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Reader Comments (84)

Posted: Jan 18th 2009 9:35PM The Punisher said

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I don't think Halo 3 is all that violent.

Posted: Jan 18th 2009 9:38PM hsol said

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Halo 3 would have easily been a T rated game if they just removed the blood splatters.
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Posted: Jan 18th 2009 9:46PM Ignatius said

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Argh! I'm dying! I'm not bleeding, but I'm dying! Damn T rating!
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Posted: Jan 18th 2009 9:47PM (Unverified) said

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Is not violent but it sure makes me act violent I hate everytime the f*cking matchmaking makes me play with 13 year olds in team snipers in snowbound with f*cking lag.
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Posted: Jan 18th 2009 9:50PM TheDarkWayne said

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ive split a controller in half with an axe. But that's more to do with my own problems than the games
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Posted: Jan 18th 2009 10:06PM FallenArms3 said

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If they could have made it T without blood splatters, it was really stupid to leave them in. After all, when dealing with plasma or laser weapons, blood splatters don't even make sense... the wound would be instantly cauterized. As for the metal slugs, well, they're in full-body armorsuits, they wouldn't start gushing blood out of a few bulletholes... maybe some, but not as much as depicted. They'd probably just bleed inside the suit.
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Posted: Jan 18th 2009 11:08PM (Unverified) said

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its so violent even a cave man can do it?

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Posted: Jan 18th 2009 11:28PM Tiptup300 said

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I think any game with Respawns should be rated M, you wouldn't want to confuse those little children.
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Posted: Jan 19th 2009 12:51AM (Unverified) said

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@Strategy Panda

-1.

"so violent even a cave man can do it"

Do what?? I'm sure Smoke Dawg gets a lot of those jokes, but I'm gonna go ahead and guess ur's was the worst.
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Posted: Jan 19th 2009 12:22PM (Unverified) said

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Halo is kind of violent though. It's no Mortal Kombat or anything, where they had so much blood, they couldn't fit it well in the game, but did anyways.

You can still kill, burn, or splatter someone in various way. The only difference is that it is colorful when you kill.
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Posted: Jan 19th 2009 4:34PM Haggard said

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@VicViper

Nah, it's more a friendly tradition. Smoke Dawg has tried and been unable to change his avatar from the caveman, so we find a way to work that joke into every one of his comments.
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Posted: Jan 18th 2009 9:36PM wako said

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doesnt make a game fun, but sure makes the game more funny. Anyone ever played No More Heroes on the Wii? Fucking hilarious when you kill someone, but all around a terrible game.

Posted: Jan 18th 2009 9:41PM (Unverified) said

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Had some really bad design choices, sure, but the game had quite a bit of soul, and was over the top hilarious at points, which is why so many people hold it in high regard.
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Posted: Jan 18th 2009 9:43PM (Unverified) said

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I thought it was stylish.

Pretty darn fun but the level design does need some work.
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Posted: Jan 18th 2009 10:20PM Foetoid said

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Unless you bought the Aussie version where the blood was replaced with ash :(
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Posted: Jan 19th 2009 1:02AM Mitsuo said

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that's not ash, that's sweat. I'm sure Mortal Kombat for the NES(or was it SNES) can tell you that!
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Posted: Jan 18th 2009 9:39PM (Unverified) said

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Posted: Jan 18th 2009 9:40PM (Unverified) said

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It'd be wonderful to see more games that are capable of motivating the player without having to resort to having violence become a staple of either the story or the gameplay itself, but as it stands, right now it's still a functional method and many games would simply fall apart without the violence. I'm not saying that violence is necessary... I'm just saying that it's an easy way to provide conflict and give the player something to 'fight for/against' in their head. The whole super-ultra-violence trend that's been taking place lately is unnecessary, but that doesn't mean violence should be entirely rejected - after all, if, like I said, it were to provide gamers with something to fight for, then it would at least make those games more enjoyable.

Posted: Jan 18th 2009 9:47PM Ignatius said

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I have no idea what you said, so here's some words.

KILL, MAIM, RIP, CRUSH, DESTROY.

Thank you.
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Posted: Jan 18th 2009 10:10PM (Unverified) said

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...shit man, I never thought of it that way.
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Posted: Jan 18th 2009 10:25PM The Blank Mage Returns said

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Yeah, he has a point. I don't know what, but I'm totally for it, whatever it is.
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Posted: Jan 19th 2009 1:00AM mynk said

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@Ignatius

woah dude thats some deep shit right there. man, posting on joystiq, we should be writing books dude! your post brought back so many memories *tear*
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Posted: Jan 19th 2009 3:17AM JoshMilewski said

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I actually was thinking about this a few days ago, why so many games resort to violence as the core of their gameplay, and it's mostly because violence adds a really easy dichotomy of good/bad to a game (or anything, really). It makes gameplay much easier to design if you only have to worry about implementing protecting 'us' and killing 'them'.

But it would be really nice to see more games that use other innovative methods outside of direct violence to provide conflict and excitement, and truthfully, doing that could add a whole lot more realism to a game that aims for that.

Right now off the top of my head, I can think of the Ace Attorney series as a game that's insanely fun without needing violence, but really, there's probably *way* more potential in non-violent conflict in games than we tend to realize, and I think that's where a lot of untapped innovation in gaming could take place if developers and consumers were willing to take the plunge.
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Posted: Jan 19th 2009 10:38AM Vcize said

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You're putting way too much thought into this. It's really pretty simple. Most of the things that are most fun to play in video games involve some form of violence. That's basically it.

It's built into the genres. You can't have a shooting game if you don't shoot stuff. You can't have a fighting game if you don't fight people. You can't have an RPG if you don't kill monsters. You can't have a hack n slash if you don't hack and slash stuff. You can't have a football game if you don't hit people.

That pretty much leaves puzzle games and maybe some platformers (though most need to involve you killing some form of enemy) as the only form of games that don't involve violence.

The popular genres nowadays just weren't as popular in the old days because the technology wasn't there to build games around them.

Besides, no one wants to play games that simulate something they already do in real life, and most of the stuff you can't do in real life involves some form of violence, hence the reason you can't do it in real life.
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Posted: Jan 19th 2009 12:26PM Kerber said

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@Vcize

Agreed with everything, but wanted to add the idea that the current state of the games industry is a result of natural selection. Capitalism and competition for consumer's dollars provides ample selective pressure to weed out the kinds of games we don't like and to allow for successful game-types to propagate.

So, there's a reason why violent, first-person-shooters are popular in America: we buy them. Lots of them. A lot of people (including me) liked Dead Space, and it was just a more gory, more refined version of past FPSes. RPGs are more popular in Japan, so they keep cranking out new versions of RPGs. And now, the casual game genre is exploding, even though they're arguably inferior in most ways I can think of. But as long as people buy them, they'll keep getting made.

Simple. If market forces have made violent games successful in our culture, than our culture DOES like violence. But, cmon, we already knew that. I'm just waiting for the porn genre to make it big on consoles...
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Posted: Jan 19th 2009 2:02PM JoshMilewski said

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Vcize, you're not putting *enough* thought into it. There's way more you can do in non-violent games outside of... puzzlers.

Think outside of the box.
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Posted: Jan 18th 2009 9:46PM jhowlett said

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i wonder if this is related to a youtube vid i saw a couple days ago. they used the same game but one version had really graphic deaths and the other had players teleport back to a home base

Posted: Jan 18th 2009 9:47PM (Unverified) said

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WoW players (and MMO players in general)=/= gamers. Violence is satisfying without it I don't think I'd play very many games.

Posted: Jan 18th 2009 10:07PM (Unverified) said

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"WoW players (and MMO players in general)=/= gamers"

Yeah? Who are you to decide that?

MMOs are a different kind of game. I don't pretend to be interested in them, but I know many people who are, and while they may not be the fast twitch reflex testers that most of us play, many of them are extremely deep and allow for team gameplay and strategy forming that most traditional games could never hope to offer.
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Posted: Jan 18th 2009 10:09PM (Unverified) said

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seriously? There are plenty of WoW players, and MMO players in general, who I could guarantee are more hardcore than you.

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Posted: Jan 18th 2009 10:10PM (Unverified) said

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You're kidding, right! He owns a 360 AND bashes other gamers for not having the exact same tastes as him!

He's THE MOST hardcore!
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Posted: Jan 18th 2009 10:17PM (Unverified) said

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My message was meant for Alienlord. I typed it I knew anybody responded to his post
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Posted: Jan 18th 2009 11:15PM Mr Khan said

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More or less expected that response...
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Posted: Jan 19th 2009 1:53PM (Unverified) said

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MMO players (especially WoW players) are addicts, they don't keep playing cause they're "gamers" they keep playing cause they are junkies.
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Posted: Jan 18th 2009 9:47PM Jinn35 said

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all i know is that playing gears of war 2 with the gore filter on sucks hardcore.

Posted: Jan 19th 2009 12:45AM Cal said

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Playing Gears of War 2 at all 'sucks hardcore'
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Posted: Jan 19th 2009 11:40AM Alex R said

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Stupid sparks.
Who the hell sparks when they get chainsawed?
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Posted: Jan 18th 2009 9:49PM TheDarkWayne said

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I cant say I agree completely. I mean, i'm not saying a game HAS to have exploding heads and rendered intestines, but sometimes it does make it a lot more fun. In Gears of War when a head explodes, it's like a reward for having good aim. Sometimes it can just be funny too, like stabbing a zombie with a huge drill and spinning him around in the air to hit other zombies.

Posted: Jan 18th 2009 9:55PM (Unverified) said

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No but it sure does help Gears of War sells *Rim shot.

There are many games that are great without violence like let's say Portal or Sam & Max but yeah I guess what is attractive about games for some is that they think they are actually capable of being invincible killing machines in their minds.

Since now consoles trademark are FPS instead of Platformers may be why games are more violent nowdays I mean I think only Noa’s Ark and Labyrinth are the only (Pseudo)FPS that aren’t all that violent (You got to admit shooting goats with rocks is kind of violent) although Labyrinth creep outs I mean when I was a kid I could handle games like Wolfenstein and Doom but Labyrinth a supposed kids game was just f*cking weird.

Posted: Jan 18th 2009 9:55PM Premature ejaculation man said

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I disagree sorry. Gears of War 2 is made more gratifying because of it. My friends get much more fired up with it due to exploding heads, close up shotgun blasts or humiliating curb stomps.

It also makes the game much more interesting to non-gaming spectators.

Posted: Jan 18th 2009 10:14PM (Unverified) said

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It might be me but a tea bag is worse than a curb stomp online although Bad Company Knife is probably the worst of all of them.

You not only killed your opponent in the most cheap way you also have his tag to show everyone you made him your b*tch. The other one is the Powerdrill

It was one of my most epic moments in a game ever.

I was surrounded by enemies when instead of getting my rifle or knife I choose the powerdrill!!! Then everyone stopped, the enemy in front of me could have easily knife’d me or the rest of the enemies could have easy killed me execution style but no everyone stopped. Enemies and allies stopped to see WTF was happening.

Everything was in calm when I got the first Powerdrill kill in the game.Then I was killed execution style by all the surrounding enemies.
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Posted: Jan 18th 2009 10:36PM Gregorysharp said

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I love anatomically correct, dissections of fictitious beings. Seeing the innards of a Locus in Gears Rules. As a whole, not a prerequisite for a good game though. Like the F-Bomb, overused, it loses its impact. Held back for the right moment, very effective!
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Posted: Jan 18th 2009 11:28PM Premature ejaculation man said

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If we're gonna bring up swear words. Then yes, I definately would LOVE to see swear words removed. Its used so much to make them look badass or something and I dislike it.
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Posted: Jan 18th 2009 10:02PM (Unverified) said

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It is fun to play something really over the top but realistically gorey games are disturbing.

Posted: Jan 18th 2009 10:02PM (Unverified) said

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Blood and Gore, Mild Language, Violence

If you obtain the "I would have been your daddy skull" there are some inappropriate references, as well as brutes urinating, some very strong death threats on Legendary, and the concept of suicide grunts. Aside from this there's references of an infection that takes you over completely, and although not shown in cinematic form, there are battle scenes during play through which show aggressive tendencies, as well as seeing others becoming infected which is kind of graphic.

In addition there are some very very violent references such as the "glassing" of an entire continent, which nonetheless means the entire eradication of a majority of civilians, animals, insects, pathogens, and bio-forms all to remove a parasite which the player has very little fluency and care towards.

Of course there is also the many references of a totalitarian military government, just a little less cruel than the Federation in SSTroopers. I'm relatively certain there is the mention of the eradication of all Human's in the game as well, and the thought that we can't "escape the coming storm" and of course "are all vermin" (which I agree with on that one).

I've heard several vulgarities (a vulgarity is a term that is used incorrectly in place of it's proper definition with the purpose of aggression or insult) from the soldiers, and even the aliens... and of course since I'm very partial to the aliens and their strife in the conflict, I can also say that when I see elites, or hunters being killed outright, it saddens me.

There is the actual killing of a character via an advanced rampant AI, and since the character is well known it is actually thought of as even more violent. There is also Keyes who gets impaled by one of the spikes from a mauler.

In truth there is a ton of violence.

However I've played online (unfortunately) and met many people that have not even played the campaign, which essentially means that they bought it for multiplayer (what is our world coming to when games are no longer focused on for story?) and we all know that if multiplayer was rated this game would have the new rating of (Drum roll)...

"IM" - for Immature.

In conclusion, as a gamer who has played way too many games in my life, and done so for the story, but has also tried multiplayer in certain gems... I can safely state that "MATURE" was a generous rating.


WOW is violent, btw... even if you don't see the blood.

Posted: Jan 18th 2009 10:05PM (Unverified) said

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yeah I mean, look at MadWorld. The violence in that game has nothing to do with why I want to play it. I'm just really interested in the sto-okay maybe violence has some appeal.

Posted: Jan 18th 2009 10:05PM Giroro said

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The methodology of their study seems flawed.

Posted: Jan 18th 2009 10:08PM (Unverified) said

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It's a study. Those things can be made to say whatever people want them to say.
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Posted: Jan 18th 2009 10:29PM Premature ejaculation man said

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A self-study researched and funded by Premature Ejaculation Man proves that Premature Ejaculation Man is the best. The methods and research behind these findings are confidential however.
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Posted: Jan 18th 2009 10:07PM jtenma said

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Fallout 3 without rendered brains?...


I think that is part of the most rewarding aspects of the game for having great 'aim'. It also plays strategically into the game as well (cripple legs and they move slower etc.).

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