Erik Tomlinson @ Jan 2nd 2009 4:10AM
Nitpick: why is the Rock Band 2 screenshot of a beta version?
Or does the PS3 version look different than the Xbox 360 version? Mine doesn't have cool overdrive patterns like that. Sigh.
T @ Jan 2nd 2009 10:28AM
Not only is it the Beta version, it's the ORIGINAL Rock Band beta.
It's the Joystiq RB stock picture...
mookid @ Jan 2nd 2009 9:05AM
Wasn't the whole point of the ending of Fable 2 to draw the gamer in to the possibility of a sequel?
I don't always think that a positive outcome is always necessary with story. I have often read books or watched films where the ending was abrupt. In these cases I think it's more about the journey taken not just the conclusion.
Kizzle @ Jan 2nd 2009 11:45AM
Rock Band 2 was the game of the year, "expansion" or not. Did everything right, right down to the DLC.
343 Guilty Fart @ Jan 2nd 2009 2:06PM
I feel the complete opposite. Though RB2 is a good package, to me it felt completely unnecessary. RB1 was touted as being "its own platform", then, not 10 months later, they go and release another one when they could have just added a major patch to the first. People complain about Activision releasing a new GH every few months, but I wouldn't be surprised if by next Christmas Rock Band 3 will come out and they'll be selling it "its own platform".
StarCasm, formerly known as Rastafario, formerly known as HB96st @ Jan 2nd 2009 1:06PM
"OMFG HUGE BOSS FITE"
LOL... Classic.
chachchacha @ Jan 2nd 2009 2:47PM
ZOMG! Sum1 actua11y h4s my tast3 in gam3s!!
Le7's B frinds 4 3V3R.
Vegnagun bwf @ Jan 2nd 2009 6:39PM
Where was home?
Vegnagun bwf @ Jan 2nd 2009 6:40PM
This is why you look it over twice, people.
Ian @ Jan 3rd 2009 10:53AM
I'm a little surprised Griffin didn't mention Patapon - given it's a rhythm game with trippy graphics and an affordable price point (sadly, not downloadable).