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Reader Comments (94)

Posted: Feb 2nd 2009 6:59PM Nap said

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You had me at fisticuffs
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Posted: Feb 2nd 2009 7:26PM (Unverified) said

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You had me at Nap and fisticuffs.
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Posted: Feb 2nd 2009 7:02PM Shagittarius said

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The 'S' word has ruined many games for me. Its much harder to get games that contain stealth right, than it is to totally screw them up with it.

To me the only games to do stealth right is the Splinter Cell series. They achieve this by having rigidly structured stealth moments. Games that have less structured stealth elements fail IN MY OPINION.
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Posted: Feb 2nd 2009 7:31PM Premature ejaculation man said

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Splinter Cell ruled.
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Posted: Feb 2nd 2009 7:48PM Sly C said

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i guess snake isn't a favorite of yours?
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Posted: Feb 2nd 2009 7:58PM Premature ejaculation man said

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Metal Gear rules also
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Posted: Feb 2nd 2009 8:06PM Michelobius said

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Or Garrett from thief? Yeah, and despite my natural disdain for things that are intensely Japanese and preference for western games, I've always preferred Metal Gear Solid to Splinter Cell.
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Posted: Feb 2nd 2009 8:52PM Shagittarius said

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I really don't care for the stealth in MGS. It's too spotty, seems like the rules are too lose, your never sure why the entire level came running when you got spotted, or why the guys in the next room completely ignored the gun fight.

I don't think its terribad, but MGS certainly has a way of removing me from the illusion of immersion in the world. Splinter Cell managed to pull stealth off much better.
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Posted: Feb 2nd 2009 8:55PM Sly C said

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fair enough. it did always get a bit annoying when a person would spot you from miles away and then you would be swarmed by bunches of people and die...
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Posted: Feb 3rd 2009 9:19AM PedoJokerBear said

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to be fair, hiding in a shadow while someone walks inches away from u and not see u isnt all that realistic either.
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Posted: Feb 3rd 2009 9:48AM Negatron said

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I don't even know why Splinter Cell is even being compared to MGS in terms of stealth

*alert*
*Timer count-down!*...

IMO Is more action/arcade with "stealth elements". Of course people who do not like Splinter Cell, Xbox(original - 360), will disagree. Yes, MGS calls for sneaking around, but the mechanics are more video gamey. Shag basically summed it up for me, so i am done. I also agree on Shags opinion of how stealth is used for Batman. Did i say Shag enough?

Shag.

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Posted: Feb 3rd 2009 11:56AM Axcalibur said

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When it comes to stealth games, nothing compares to the Thief series. I think part of it stems to the simplicity of it. A simple crystal indicator on the screen that is dark when you're hidden and lit when you're not hidden, so no guessing if you're properly hidden which was great.

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Posted: Feb 2nd 2009 7:03PM zuburi said

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This sounds eerily similar to what you guys said about The Bourne Conspiracy game before it came out :(
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Posted: Feb 3rd 2009 5:17AM kentuckyfried said

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So true, so true....I'm going to try and keep my expectations down until the true reviews come out.

Ps3fanboy has the unpleasant IGN-like habit of hyping certain titles, but then ripping the sh1t out of it come release time.




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Posted: Mar 5th 2009 5:29PM Anticrawl said

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Generally all previews and early hands-on time with games privately have the person contractually obligated to say nothing negative about the game and if criticism is to be had it must be constructive.
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Posted: Feb 2nd 2009 7:04PM floating coffins said

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They're very beefy.

This looks and sounds like it'll be fun.
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Posted: Feb 2nd 2009 7:12PM Johnnynumber5 is powered by cell said

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I have to admit that I wasn't impressed with the recently released trailer but from these impressions I am starting to like what I am hearing. I'll have to keep an eye on this one.
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Posted: Feb 2nd 2009 7:13PM (Unverified) said

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Old man Gordon? Awwwwww
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Posted: Feb 2nd 2009 7:15PM (Unverified) said

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The problem is, previews are always positive. "The combat looked fairly routine" is the most harsh a preview will get. So...this was good to learn about two different modes, but I'd really like to know if it's coming out fun...something a preview is always to fair to share.
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Posted: Feb 2nd 2009 7:16PM (Unverified) said

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too afraid****** to share
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Posted: Feb 2nd 2009 7:33PM chrisgrant said

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It's not a question of "fear" – it's a question of instinct, more often. Think about it: previews are carefully controlled (and often short!) samples of a game. You can't tell what the whole game is going to be like - simply because you're not playing the entire game.

We're not "afraid" to call a duck a duck, if it's overwhelmingly obvious. Remember this classic? http://www.joystiq.com/2007/07/18/joystiq-impressions-soul-calibur-legends-wii/
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Posted: Feb 3rd 2009 9:32AM xGeneral DEATHxDEETH82 said

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Joystiq...is......tobias?

No? Too early? Too late??

Sigh...
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Posted: Feb 2nd 2009 7:21PM (Unverified) said

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It looks cool for sure, but let us not forget the gameplay has to be there. Cant just be some Superhero eye candy.
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Posted: Feb 2nd 2009 7:24PM (Unverified) said

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While i've liked the previous batman games... none of them seem to get Batman right. This... Steath + Detective work = What Makes Batman such an awesome hero.
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Posted: Feb 2nd 2009 7:22PM (Unverified) said

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"Warner Bros. told us at the conclusion of the demo that it is confident this will be (and we quote) "the best Batman game ever,""

While that's a noble goal, it's not a bar that has been set very high. Ever since Ocean released a Batman game about 20 years ago, it has been a long, hard road of bad titles that have failed to capture any of the appeal of Batman.

Most of the titles have regrettably been movie translations, which as we all know, epically fail every single time. Movies don't make good games, and by the looks of Tomb Raider, Hitman and Max Payne, games don't make good movies either.

However, since Batman is a comic book series, a good game should not be impossible to make. So far, what I've seen makes me believe that Warner Bros. might be able to pull it off. They seem to "get" the Batman experience, even though there seems to be a mandatory steroid injection policy in Arkham Asylum.
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Posted: Feb 2nd 2009 7:32PM Ridgecity said

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Batman for the NES was pretty cool. To this day it's still fun to play.
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Posted: Feb 2nd 2009 7:41PM samfish said

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"Most of the titles have regrettably been movie translations, which as we all know, epically fail every single time"

Batman on the NES is one of the better games for the system and still holds up very, very well all these years later.
Batman Returns for the SNES is also great. I personally think it's the best Batman game ever made.
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Posted: Feb 2nd 2009 10:01PM Hyams said

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The Adventures of Batman & Robin on the Sega Mega Drive was freakin' awesome. At least, I remember it as being freakin' awesome. I think I was like 6 when I had it...
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Posted: Feb 2nd 2009 11:25PM (Unverified) said

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What about Spider-Man 2 for gamecube?
That is one of my all time favorites.
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Posted: Feb 3rd 2009 12:46AM (Unverified) said

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Ahh, the Sunsoft Batman game was on the NES. I couldn't remember which platform it was on. It was decent, but nostalgia is a helluva drug.

Plus, I live with the horrible memory of having played the C64 version.
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Posted: Feb 3rd 2009 1:15PM Sarge said

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Don't forget about Batman and Robin for SNES. That rocked as well.

The three NES Batman games were all good, in their own way. The first one is still the most solid. It's tough, but the music was great, and the mechanics of the game had an excellent feel. The second was different, but the music was again awesome (Sunsoft knew how to use the NES hardware), and the gameplay was still interesting, if not necessarily very Batman-like. The third felt a LOT like TMNT 2 for NES. Probably the same engine.

But yeah. Batman Returns for SNES was a great beat-'em-up. Too bad there's no co-op, but it's still good stuff.

Surprisingly, even though most reviews ripped it to shreds, I enjoyed Rise of Sin Tzu. Mindless beat-'em-up, sure, but if you get it cheap it's not a bad way to spend an afternoon.
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Posted: Feb 2nd 2009 7:27PM (Unverified) said

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That is a sexy lookin' game...
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Posted: Feb 2nd 2009 7:29PM Repo Man said

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Do want. Much.
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Posted: Feb 2nd 2009 7:38PM (Unverified) said

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Ugly.
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Posted: Feb 5th 2009 1:20AM Deone said

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whats ugly? Why did you get down voted?
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Posted: Feb 2nd 2009 7:39PM samfish said

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Why the Hell is Gordon nearly the size of Batman??
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Posted: Feb 2nd 2009 8:10PM Johnnynumber5 is powered by cell said

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I think this is your reason ...

"It's also running on ***Unreal Engine 3***, but you wouldn't know it ...."

It seems to use the Unreal Engine you have to agree to make everyone a hulk.
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Posted: Feb 2nd 2009 9:57PM Mayne Event said

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haha! I was wondering the same thing.
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Posted: Feb 3rd 2009 5:21AM kentuckyfried said

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Gordon's almost big enough to take down Batman, lol
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Posted: Feb 3rd 2009 3:24PM Blaquebeird said

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I've always thought Gordon should have been bigger, actually. I mean, he's the Commish, which means he's a seasoned cop who's survived long enough to important now. It makes sense that he's a big guy.
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Posted: Feb 3rd 2009 3:26PM Blaquebeird said

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enough to be important*
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Posted: Feb 2nd 2009 7:40PM (Unverified) said

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Not another one running on the bloody Unreal engine
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Posted: Feb 2nd 2009 7:48PM ChupacabraHuntr said

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I am hoping Edward E. Nigma will be in the game as well as an unlockable playable character! Boo-yow!
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Posted: Feb 2nd 2009 8:06PM michaspi said

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It's "E. Nygma".

*nerd moment*
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Posted: Feb 3rd 2009 1:10AM ChupacabraHuntr said

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Yeah, I'm an idiot. I just want to play as the Riddler!
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Posted: Feb 2nd 2009 8:21PM (Unverified) said

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PLEASEEEE don't suck
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Posted: Feb 2nd 2009 8:05PM (Unverified) said

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how wonderful. i get voted down for being honest. jeez, you boys have no balls.

little pussies.

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Posted: Feb 2nd 2009 8:17PM Johnnynumber5 is powered by cell said

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Lucy H,

It's been going around today. I think it's partly to do with the new Joystiq synergy. Now fanboys from each faction have been thrown into the same comment thread together. It appears you meant to go to what was previously known as http://www.marvelfanboy.com and have now been put into the same thread as http://www.dcuniversefanboy.com. This little paradigm shift has lead to your down voting. That and the fact that you made a one word comment without explaining yourself thus having no validity. Could be either ... or both.
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Posted: Feb 2nd 2009 9:16PM Funkmaster General said

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You were voted down because your comment had no substance, and you made no effort to offer any sort of explanation or articulate reasoning to back your opinion.

Frankly, if you were expecting not to be voted down then you haven't been here very long.

I should also add that, yes, I also voted you down.
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