From inside his fortified office, where he can hear the shambling of the unemployed just outside, Major Nelson sends word that the Resident Evil 5 demo is up on Xbox Live Marketplace. The 472MB demo is the same one released in Japan early last month, featuring two levels that can be played solo or co-op, either online or couch-style with split screen.
The demo should be available sometime next week for the PSN. Eurogamer confirmed a Feb. 2 (Monday) release across the pond, but we've yet to hear back from Capcom about an official date in North America. At the latest, it'll arrive in time for the standard Thursday PSN update.
Update: Capcom confirmed to us that the PS3 version is coming February 2 to North America.
Reader Comments (79)
Posted: Jan 26th 2009 11:05AM Vcize said
I definitely think it's a case where the demo is ready, and the other "non-exclusive" versions get pushed back. It's the same way with timed exclusive full games. They're not releasing it "earlier" on one console, but rather "later" on the other console. So yes, MS and Capcom are basically paying/making money for you to get it later.
Same deal with the Killzone 2 thing too. The demo will be ready on February 5th. People that pre-order at Gamestop aren't getting it "sooner", rather people that don't pre-order are getting it "later". It's the same exact demo either way, they're not shipping out an unfished version early. And just like above, Gamestop/Gorilla Games are basically paying/making money for you (if you don't have a pre-order) to get the demo later.
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Same deal with the Killzone 2 thing too. The demo will be ready on February 5th. People that pre-order at Gamestop aren't getting it "sooner", rather people that don't pre-order are getting it "later". It's the same exact demo either way, they're not shipping out an unfished version early. And just like above, Gamestop/Gorilla Games are basically paying/making money for you (if you don't have a pre-order) to get the demo later.
Posted: Jan 26th 2009 11:23AM (Unverified) said
ok thanks vcize, i think this is just wrong, c'mon what does anybody realy gain from this (besides ms/capcom), now i don't know how much ms actualy pays for this kind of stuff.. but lets just say $1mil+.. how does this help the consumer, even xbox owners dont gain from "getting it early", besides bragging rights for fanboys, who realy cares who "got it first", i just want to play games, wouldnt this money be better spent on making some of the first party games just slightly better?
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Posted: Jan 26th 2009 12:00PM Vcize said
I'm completely guessing here, but I would assume that part of the reasoning would be that multi-console owners are more likely to buy the full version of the game on whichever console they play the demo on. So if they can play the demo on one console sooner, that makes them more likely to buy the full game on that console.
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Posted: Jan 26th 2009 10:05AM Valagas said
I Just finished playing the demo single player only.
You have a choice of The Public Area or Shanty Town.
The demo offers single player or online/offline (split screen) co-op.
The graphics are actually beautiful. Very nice shadow detail. The controls will take some getting used to. It goes from a tank to semi-tank feel. The active menu plain sucks. I was changing weapons and got hammered in the head by this.....you'll see him when you play. Of course ammo is still very limited while tons of red eyed crazies are trying to kill you. The AI chick was very helpful. She shoots well and will heal you if you get critically wounded. I still need to play co-op to get a good feel for how to really play the game. The demo is short with you basically running around killing enemies until reinforcements show up.
Default Controller settings are:
L= Strafe Y= Open Inventory
L+A= Run R= Rotate
LB+RT= Swing Knife RB= Map
LT+RT= Fire/Throw RT= Locate Partner
LT+A= Reload B= Partner Actions
You have a choice of The Public Area or Shanty Town.
The demo offers single player or online/offline (split screen) co-op.
The graphics are actually beautiful. Very nice shadow detail. The controls will take some getting used to. It goes from a tank to semi-tank feel. The active menu plain sucks. I was changing weapons and got hammered in the head by this.....you'll see him when you play. Of course ammo is still very limited while tons of red eyed crazies are trying to kill you. The AI chick was very helpful. She shoots well and will heal you if you get critically wounded. I still need to play co-op to get a good feel for how to really play the game. The demo is short with you basically running around killing enemies until reinforcements show up.
Default Controller settings are:
L= Strafe Y= Open Inventory
L+A= Run R= Rotate
LB+RT= Swing Knife RB= Map
LT+RT= Fire/Throw RT= Locate Partner
LT+A= Reload B= Partner Actions
Posted: Jan 26th 2009 12:05PM adv2k169 said
those controls sound awful.
i really am hating nintendo right now for not having more graphics in Wii. Wii RE4 controls are 100000000x better than this shit, but wii isn't powerful enough to handle it.
and i don't want a retarded version like dead rising
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i really am hating nintendo right now for not having more graphics in Wii. Wii RE4 controls are 100000000x better than this shit, but wii isn't powerful enough to handle it.
and i don't want a retarded version like dead rising
Posted: Jan 26th 2009 8:46PM Cyro 117 said
Tank is an understatement! Graphics are awesome, but those controls are questionable at best. The active menu, sucks. You basically have no option but to get your ass kicked while getting something in the menu.
This could very well kill the game for some people right there.
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This could very well kill the game for some people right there.
Posted: Jan 27th 2009 12:00AM xGearSecondx said
You know what. I was kinda scared to mention it. But I think the controls killed RE5 for me through the demo... I mean, I'll try to play it again (especially after playing something as awesome as Left 4 Dead)..but... yea.. The controls should've been assigned better imo
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Posted: Jan 26th 2009 10:08AM player66 said
Thank God for the Pacific Standard Time Zone. I just played through both levels on Solo. Pretty much exactly what I expected, RE4 as a co-op game. GOTY? So far, yes!
Posted: Jan 26th 2009 10:12AM ScottG13 said
Are the Tank Controls(TM) still intact? Hooray!
Posted: Jan 26th 2009 10:14AM bxgt said
You just contradicted yourself there buddy,if your off why aren't they?
Posted: Jan 26th 2009 10:27AM (Unverified) said
By 'Tank Controls' are you guys referring to RE 4's standard control setup or the secondary and optional one found in the demo?
Posted: Jan 26th 2009 10:45AM Obienator said
More Zombie online co-op fun! Itchy...tasty!
Posted: Jan 26th 2009 12:18PM jynxycat said
-shrug-
Played this when it was released in Japan, and it seems decent at best.
The demo, at least, is poor. It's two levels featuring basically identical enemies, with identical play styles.
That's not to say that it isn't fun, but it feels EXACTLY like Resident Evil 4.
Heres to hoping the rest of the game will hold up.
Played this when it was released in Japan, and it seems decent at best.
The demo, at least, is poor. It's two levels featuring basically identical enemies, with identical play styles.
That's not to say that it isn't fun, but it feels EXACTLY like Resident Evil 4.
Heres to hoping the rest of the game will hold up.
Posted: Jan 26th 2009 12:46PM (Unverified) said
i'm downloading it now... once my lil tyke takes her nap then i will try it. i tried RE4 on PS2 & hated the controls. last week i got RE4 Wii edition with a trade & I AM LOVIN' IT. the control make a BIG difference!!! still gonna try RE5 but i am definitely spoiled with the Wii ver. *(to reload feels so good on the Wii; like using a zippo instead of a regular lighter). Still feels good to actually be excited for a demo on XBL
Posted: Jan 26th 2009 2:27PM Axcalibur said
3pm - when I get off work - can't come soon enough!
Also, props to Capcom for bringing out a meaty demo featuring as much as it does. Too often nowadays, demo's are so brief, you barely get a true taste of the game.
Who remembers the days of "shareware" where a demo (for a game like Doom, or Duke Nukem 3D) featured an entire 8-10 level "chapter" from the full game. Now those were demos!
Also, props to Capcom for bringing out a meaty demo featuring as much as it does. Too often nowadays, demo's are so brief, you barely get a true taste of the game.
Who remembers the days of "shareware" where a demo (for a game like Doom, or Duke Nukem 3D) featured an entire 8-10 level "chapter" from the full game. Now those were demos!
Posted: Jan 26th 2009 4:09PM vidguy said
Having played the demo for about an hour now, I can say that the controls are great. Type A controls are exactly like RE4, with the left stick controlling all movement and the right stick used only for looking. All other button combos are essentially just transcribed from the GC's controller to the 360's.
I'm not a big fan of Type D, the default method, but I'm sure I could get used to it. Honestly, I don't see how anyone could complain about the controls UNLESS they have never played through a Resident Evil before. Sure, if you are used to only FPS games you might have a problem, but these controls are vastly improved over previous REs and are a perfect fit for the game.
I'm not a big fan of Type D, the default method, but I'm sure I could get used to it. Honestly, I don't see how anyone could complain about the controls UNLESS they have never played through a Resident Evil before. Sure, if you are used to only FPS games you might have a problem, but these controls are vastly improved over previous REs and are a perfect fit for the game.
Posted: Jan 26th 2009 4:59PM llllFlREBlRDllll said
Downloaded the whole demo at the moment I woke up, and am currently playing it. So far, I am enjoying every aspect in the game and trying out each of the controls, but I feel better with Type D rather than the Tank controls I enjoyed using with RE4. Oh, and I love the maniacal laughter of the new Dr. Salvador.
My gamertag is Sieged Eagle, in case anyone wants to play with me, as long as we can have a chance to talk (with the occasional and unavoidable swear) so we can help each other in the co-op... or discuss random stuff. Out.
My gamertag is Sieged Eagle, in case anyone wants to play with me, as long as we can have a chance to talk (with the occasional and unavoidable swear) so we can help each other in the co-op... or discuss random stuff. Out.
Posted: Jan 26th 2009 9:17PM mechamorbo said
Speaking as someone who's never played a RE game before, I've got to say these are some of the WORST controls ever committed to gamepad. I can live without firing while moving, I get that they want it to be different than other FPS. But the inventory system sucks monkey balls, and the inability to easily switch between guns without going into it is complete horse radish.
Picking up ammo also could have been smoothed out, and why the hell can't I run and look around at the same time? It's like they wanted to make ever aspect of this game other than the graphics completely and totally bass ackwards and infuriating. Did they just put all the functions on a board and then throw darts at them to see where to map them?
Picking up ammo also could have been smoothed out, and why the hell can't I run and look around at the same time? It's like they wanted to make ever aspect of this game other than the graphics completely and totally bass ackwards and infuriating. Did they just put all the functions on a board and then throw darts at them to see where to map them?
Posted: Jan 26th 2009 10:56PM vidguy said
This video gives a good idea of what RE4 did with the things you mentioned. Tell me which you think is better
http://www.youtube.com/watch?v=Xcc_OEMbWVk&feature=related
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http://www.youtube.com/watch?v=Xcc_OEMbWVk&feature=related
Posted: Jan 27th 2009 5:04PM The Fuzz 53 said
You can use the d-pad for quick switches, assuming you have your inventory setup correctly.
I too didn't like the active menu, but the more I think about it, it really does make the game more challenging. How often in any other RE game were you shooting with a pistol and when the zombie got close enough that you realized you need a shotgun would you pause and switch weapons and blow the guy away? This new system forces you to be better prepared.
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I too didn't like the active menu, but the more I think about it, it really does make the game more challenging. How often in any other RE game were you shooting with a pistol and when the zombie got close enough that you realized you need a shotgun would you pause and switch weapons and blow the guy away? This new system forces you to be better prepared.
Posted: Jan 27th 2009 5:15PM mechamorbo said
Yes, like I said, I can see where they were coming from, wanting to make situations more stressful and tense, but for me the line between tense and frustrating is VERY thin. Just having a button to switch between guns would have been great. Left 4 Dead does it, and it doesn't make the game any less engaging... It's all about the time it takes for the character to take out and ready their gun.
Anyway, if I were being attacked by zombies, I wouldn't accidentally give my partner five bucks instead of taking out a rifle. That's just stupidness.
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Anyway, if I were being attacked by zombies, I wouldn't accidentally give my partner five bucks instead of taking out a rifle. That's just stupidness.
Posted: Jan 27th 2009 11:58PM mechamorbo said
Ha, yes yes...
No, I was speaking about before I knew about the D-pad. I'm sure they had it on that controller image, I must have just missed it. They have the same set-up in Fallout though, and I'm not a HUGE fan of it (only because in that instance, your mapping had a tendency to get cleared from time to time, or I just plum forgot what I mapped where on the spot).
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No, I was speaking about before I knew about the D-pad. I'm sure they had it on that controller image, I must have just missed it. They have the same set-up in Fallout though, and I'm not a HUGE fan of it (only because in that instance, your mapping had a tendency to get cleared from time to time, or I just plum forgot what I mapped where on the spot).
Posted: Jan 26th 2009 11:22PM (Unverified) said
From the moving while aiming (and now moving while accessing inventory) issue to even that extra button press down to use an item in your inventory, RE5 seems to be trying too hard to artificially add tension by handicapping player controls. The argument that it's tradition and "RE is always like that" just seems less compelling after playing Dead Space.
Maybe if I didn't play Dead Space earlier this year but the RE5 demo just made me appreciate the design decisions EA Redmond made for their game all the much more.
Maybe if I didn't play Dead Space earlier this year but the RE5 demo just made me appreciate the design decisions EA Redmond made for their game all the much more.
Posted: Jan 27th 2009 1:37AM Levi Partridge said
Am I the only dude on Joystiq with a Silver account? The demo isn't available to us for another few days. What a drag, dude.
Doesn't really matter to me that much. This is an instant buy for me when the full game comes out.
Doesn't really matter to me that much. This is an instant buy for me when the full game comes out.





