Speaking to gamesindustry.biz, GRIN co-founder Ulf Andersson shared some of his thoughts on creating movie licensed games -- something he's been doing a lot recently -- as well as thoughts on the game industry as a whole. Concerning games based on films, Anderson said he believed that "the movie business is taking games more seriously," further noting that the audiences for both films and games have "begun to meld together" (you don't say!).
About the game industry itself, Anderson said the business needs "established quality marks." For example, said Anderson, consumers can be relatively certain that a game released by Blizzard or Valve will be good, but building that kind of reputation takes years, a luxury most small developers don't have. Said Anderson, "I think establishing some sort of quality mark... I don't know, I'm dreaming here, but it would be so nice to have something like: "Boom! This is good." Yes, Ulf. Yes it would.
Hit the source link for the full interview.
Reader Comments (9)
Posted: Jan 29th 2009 11:44PM Spunky Monkey 190906 said
Begun to meld together, not yet, game movies still suck, lol, the last crack up was Max Payne, and Maximum Pain it was!
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Posted: Jan 30th 2009 12:09AM Spunky Monkey 190906 said
At first I thought WTF to that comment, then I stared at the grin for a few seconds and had to agree, lol
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Posted: Jan 30th 2009 12:12AM (Unverified) said
people recognize quality game publishers? Tell me more demented smiley face
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Posted: Jan 30th 2009 12:19AM (Unverified) said
The thing with small developing studios (speaking from inside one here) is that, well, developers have to eat, too.. (maybe we can spare social life, but food is food)
Big projects; ambitious projects, take a lot of time to cook. I think its very reasonable to start with a small project and build your way up... And im speaking about the complexity of the project.
This have nothing to do with the CREATIVITY... Creativity should always stay up whether a project is complex or not.
Smaller projects give the oportunity to small developers to get some products out, its the talent and the creativity behind those projects that will make it stand out.
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Big projects; ambitious projects, take a lot of time to cook. I think its very reasonable to start with a small project and build your way up... And im speaking about the complexity of the project.
This have nothing to do with the CREATIVITY... Creativity should always stay up whether a project is complex or not.
Smaller projects give the oportunity to small developers to get some products out, its the talent and the creativity behind those projects that will make it stand out.
Posted: Jan 30th 2009 12:21AM Chibi Chaingun said
Grin impressed me with BC:R. They are also making a Terminatior game...I was actually happy to find out they were the devs. :)
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Posted: Jan 30th 2009 12:37AM Johnnynumber5 is powered by cell said
That looks like Twee's avatar.
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Posted: Jan 30th 2009 4:02AM (Unverified) said
Obviously you've never heard of butterfly garden or cricket revolution? Jeez, i got tired of bionic commando the first time it came out. >.>
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