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Reader Comments (16)

Posted: Jan 10th 2009 2:17PM (Unverified) said

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I think Crystal Dynamics were working on other non-Tomb Raider titles, and that the people working on these (or at least some of) have lost their jobs - hence CD will focus all remaining staff on Tomb Raider games.

Posted: Jan 10th 2009 3:53PM falcomadol said

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Yeah, sounds like they canceled an unannounced project.
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Posted: Jan 10th 2009 2:16PM (Unverified) said

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That picture is worth a thousand words.

Posted: Jan 10th 2009 2:19PM (Unverified) said

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So the people they let off caused the team to lose focus or something!?

Well I hope the next Tomb Raider is just as beautiful of a game.

Posted: Jan 10th 2009 2:30PM (Unverified) said

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well eidos should of had crystal dynamics work on a new legacy of kain game instead of tomb raider.

Posted: Jan 10th 2009 2:32PM (Unverified) said

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If Tomb Raider is to blame for this then I can't believe a game can sell 1.5 million copies and still be responsible for job losses.

Posted: Jan 10th 2009 2:56PM WiredKnight said

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Too many cooks spoil the broth.

A smaller team is more agile in development, it's easier to come to consensus, members can get to know each other better, and if you're still keeping the people who've worked on previous titles, it makes total sense to say they're letting people go to improve their focus.

Posted: Jan 10th 2009 3:00PM (Unverified) said

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I hope "focusing" doesn't mean going into damage control and breaking the formula. Underworld was great. It just needed a lot more replay value and a little more time in the oven. Don't blame the franchise. Blame the fact that it was clearly rushed.

It also needed fewer checkpoints (I can't believe I'm saying that). Making these games as forgiving as Underworld and the latest PoP has really castrated the thrill of games in this particular genre. TR: Legend and Anniversary got the balance right. It'd be nice to see a return to that as well.

Posted: Jan 10th 2009 3:57PM Snowblind said

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Yup.. Once again Eidos rushed the game out before Christmas when the game clearly needed a little more work, and then they blame the developers for everything, which is very ridiculous in this case, considering it actually sold pretty well.
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Posted: Jan 10th 2009 3:01PM RobAccomando said

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TR: Underworld was awesome. I guess a game has to sell GTAIV style to be successful?

Posted: Jan 10th 2009 3:15PM (Unverified) said

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Shareholders. Thats what its all about.
Some imaginary numbers didn't match, which affected more imaginary numbers.

Fuck the employees, fuck the reviews, fuck the copies sold. All that matters is meeting the projections and keeping the stock price up.
Makes me sick.
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Posted: Jan 10th 2009 3:13PM (Unverified) said

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As usual, the people who actually do the work pay the price for having moronic managers.
I wouldn't waste my piss if Eidos was on fire right now.

Posted: Jan 10th 2009 3:14PM (Unverified) said

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Thanks, just lost mine yesterday :(

Posted: Jan 10th 2009 3:29PM Freddie Mercury said

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It's ok, those ta-tas can float...not sure what will happen if she hits the pointy rocks down there tho

Posted: Jan 10th 2009 7:09PM (Unverified) said

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Great picture!

Posted: Jan 10th 2009 11:47PM leftysrevenge said

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"increased focus" probably means they were overly confident in the promised expansion of the franchise, but poor sales figures means team reduction.

they bit off more than they could chew.

kinda like planning a movie trilogy before the first chapter has even finished filming.

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