Best of the Rest: Jason's Picks of 2008

Culdcept's unique blending of Monopoly and card collecting finally tapped these shores in February. Though the series has never enjoyed much recognition outside of Japan, take one trip around the board and you'll see why Culdcept Saga remains one of the most addictive and fun strategy games available for any platform.

Where most games enjoy a small measure of support post release and then are quickly forgotten, Criterion continues to surprise us with its apparent boundless wellspring of energy and dedication to Paradise City. Free or not, the studio has demonstrated what it takes to keep a game relevant all year long, and it's a passion that other studios would do well to follow.

Condiments, while fine on their own, sometimes work better when mixed. A similar reaction can be seen with genres, and while such combinations can often spell a recipe for disaster, occasionally, as is the case with Lock's Quest, what we're left with is a flavor explosion. This nondescript strategy game kept me glued to the DS screens with its gameplay flavors of Rampart, tower defense and old fashioned role-playing. Deeee-licious.

Last year I called out Galactic Civilizations II: Dark Avatar as one of 2007's most remarkable releases. This year Stardock continued to impress, releasing an expansion that not only builds upon the series' foundation, but completes the experience altogether. Numerous upgrades, from graphics and AI to a technology tree that still makes my head swim, all make Twilight of the Arnor the absolute standard in turn-based strategy. With all it offers, I honestly question if I'll need another strategy game ever again.

Codemasters knows racing. The studio also knows how to make a driving game both realistic and exciting without making the whole experience feel like work. GRiD kicks the crud from off of DIRT's mud-encrusted heels and takes the series to new heights and venues, from sun drenched speedways to demolition derbies. This is racing at is finest, and you won't find a more fun and rewarding time behind the wheel this year.

- Dark Sector: The glaive was one of the most fun and satisfying weapons in any game released this year, and made tearing through the game's numerous bad guys an absolute joy. Unfortunately, like so many of Dark Sector's enemies, the whole thing loses its head at the end thanks to one of the most mind-numbingly frustrating boss fights ever. Protip: Don't make the targeting reticle and the boss the same color. Please.
- Mega Man 9: The sheer fan service and dedication put towards releasing this game is ridiculous, especially when you consider that he developers had to actively work to dumb down their tools in order to make the experience look and play just as it would have if released some twenty year prior. An astounding development effort, and fun to boot.
- Tomb Raider: Underworld: Kudos to Crystal Dynamics for making Lara Croft fun to play with again. Now, give me Gex.

- Super Smash Bros. Brawl: It's a mantra you've read or heard before, but it still rings true. The Wii's pitifully inept online play hamstrings what could have -- and should have -- been a great experience. Here's the scenario, I'm older, and as such most of my gaming pals don't live on my block anymore. It's no longer convenient to have everyone in the same living room when the urge to play arises, and Nintendo goes out of its way to ensure that marquee titles like Brawl remain ignored on the shelf.
- Turok: How does this franchise continue to flop? It's got big guns AND dinosaurs?! Yet, this latest re-imagining of the Dinosaur Hunter proves once and for all that Turok has no bite.
- Lips: Microsoft's attempt to combat Sony's SingStar juggernaut is admirable, but ultimately ends up singing off key. Still, I love those wireless mics.
New Year's Resolution
To set aside more time to play games online with co-workers, so I don't have to simply nod along when they break out into discussions about headshots and zombies.











Reader Comments (Page 1 of 1)
Kelly @ Jan 2nd 2009 1:38PM
I liked that he mentioned burnout paradise. Criterion sure has released a lot of stuff for that game this year and they truly care about their current fans.
I still think revenge is WAY better, although it's hard to compare them seeing as they are basically two different games.
They should have started a new franchise with Paradise and kept the burnout series moving in the direction it was going.
hunter2223 @ Jan 2nd 2009 1:40PM
I got Dark Sector on a buy on get one deal from BlockBuster for about $5 (The other was Turok which I've yet to play)
From a pure Gameplay Standpoint I found this game to be really satisfying. While it's difficult at times, and even a little frustrating, it has a very reqarding feel to it. It has that skill wall that you have to climb, but once there (Power Throwing every time, and aftertouch) I found this game to be one of my most pleasant surprises of the year.
I also think Too Human should be put on every Disappointing list. Did anyone at Silicon Knights bother to play it to see if it was... Oh I don't know... Fun?
Dirty @ Jan 2nd 2009 1:58PM
I liked too human.
Didn't you know that hating on it is so last year.
hunter2223 @ Jan 2nd 2009 2:02PM
My wife bought it for me for Christmas... I was really excited, and will probably play it to at least level 50 to give it a fair shake, it's just the constant dying (and not saying that it isn't something I'm doing wrong there) but dying time after time, after time... Just not fun.
KilgoreTrout XL @ Jan 2nd 2009 2:41PM
Too Human is excellent.
Just give it a a while. Once you start hitting the higher levels it all clicks, and you'll be hopelessly addicted to it. At least until you get to fifty.
baby sea tuna @ Jan 2nd 2009 2:43PM
Fuck Too Human in the ear. Seriously.
(and this is coming from someone who wrung 800+ ACH points out of it)
AwesomeTown @ Jan 2nd 2009 2:54PM
I went through Too Human recently, and I think the combat is really fun and superb. There is just too much other things wrong that keep it from being great, like the pointless leveling system, weird camera, story that really just goes nowhere with bad voice acting, and of course the long death scene. At least the combat was fun enough to get me through the game a couple times.
Duke @ Jan 2nd 2009 1:43PM
I am surprised to see Dark Sector make it into someone's top games (or honorable mentions) for the year. To me it was an ok game for a little while and pretty unspectacular. While I wouldn't pan it outright, I sure wouldn't have it cross my mind when thinking of the best games I played this year.
Its interesting how opinions of games and what stands out can be so different.
baby sea tuna @ Jan 2nd 2009 2:48PM
The thing Dark Sector did really well was nail that one specific thing that makes a game fun (aftertouch) and repeat the holy hell out of it all the way through, while still holding my interest.
Unfortunately, it made a whole lot of mistakes along the way (unskippable cutscenes, inconsistant cover mechanic.) Still, the core combat made it worth an honorable mention.
Roto13 @ Jan 2nd 2009 1:51PM
Am I the only gamer left with friends they don't only know over the internet?
Dirty @ Jan 2nd 2009 2:00PM
I dont like playing with people I dont know. My friends lists are usually... my friends. Its much easier to talk about someones mom when you have met her.
Duke @ Jan 2nd 2009 2:00PM
No more of that crazy talk around here...
Mr Khan @ Jan 2nd 2009 2:38PM
Shh... You're disturbing the online play circle jerk
baby sea tuna @ Jan 2nd 2009 2:51PM
It's easy to be a staunch defender of offline multiplayer when that's pretty much all your console of choice can handle.
Roto13 @ Jan 2nd 2009 2:54PM
It's easy to be a defender of offline multiplayer because offline multiplayer is about a million times more fun than online multiplayer.
Mr Khan @ Jan 2nd 2009 2:56PM
No, i just never understood the praise for it. Online is good for MMOs, but that's about all, imo. I don't like trash-talking, i just want a challenge.
Oh, and all the attention to online multiplayer has been to the detriment of single-player campaigns of the same games
baby sea tuna @ Jan 2nd 2009 3:05PM
If your game sacrifices the single player campaign for a tacked-on multiplayer (Haze, The Darkness,) then by all means, axe it...but for the most part, many games have been enhanced by multiplayer, while still keeping the single-player experience intact.
I hear rumors that there are even still games that have both online and offline MP options...IN THE SAME GAME!
Dirty @ Jan 2nd 2009 3:06PM
Offline is fun for certain games, castle crashers comes to mind. But I hate not having my own monitor/tv. Screen watching is for fools back in 01.
As for MMO's being the only good use for online.. this is an absurd statement. If your looking for a challenge then look no further for the human is the most dangerous animal.
Zertoss @ Jan 2nd 2009 3:08PM
I wish I could still gather my friends around my consoles for hours of multiplayer, but we're lucky to see any of them for 30 minutes a week due to conflicting work schedules, and I even share an apartment with one of them!
Roto13 @ Jan 2nd 2009 3:08PM
"I hear rumors that there are even still games that have both online and offline MP options...IN THE SAME GAME!"
Sure, but how many games these days have online multiplayer but no offline multiplayer?
knighty (GT: ZeraKnight) @ Jan 2nd 2009 3:20PM
Hey, not all of us have big groups of game playing friends that live close to them. I've met tons of people online I know much better that people I know in real life. Why the hell should it matter if you've met them? I prefer playing online because I like to have my own screen and to be able to sit right in front of it. And as baby sea tuna said, the only people who still claim offline multiplayer is so godly are those stuck with a console that can't do it well. Or no PC. Whatever. I used to be in that camp, but then I got Xbox Live 5 years ago with Halo 2. No going back.
knighty (GT: ZeraKnight) @ Jan 2nd 2009 3:23PM
Oh, just something else for you people who play offline multiplayer a lot. Do you really not trash talk with your friends? I do that more than I do when I play online...what the hell else would you talk about? I mean, you could just praise each other....
"Jolly good shot right there old chum!"
"Why....it seems that you've killed me. Spiffing!"
:P
Roto13 @ Jan 2nd 2009 3:25PM
Offline multiplayer is more fun than online multiplayer for the same reason hanging out with friends face-to-face is more fun than chatting to them on MSN.
Also, sure there's some smack talk when you're playing with your real-life friends, but it's not quite the same thing when you're being verbally assaulted by a 12-year-old racist.
knighty (GT: ZeraKnight) @ Jan 2nd 2009 3:31PM
Ugh, you know how I can tell you don't play online? Because you make the same argument that EVERYONE who doesn't play online makes: that everyone is 12 years old and racist. Of course there are 12 year old racists. There are 12 year old racists everywhere. The problem is nowhere near as widespread as people like you claim it to be. In fact, in the 50 hours of Left 4 Dead I've played in the past week, I've come across one prat of a kid, and one exploiting bastard who was using the infinite spawned hunters trick. A mute and a kick did the job. I'm not saying you can't prefer offline if you want to, but don't make ridiculous claims. I acknowledge that some games are better played face to face, like Smash Bros and Castle Crashers but the vast majority of games that are set up for online well are more fun online. Partly due to the problem of screen cheating....but I also like to see more than 11" for my screen thank you very much.
Duke @ Jan 2nd 2009 3:42PM
Somebody needs to form a coalition to stop the racism in 12 year old kids. WTF is with 12 year olds and racism? I mean, 11 year olds are non-biased and 13 year olds are color blind. But those darn 12 year olds!!! *shakes fist*
Roto13 @ Jan 2nd 2009 4:12PM
Who needs actual social interaction with other human beings if you have to sacrifice half of your TV?
Dirty @ Jan 2nd 2009 4:32PM
We also need more people shaking fists at one another. If only there was a way to convey such online.
Duke @ Jan 2nd 2009 4:38PM
*shakes fist at Dirty*
knighty (GT: ZeraKnight) @ Jan 2nd 2009 5:16PM
@Roto: Yeah, I mean, those people you play online aren't actual people right? -_-
BigD145 @ Jan 2nd 2009 2:07PM
Monopoly is boring.
Am I the only person that dislikes GalCiv? It's such a pain the ass to jump into and shoot for one specific ship type if you don't first memorize every necessary upgrade in a tech tree that's difficult to navigate. Would it kill someone to program in an adviser that gives a ship fast-track list that can be ordered by priority. Maybe I'm just missing something that's buried in the game at the 10+ hour mark.
Dirk Dorkelson @ Jan 2nd 2009 3:28PM
Monopoly is boring, but Culdcept Saga is awesome, so what's your point, exactly? It's proof you can make a decent console collectible card game, not charge people for more cards and have everyone on an even footing. (Cards are won during gameplay, more if you win, fewer if you lose.)
This game is only $20 right now. If you even think you like it, download the XBL demo and give it a whirl.
Ignatius @ Jan 3rd 2009 7:43AM
I got it for $9 from GameFly, yay for my 6 month+ membership. XD
KilgoreTrout XL @ Jan 2nd 2009 2:38PM
Too Human was probably my second-favorite game of the year. It's a shame the reviews were so awful, which I think scared a bunch of people away, because it really did wind up being a blast once you got to level 20 or so.
Donald @ Jan 2nd 2009 2:42PM
"Lips: Microsoft's attempt to combat Sony's SingStar juggernaut is _admiral_"
So either Singstar is the chief of the defense staff or Jason meant "admirable".
ScottG13 @ Jan 2nd 2009 2:42PM
More Wii online "functionality" bashing. Sadly, it falls upon ears stuffed with Wii Fit money.
Mr Khan @ Jan 2nd 2009 2:47PM
Again, Nintendo made up for the failure of Brawl with the excellent Mario Kart Wii. In random play, Brawl closed rooms as soon as it found enough players, whereas Mario Kart Wii kept rooms in rotation. If it wasn't full, new people could drop in and drop out with each match, and it was silky smooth to boot
WiFi Connection can work well (as well as possible with Friend Codes anyway), but Brawl's setup highlighted it's faults horrendously
ScottG13 @ Jan 2nd 2009 2:53PM
Um, I don't think publishing a different game at a later date with a someone better online feature set makes up for the unrealized hopes and dreams of Brawl fans.
PSN: Erdie @ Jan 2nd 2009 2:45PM
I downloaded the demo of Dark Sector last night out of curiosity and actually had quite a bit of fun with it. I may have to pick it up to see how it really is, especially considering its price.
Madeira @ Jan 2nd 2009 3:55PM
Gex? Did I really just read that? Good grief
giantenemycrab @ Jan 2nd 2009 4:05PM
I'm glad to see GRID up there. That was one of the best racing experiences, IMO. And I'm not even a racing fan! But that game was intense. Woefully underrated.
Dirty @ Jan 2nd 2009 4:34PM
It was the sleeper for me this year. Even the menus were cool. Dont tell Criterion, but this was better than burnout (Im not a fan of the open city stuff).
Jenks @ Jan 4th 2009 10:48PM
Recognition for Culdcept Saga?? NO WAY!!
I'm playing it now and having a blast.
jax sedrin @ Jan 6th 2009 3:23PM
I've tried and failed to get many of my friends interested in Culdcept. I'm glad to hear I'm not the only one obsessed with it.
BigFat @ Jan 2nd 2009 6:06PM
locks quest is Great game,
but does anybody know how to beat day 37? im stuck
Dummy00001 @ Jan 2nd 2009 7:14PM
> Galactic Civilizations II*
Can anybody give a link to decent in-depth introduction? In-game tutorial is pretty useless.
I'm huge fan of the genre, but even after trying to start playing several times, I still do not get it. (Probably had too much of Civ1/3/4...)
BTW, how do I search in technology tree? I still can't believe that such monstrosity was unleashed on the innocent world - and search function to tame it is missing.
wickedpheonix @ Jan 3rd 2009 12:30PM
I think it speaks worlds that when people get together to play SSB, they pull out their copies of Melee rather than Brawl even if they're all in the same room.