Speaking to GI.biz, Sega Europe president and COO Mike Hayes discussed the importance of Metacritic, specifically to publishers approaching developers about future projects. Hayes said that being able to "put objectivity" into the video game business is very important when publishers are putting millions of dollars on the line. "You have to try and find that objectivity," said Hayes, "and it's going to come from how much it costs, when it's coming out, and how good the game is."
In particular, Hayes said that Metacritic scores are important for "high-end Playstation 3 or Xbox 360" titles that are attempting to "break out" in a particular genre. "You have to target that quality," said Hayes, "because otherwise you don't have a hope in Hell." He added further that there is "too much evidence" that games that fail to surpass a certain Metacritic score "are not going to cut through."
Still, according to Hayes, Metacritic isn't the only consideration, as several factors -- such as release date, platform availability, and whether or a not a game is part of an established franchise -- affect a game's success. Hayes believes it would be wrong to make Metacritic score targets a part of every developer contract, but notes that it's not unfair for publishers to have "certain expectations of quality levels" for expensive projects. "But to demand it on absolutely everything," he said, "wouldn't be right at all." There's a Sonic Unleashed joke in there somewhere.
Reader Comments (61)
Posted: Jan 31st 2009 11:38AM xGearSecondx said
HEY SEGA!!! SKIES OF ARCADIA 2. NAO!!
Posted: Jan 31st 2009 12:13PM Mr Khan said
Funny how he notes PS360 as the realm where such scores are particularly relevant. Wii has shown the system to be flawed, considering the across-the-board scores for the Touch Generations series, which will probably be judged as the most important games of our time. In the future, people will look back and laugh at the some of the scores Wii Sports got
Wii has changed the industry, and the reviewer system must now change with it. Currently, they are fighting that by trying to feed the hardcore base more intently. Now, the amount of actual bias that entails is conjectural, but there can be no doubt that the PS360 gamer is the target audience of pretty much every console-agnostic media terminal out there, but its a market that will shrink in the long-term. They have to know this
Wii has changed the industry, and the reviewer system must now change with it. Currently, they are fighting that by trying to feed the hardcore base more intently. Now, the amount of actual bias that entails is conjectural, but there can be no doubt that the PS360 gamer is the target audience of pretty much every console-agnostic media terminal out there, but its a market that will shrink in the long-term. They have to know this
Posted: Jan 31st 2009 5:12PM Johnnynumber5 is powered by cell said
You are taking what he said completely out of context and distorting it to suit your personal opinion.
Reply
Posted: Jan 31st 2009 2:02PM (Unverified) said
I actually had a pretty good time with Sonic Unleashed (360), despite its flaws.
Posted: Jan 31st 2009 2:37PM (Unverified) said
You're not the only one, the game has reach 2 million copies ( across all platforms of course) but it start very very slow but seems like after a while after the bad hype wear off people started to give it a chance and buy it.
of course there's still of undeserved hate for that game, heck I even enjoy the wii version but not as much.
Reply
of course there's still of undeserved hate for that game, heck I even enjoy the wii version but not as much.
Posted: Jan 31st 2009 4:14PM Erdie said
Sorry, but I do love metacritic. The good reviews usually show how it stacks up to fans of the genre, and the bottom reviews tell what's annoying; framerate, bugs, design, etc. It's a great tool. I usually just ask someone in my friends list or the comments here whether or not a game is good, but it's a nice backup.
That said, I bought Haze for $9.99. It earned its low metacritic scores. It's Free Radical, damnit, I had to see it for myself.
That said, I bought Haze for $9.99. It earned its low metacritic scores. It's Free Radical, damnit, I had to see it for myself.
Posted: Jan 31st 2009 4:50PM Johnnynumber5 is powered by cell said
Funny thing is I kind of enjoy Haze because of how bad it is. The gameplay is actually pretty good in my boat and I enjoy the cheese.
Reply
Posted: Jan 31st 2009 9:20PM Erdie said
I shouldn't completely judge it yet, as I'm not quite finished. I was recently doing the part where you escort the carrier truck. I ran in front of it and accidentally touched the front bumper (the thing moves at what, 2 MPH?) Killed me immediately. The game isn't terrible, but from what I got out of the TimeSplitters series and Second Sight, I expected a lot more. And this thing seems to have zero attention to detail or polish.
One of the first levels where you're driving the truck into the strip mines or whatever those are? I got stuck and had to restart. Not once, not twice, but four times. Ridiculous.
Reply
One of the first levels where you're driving the truck into the strip mines or whatever those are? I got stuck and had to restart. Not once, not twice, but four times. Ridiculous.
Posted: Jan 31st 2009 5:46PM WhatIsThatThing said
Sega's one to talk about the importance of Metacritic scores. After all, they have games that have scored 33/100 (http://www.metacritic.com/games/platforms/gba/sonicthehedgehoggenesis).
And even when talking about PS3 and 360 games, remember their 43/100 stinker (http://www.metacritic.com/games/platforms/ps3/sonicthehedgehog)?
Kind of ironic, huh?
And even when talking about PS3 and 360 games, remember their 43/100 stinker (http://www.metacritic.com/games/platforms/ps3/sonicthehedgehog)?
Kind of ironic, huh?
Posted: Jan 31st 2009 7:18PM (Unverified) said
Bioshock is a perfect example of reviews helping a game sell. Honestly the demo mixed with the amazing reviews led me and most of my friends to buy it, without that, it would of sold a lot less than it did.




