"While RE5 is very action-heavy, the base RE game design mechanic of holding fast while shooting remains," says the Capcom blog. Newcomers to the series may need to make some "mental readjustments," but the controls have remained this way to establish a sense of risk and danger while in combat. The new controls will instead grant "more natural motion to the second analog stick on your 360 or PS3 controller," allowing you to strafe. We're sure there are strong advocates for both sides of the argument amongst Resident Evil 5's audience. Maybe not Chris Redfield strong ... but strong.
Posted on Dec 10th 2013 4:30PM
Posted on Dec 10th 2013 12:00PM
Posted on Dec 9th 2013 7:30PM