
Wii Fanboy poll: Rock Band store
23

Reader Comments (23)
Posted: Jan 15th 2009 1:45PM (Unverified) said
Yeah I picked up "Inside the Fire" Disturbed and "And Justice for All" Metallica. Two very good tracks. Everyone should pick em up. Also picked up some freebies. If your looking for people to play with try joining the Rock Band 2 for Wii Facebook group. Lots of people there.
Posted: Jan 16th 2009 1:27PM (Unverified) said
lol. those were the same two tracks i bought. Metallica because I need another hard drum song and Disturbed because i'm going to their concert at the end of the month.
Reply
Posted: Jan 15th 2009 2:41PM (Unverified) said
probably the best part about RB2's DLC is the ability to play downloaded song in tour mode. a feature that is lacking from GH:WT
Posted: Jan 15th 2009 2:51PM (Unverified) said
It worked flawlessly for me. I downloaded the 20 free tracks only... maybe in the future I'll some paid tracks. Looks quiet promising.
Posted: Jan 15th 2009 3:32PM (Unverified) said
How do you get the free tracks? I log on and it appears to only have the ones for sale.. :-(
Reply
Posted: Jan 15th 2009 3:55PM (Unverified) said
I didn't do anything different, they are all there together. Or at least they should be.
Reply
Posted: Jan 15th 2009 3:30PM (Unverified) said
The store works great for me. The only problem I really have is that most of the songs that were added on the first day were from the first two Rock Band track pack discs. Had I known they would be available for download (I had initially heard they wouldn't), then I never would have bought the track packs.
But then I downloaded Cheeseburger in Paradise, and all was forgiven. Buffet FTW.
But then I downloaded Cheeseburger in Paradise, and all was forgiven. Buffet FTW.
Posted: Jan 15th 2009 3:31PM (Unverified) said
I don't know if I did something wrong, but I downloaded and Justice for all, and I don't know where to find it in the game. Where do you go to find your songs? Do they go to a certain city?
Posted: Jan 15th 2009 4:27PM (Unverified) said
I believe the only way to play them in Tour mode is to make your own setlist, but i could very well be wrong.
I d/l ..and Justice for All, Beethoven's Cunt, The Kill (i believe), CrushCrushCrush and Afterlife.
I also got Prequel to the Sequel, the Underoath Song and one of the obscure band's songs.
I beat them all last night and had a freaking blast. I'm very happy with RB2 and I can't wait until they release some more songs.
Reply
I d/l ..and Justice for All, Beethoven's Cunt, The Kill (i believe), CrushCrushCrush and Afterlife.
I also got Prequel to the Sequel, the Underoath Song and one of the obscure band's songs.
I beat them all last night and had a freaking blast. I'm very happy with RB2 and I can't wait until they release some more songs.
Posted: Jan 15th 2009 3:33PM (Unverified) said
I've bought 1 track and downloaded 4 or 5 of the free ones. The only issue I had was that while it was fast to download Wednesday morning, Wednesday night it was incredibly slow. I chalk that up to either the servers were being hammered or local network congestion.
Posted: Jan 15th 2009 3:51PM Grand Kerfuffle said
Downloaded Metallica and Avenged Sevenfold. Good stuff.
Posted: Jan 15th 2009 4:21PM (Unverified) said
I downloaded "...And Justice For All" by Metallica, "Beethoven's Cunt" by Serj Tankian, "Inside the Fire" by Disturbed, "Perfect Drug" by Nine Inch Nails, and "Boba O'Riley" by The Who.
I'm satisfied with what's there, but I want more. It's really lame knowing that the HD consoles have access to so many more good songs.
I'm satisfied with what's there, but I want more. It's really lame knowing that the HD consoles have access to so many more good songs.
Posted: Jan 15th 2009 5:41PM machewchew said
I don't get the difference between 1 and 3 on the poll. I could say both?
I downloaded all of the freebies and bought 6 songs. I'm very impressed by how seamlessly the songs play off of the SD card. There was no delay at all.
I'm super psyched to keep adding value to my Rock Band every week.
I downloaded all of the freebies and bought 6 songs. I'm very impressed by how seamlessly the songs play off of the SD card. There was no delay at all.
I'm super psyched to keep adding value to my Rock Band every week.
Posted: Jan 15th 2009 6:27PM GewurztraminerX said
I'm glad to hear the store is finally up. It didn't take as long as I thought it would. Though... I gave up and jumped ship, at least for the purpose of Rock Band. Will I ever be forgiven by the Nintendo faithful? 0_o
Posted: Jan 15th 2009 7:07PM machewchew said
I forgive you. If I didn't have kids and didn't despise Rare's art style I probably would have, too.
Reply
Posted: Jan 15th 2009 8:20PM (Unverified) said
How much space does the 20 free tracks takes?
Posted: Jan 16th 2009 1:31PM (Unverified) said
The maximum space a song will take is 200 blocks. On average each track is about 150 blocks. In short, buy an SD card or be prepared to cry a river.
Reply
Posted: Jan 15th 2009 11:16PM (Unverified) said
Man i love it its the greatest thing rock band now. i downloaded the 20 free songs and bought 19 others. cant wait till more songs next week.
Posted: Jan 16th 2009 9:50AM heltoupee said
I got the 2 Boston tracks, Cheeseburger in Paradise, and Baba O'Reily (yep, I like the classic rock that everyone knows). I didn't want to get any of the free songs, for fear that they'd pop up in a Random setlist when I was trying to sing.
One thing I've been hearing is that Wii owners won't get discounts for multiple songs - for example on the Xbox360 you can save a buck by getting 4 songs that they've bundled together, whereas, on the Wii, you have to get them all separately. Can't find anything official from Harmonix on this, but if it's the truth, what a rip-off.
The other thing has to do with the importing of RB1 songs. I'm going to really try to forget that's possible on everything but the Wii so I can stop kicking myself.
One thing I've been hearing is that Wii owners won't get discounts for multiple songs - for example on the Xbox360 you can save a buck by getting 4 songs that they've bundled together, whereas, on the Wii, you have to get them all separately. Can't find anything official from Harmonix on this, but if it's the truth, what a rip-off.
The other thing has to do with the importing of RB1 songs. I'm going to really try to forget that's possible on everything but the Wii so I can stop kicking myself.
Posted: Jan 16th 2009 1:41PM (Unverified) said
I think it would be possible to download the RB1 tracks, but it would require way too much work and they would probably be gated by nintendo. They could provide a channel through the dlc store to deal with the transfer. You would then go back to home, boot up the channel and insert the RB1 disk....
The problems being:
1. This is technically a patch and nintendo is against such things.
2. I don't know if the music store would be able to handle the downloading of a channel or if it would be handled as a track (if that matters?)
3. can all the rb1 tracks be saved in 2gb space?
4. Would this tech harm nintendo more than help Harmonix/fans? (What would hackers be able to do with this?)
Reply
The problems being:
1. This is technically a patch and nintendo is against such things.
2. I don't know if the music store would be able to handle the downloading of a channel or if it would be handled as a track (if that matters?)
3. can all the rb1 tracks be saved in 2gb space?
4. Would this tech harm nintendo more than help Harmonix/fans? (What would hackers be able to do with this?)
Posted: Jan 16th 2009 3:08PM heltoupee said
urbanryoga: There's a great many ways do do it. It seems to me that how the store functions is Harmonix keeps a database of all Wii console numbers and the tracks that you've purchased (so you can redownload, etc.) A transaction to purchase a track involves 1.) Harmonix takes Wii points from your account. 2.) Harmonix marks your track as purchased in their database. 3.) Since the track is marked as purchased, your console can download it. Unless Nintendo is adding other requirements, this process should easily be able to accommodate purchasing several tracks as a pack -- 1.) Harmonix takes 700 Wii points. 2.) Harmonix marks the 4 tracks in the pack as purchased in their database. 3.) Worst case scenario - you end up having to download them all individually.
This could work, albeit there's some inherent security problems to figure out, for RB1 content. 1.) Harmonix makes RB1 content available in their online store. 2.) Harmonx takes some Wii points. 3.) Harmonix marks RB1 tracks as purchased for your console in their database. 4.) You download individually.
Now, about harming Nintendo by creating vectors for hackers - the damage is done. Nintendo has failed for YEARS to patch the buffer overflow in Zelda: Twilight Princess. Homebrew is alive, and doing very well on the Wii. You can fakesign code - meaning you can run anything you want on the console. It is the only console being sold today that you can run games off of burned disks without any hardware modifications. Instructions to do this are plentiful online. The console is owned. If you have access to Google, and a tentative grasp of the English language, you can find ways to pirate games, Wiiware, anything. I have no doubt that DLC in rock band 2 will surface on a certain Bay full of swashbuckling ne'er-do-wells any time now. The only way Nintendo can stop you from playing DLC on a different console than you bought it on is to encrypt it with that console's secret key. This method is, as stated above, cracked, beaten, and irrelevant. If Harmonix doesn't make RB1 content available in RB2, someone else will. It's really only a matter of time. What Harmonix can do is to work with Nintendo to give us a way to legally do this, and maybe they can make a couple bucks in the deal.
Now, I can see Nintendo abandoning further opening of the Wii system, since it is already completely owned, and adding all the next-gen features that the Xbox360 and PS3 enjoy (large hard drives, game patches, truly integrated online experience, etc.) to their next console and hoping they can lock the doors against the hackers tight enough (little secret -- they can't).
The 'homebrew' community on the Wii has really tried to stop this from happening by distancing themselves from those that want to use what the homebrewers have achived to pirate content. The guy that wrote the software that allows you to load a game off of a burned disk officially abandoned the code as soon as it was leaked. They're really trying to add features to the machine, and leave Nintendo's revenue stream intact. There's even value there for Nintendo. The SD slot (it is widely known) is HD compatible. All Nintendo has to do is update the system software, and we could increase the storage capacity of the console 8-fold. The homebrew community has written the necessary driver, and has spent quite a bit of time testing various cards.
Enforcing these arbitrary, overly-constricting, and ineffective rules is only going to hurt Nintendo by turning more and more of us pirate. Those that are going to steal will find a way to do it. Making the experience less enjoyable for everyone by continuing to enforce rules that have proved ineffective will only alienate your core demographic -- knowledgeable gamers who WANT TO PAY FOR your content.
Reply
This could work, albeit there's some inherent security problems to figure out, for RB1 content. 1.) Harmonix makes RB1 content available in their online store. 2.) Harmonx takes some Wii points. 3.) Harmonix marks RB1 tracks as purchased for your console in their database. 4.) You download individually.
Now, about harming Nintendo by creating vectors for hackers - the damage is done. Nintendo has failed for YEARS to patch the buffer overflow in Zelda: Twilight Princess. Homebrew is alive, and doing very well on the Wii. You can fakesign code - meaning you can run anything you want on the console. It is the only console being sold today that you can run games off of burned disks without any hardware modifications. Instructions to do this are plentiful online. The console is owned. If you have access to Google, and a tentative grasp of the English language, you can find ways to pirate games, Wiiware, anything. I have no doubt that DLC in rock band 2 will surface on a certain Bay full of swashbuckling ne'er-do-wells any time now. The only way Nintendo can stop you from playing DLC on a different console than you bought it on is to encrypt it with that console's secret key. This method is, as stated above, cracked, beaten, and irrelevant. If Harmonix doesn't make RB1 content available in RB2, someone else will. It's really only a matter of time. What Harmonix can do is to work with Nintendo to give us a way to legally do this, and maybe they can make a couple bucks in the deal.
Now, I can see Nintendo abandoning further opening of the Wii system, since it is already completely owned, and adding all the next-gen features that the Xbox360 and PS3 enjoy (large hard drives, game patches, truly integrated online experience, etc.) to their next console and hoping they can lock the doors against the hackers tight enough (little secret -- they can't).
The 'homebrew' community on the Wii has really tried to stop this from happening by distancing themselves from those that want to use what the homebrewers have achived to pirate content. The guy that wrote the software that allows you to load a game off of a burned disk officially abandoned the code as soon as it was leaked. They're really trying to add features to the machine, and leave Nintendo's revenue stream intact. There's even value there for Nintendo. The SD slot (it is widely known) is HD compatible. All Nintendo has to do is update the system software, and we could increase the storage capacity of the console 8-fold. The homebrew community has written the necessary driver, and has spent quite a bit of time testing various cards.
Enforcing these arbitrary, overly-constricting, and ineffective rules is only going to hurt Nintendo by turning more and more of us pirate. Those that are going to steal will find a way to do it. Making the experience less enjoyable for everyone by continuing to enforce rules that have proved ineffective will only alienate your core demographic -- knowledgeable gamers who WANT TO PAY FOR your content.



