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Reader Comments (19)

Posted: Jan 13th 2009 3:42PM xenocidic said

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so they're not getting paid their dividends yet?
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Posted: Jan 13th 2009 5:08PM Corncobtacular said

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That was my first thought. Couldn't they just do the math depending on how much they've been paid and knowing what % they receive?

Guess they aren't getting paid.
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Posted: Jan 13th 2009 3:49PM (Unverified) said

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hio guys... this is like totally off-topic, but how do i sign up on xbox360fanboy.com? how do i create an account? thx
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Posted: Jan 13th 2009 3:50PM xenocidic said

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you just did...

use the password just sent to your email to make future comments without having to confirm your email address.
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Posted: Jan 13th 2009 3:58PM (Unverified) said

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way too intuitive :P thx
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Posted: Jan 13th 2009 4:13PM (Unverified) said

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Community games would at least sell more if they were avaliable here in in all xbox live regions. I cant see any reason why a game made by the independent community is not avaliable wherever.
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Posted: Jan 13th 2009 4:29PM JCarpio said

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There might be IP rules in other countries maybe. I hear ya though. but it's probably not as simple as just releasing it into other regions.
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Posted: Jan 13th 2009 4:23PM (Unverified) said

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way too intuitive for me, but thanks!
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Posted: Jan 13th 2009 4:52PM Omega Aero said

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Methinks community games aren't doing as well as Microsoft hoped and they don't want it to get out.
I mean, Major Nelson's top ten list says nothing really. For all we know the top game could have sold 3 copies and everything else is just drawing at 2 and 1.
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Posted: Jan 13th 2009 5:34PM xnowimcoolx said

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Wouldn't surprise me if that was the case. So far not much worth paying for has really come out.

Then again, some people buy anything ...
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Posted: Jan 13th 2009 6:30PM GanonSmash said

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@ adam:

CarneyVale Showtime says Hi...
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Posted: Jan 13th 2009 4:59PM anoffday said

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That's the problem with XNA games. Not enough cat.
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Posted: Jan 13th 2009 6:33PM (Unverified) said

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There has been only a few titles that have seen ANY playtime here at my house. This is an age group of 4 to 40 that plays the 360.

So far there are only a few we have liked such as
Weapoins of Choice
Artoon
Fuel Depot

They need to make it to where the game has to get a certain amount of votes over a certain time from any XBOX Liver player that tries the demo and removed if it fails to meet a quota.

We have tried game after game and most of them was played not even a full time and then we deleted it.
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Posted: Jan 14th 2009 6:00AM (Unverified) said

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It'd make a lot more sense to remove a game if it receives a certain amount of negative reviews, not the other way around. People are a lot more likely to take action if they feel let down about something than if they're completely satisfied.
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Posted: Jan 14th 2009 4:46AM Jayenkai said

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Community dev'rs don't know any facts and figures, at all, just yet.
Their payments happen once every 3 months, but since the thing only just started in November, the first quarterly report thing isn't until the end-ish of March
It's all a game of sit+wait, right now, but with any luck there'll be a fair few decent number of sales.

Of course, there's some real rubbish games in amongst that, too... and if Fireplace gets more than 3 sales I'll be officially ticked off with the whole thing... but on the whole there's some good stuff on there.
Groov's fantastic, btw.
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Posted: Jan 14th 2009 8:07AM Cueil said

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yeah f' fireplace... to be fair they have a pretty fun adventure game on the system... but seriously were the f' are the RPG games? Hello episodic RPGs where are we?
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Posted: Jan 14th 2009 5:13AM Wild Bill said

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The service only launched a month ago. Give MS a chance yo! These things take time.
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Posted: Jan 15th 2009 3:54AM thepsychedelicpaintbrush said

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I'm hopeful for the community games even though I haven't taken much interest in them yet.
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Posted: Jan 25th 2009 3:33PM (Unverified) said

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I checked out some of the games, some are pretty lame. Still can't figure out the fireplace and the ocean views! Did play foosball, it was pretty fun, whole family liked it!
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