Joystiq impressions: Batman: Arkham Asylum

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Judging by the recently released trailer and screenshots, you probably have the same expectations of Batman: Arkham Asylum that we did heading into a recent demo of the game. That is: it looks like nothing more than a Batman beat-'em-up. The truth: it's a full-fledged Batman game, complete with stealth, gadgets, investigations, and, yes, fisticuffs.
Having seen the game played in its current state, we were struck by something we've termed "The Pure Effect," thus named because we first experienced it upon seeing Disney Interactive's superb off-road racer, Pure, for the first time. The effect is not a subtle one. It generally causes those who encounter it to exclaim (hopefully internally), "Where did this game come from? I've never heard of these guys. This looks ... really good." And so was our first encounter with Arkham Asylum.
Having seen the game played in its current state, we were struck by something we've termed "The Pure Effect," thus named because we first experienced it upon seeing Disney Interactive's superb off-road racer, Pure, for the first time. The effect is not a subtle one. It generally causes those who encounter it to exclaim (hopefully internally), "Where did this game come from? I've never heard of these guys. This looks ... really good." And so was our first encounter with Arkham Asylum.
Gallery: Batman: Arkham Asylum
The visual inspiration for the game draws more from current Batman comics than any of the films. |
It's also somewhat interactive. The Joker's strapped to a vertical "Hannibal Lecter" gurney under heavy guard and – controlling Batman's forward movement – you escort him through the (many) security checkpoints as he's processed. During this sequence, you're free to look around at the various things happening in the background – other inmates struggling, some yelling at Batman, until you reach the main lift leading to the asylum proper. There you have to wait for Killer Croc to be escorted past. He's huge, menacing and, as you can see in the screenshot gallery, thoroughly re-imagined.
That's not to say that this Batman game is out to change everything about the comic's universe, or how it looks and sounds. Paul Dini, a writer on Batman: The Animated Series and season one of Lost, is penning the game's plot and dialogue. The latter is voiced by Batman: The Animated Series veterans Kevin Conroy (Batman), Mark Hammil (The Joker) and Arleen Sorkin (Harley Quinn – a character created by Dini) with the promise of "more to come." The look of the game itself is original, drawing inspiration more from the current Batman comics than any of the films.
Frankly, while flashy, the combat looked fairly routine.
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What happened next, though, wasn't. Following a trail of chattering gag teeth (one of the game's means of leaving "bread crumbs" to direct players) Batman made his way to the electric chair chamber, where Mr. Zsasz, a B-grade member of Batman's rogues gallery, had strapped a guard into the chair and was threatening to flip the switch.
Gallery: Batman: Arkham Asylum (01/30/09)
After receiving a situation update from Oracle – who provides such information to Batman from her command center in the Batcave – it was time for a different type of gameplay. At this point, we were shown the game's "detective mode." (Cue a resounding "Yes!" from fans.) This mode let the Dark Knight play to his proclivity towards gadgetry and the fact that, well, he's the world's greatest detective.
Zooming in on characters in this mode reveals info about them, including their names and even their heart rate. Every character in the game has a unique name and, to some extent, backstory. It was clear that the guards Batman was looking at were gravely concerned about their co-worker, as indicated by rapid heart rates.
A full-on assault being out of the question, our demo pilot glanced upwards, revealing a number of objects that Batman could grapple to and perch on. Silently doing so, he made his way behind and above Zsasz, at which point on of the game's many contextual prompts came up. In this case, it was a glide kick. Pressing "A" sent the Caped Crusader swooping down, kicking Zsasz to the floor where he could be neutralized with a quick choke-out.
Even given our instinctual distrust of licensed games and PR-speak, what we saw had us impressed. |
The final area we were shown was meant to demonstrate some of the game's more open-ended scenarios (which will include "large" outdoor areas). Batman entered a large room occupied by several gun-wielding thugs. Entering "silent predator mode," he was able to sneak about the room, quietly opening ventilation covers and the like. For the purpose of the demo, we were shown a skill purchase – defeating enemies rewards Batman with XP, which can be spent on new moves and weapon upgrades – which was, in this case, was the ability to hang upside-down from a perch and silently snap up an enemy.
As the other enemies took notice of their comrade's predicament, Batman used the situation to take them out one at a time (like the warehouse sequence from Batman Begins). He dropped down onto one, knocking him unconscious. He quietly popped open a floor panel and snuck up behind another, silently yanking him down.
Using the detective mode's X-Ray vision, he tracked another thug – who was emitting "whiskey fumes" according to the screen (there's a visible trail, and this element will evidently factor more heavily into later gameplay) – but this time Batman was spotted. Rather than risk death going up against an armed enemy, he used his grappling gun to break his foe's line of site in a decidedly Assassin's Creed moment.
We saw Batarangs used several times (holding the "throw" button follows their flight, much like the glaive from Dark Sector) and were told that Batman will utilize other tools, including an aerosol explosive for breaking through walls and even fingerprint analysis.
Warner Bros. told us at the conclusion of the demo that it is confident this will be (and we quote) "the best Batman game ever," and that its goal is to make a game that, if all of the licensing were stripped away, would still be a triple-A action title. Even given our instinctual distrust of licensed games and PR-speak, what we saw had us impressed -- and thinking this could be a rare occasion where it all comes together to make a really good game.












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Reader Comments (Page 1 of 2)
Nap @ Feb 2nd 2009 6:59PM
You had me at fisticuffs
mgsrocks1 @ Feb 2nd 2009 7:26PM
You had me at Nap and fisticuffs.
Shagittarius @ Feb 2nd 2009 7:02PM
The 'S' word has ruined many games for me. Its much harder to get games that contain stealth right, than it is to totally screw them up with it.
To me the only games to do stealth right is the Splinter Cell series. They achieve this by having rigidly structured stealth moments. Games that have less structured stealth elements fail IN MY OPINION.
Premature ejaculation man @ Feb 2nd 2009 7:31PM
Splinter Cell ruled.
PSN: slycooper_rocker (The Agent of Orange) @ Feb 2nd 2009 7:48PM
i guess snake isn't a favorite of yours?
Premature ejaculation man @ Feb 2nd 2009 7:58PM
Metal Gear rules also
Michelobius @ Feb 2nd 2009 8:06PM
Or Garrett from thief? Yeah, and despite my natural disdain for things that are intensely Japanese and preference for western games, I've always preferred Metal Gear Solid to Splinter Cell.
Shagittarius @ Feb 2nd 2009 8:52PM
I really don't care for the stealth in MGS. It's too spotty, seems like the rules are too lose, your never sure why the entire level came running when you got spotted, or why the guys in the next room completely ignored the gun fight.
I don't think its terribad, but MGS certainly has a way of removing me from the illusion of immersion in the world. Splinter Cell managed to pull stealth off much better.
PSN: slycooper_rocker (The Agent of Orange) @ Feb 2nd 2009 8:55PM
fair enough. it did always get a bit annoying when a person would spot you from miles away and then you would be swarmed by bunches of people and die...
Deeznuts420 @ Feb 3rd 2009 9:19AM
to be fair, hiding in a shadow while someone walks inches away from u and not see u isnt all that realistic either.
Lord Negatron @ Feb 3rd 2009 9:48AM
I don't even know why Splinter Cell is even being compared to MGS in terms of stealth
*alert*
*Timer count-down!*...
IMO Is more action/arcade with "stealth elements". Of course people who do not like Splinter Cell, Xbox(original - 360), will disagree. Yes, MGS calls for sneaking around, but the mechanics are more video gamey. Shag basically summed it up for me, so i am done. I also agree on Shags opinion of how stealth is used for Batman. Did i say Shag enough?
Shag.
The Alex @ Feb 3rd 2009 11:56AM
When it comes to stealth games, nothing compares to the Thief series. I think part of it stems to the simplicity of it. A simple crystal indicator on the screen that is dark when you're hidden and lit when you're not hidden, so no guessing if you're properly hidden which was great.
zuburi @ Feb 2nd 2009 7:03PM
This sounds eerily similar to what you guys said about The Bourne Conspiracy game before it came out :(
kentuckyfried @ Feb 3rd 2009 5:17AM
So true, so true....I'm going to try and keep my expectations down until the true reviews come out.
Ps3fanboy has the unpleasant IGN-like habit of hyping certain titles, but then ripping the sh1t out of it come release time.
Anticrawl @ Mar 5th 2009 5:29PM
Generally all previews and early hands-on time with games privately have the person contractually obligated to say nothing negative about the game and if criticism is to be had it must be constructive.
coffins outside the door @ Feb 2nd 2009 7:04PM
They're very beefy.
This looks and sounds like it'll be fun.
Baby J Penn (PSN johnnynumber5) @ Feb 2nd 2009 7:12PM
I have to admit that I wasn't impressed with the recently released trailer but from these impressions I am starting to like what I am hearing. I'll have to keep an eye on this one.
J-Link @ Feb 2nd 2009 7:13PM
Old man Gordon? Awwwwww
Jonathan @ Feb 2nd 2009 7:15PM
The problem is, previews are always positive. "The combat looked fairly routine" is the most harsh a preview will get. So...this was good to learn about two different modes, but I'd really like to know if it's coming out fun...something a preview is always to fair to share.
Jonathan @ Feb 2nd 2009 7:16PM
too afraid****** to share
Christopher Grant @ Feb 2nd 2009 7:33PM
It's not a question of "fear" – it's a question of instinct, more often. Think about it: previews are carefully controlled (and often short!) samples of a game. You can't tell what the whole game is going to be like - simply because you're not playing the entire game.
We're not "afraid" to call a duck a duck, if it's overwhelmingly obvious. Remember this classic? http://www.joystiq.com/2007/07/18/joystiq-impressions-soul-calibur-legends-wii/
xGeneral DEATHx @ Feb 3rd 2009 9:32AM
Joystiq...is......tobias?
No? Too early? Too late??
Sigh...
Dave @ Feb 2nd 2009 7:21PM
It looks cool for sure, but let us not forget the gameplay has to be there. Cant just be some Superhero eye candy.
pixlz @ Feb 2nd 2009 7:24PM
While i've liked the previous batman games... none of them seem to get Batman right. This... Steath + Detective work = What Makes Batman such an awesome hero.
Popfrogs @ Feb 2nd 2009 7:22PM
"Warner Bros. told us at the conclusion of the demo that it is confident this will be (and we quote) "the best Batman game ever,""
While that's a noble goal, it's not a bar that has been set very high. Ever since Ocean released a Batman game about 20 years ago, it has been a long, hard road of bad titles that have failed to capture any of the appeal of Batman.
Most of the titles have regrettably been movie translations, which as we all know, epically fail every single time. Movies don't make good games, and by the looks of Tomb Raider, Hitman and Max Payne, games don't make good movies either.
However, since Batman is a comic book series, a good game should not be impossible to make. So far, what I've seen makes me believe that Warner Bros. might be able to pull it off. They seem to "get" the Batman experience, even though there seems to be a mandatory steroid injection policy in Arkham Asylum.
Ridgecity @ Feb 2nd 2009 7:32PM
Batman for the NES was pretty cool. To this day it's still fun to play.
samfish @ Feb 2nd 2009 7:41PM
"Most of the titles have regrettably been movie translations, which as we all know, epically fail every single time"
Batman on the NES is one of the better games for the system and still holds up very, very well all these years later.
Batman Returns for the SNES is also great. I personally think it's the best Batman game ever made.
Hyams @ Feb 2nd 2009 10:01PM
The Adventures of Batman & Robin on the Sega Mega Drive was freakin' awesome. At least, I remember it as being freakin' awesome. I think I was like 6 when I had it...
TJF588 @ Feb 2nd 2009 10:57PM
http://www.sydlexia.com/nes100/nes98.htm
&
http://www.gametrailers.com/player/37368.html
Lionbacker steamID: detfan1957 @ Feb 2nd 2009 11:25PM
What about Spider-Man 2 for gamecube?
That is one of my all time favorites.
Popfrogs @ Feb 3rd 2009 12:46AM
Ahh, the Sunsoft Batman game was on the NES. I couldn't remember which platform it was on. It was decent, but nostalgia is a helluva drug.
Plus, I live with the horrible memory of having played the C64 version.
Sarge @ Feb 3rd 2009 1:15PM
Don't forget about Batman and Robin for SNES. That rocked as well.
The three NES Batman games were all good, in their own way. The first one is still the most solid. It's tough, but the music was great, and the mechanics of the game had an excellent feel. The second was different, but the music was again awesome (Sunsoft knew how to use the NES hardware), and the gameplay was still interesting, if not necessarily very Batman-like. The third felt a LOT like TMNT 2 for NES. Probably the same engine.
But yeah. Batman Returns for SNES was a great beat-'em-up. Too bad there's no co-op, but it's still good stuff.
Surprisingly, even though most reviews ripped it to shreds, I enjoyed Rise of Sin Tzu. Mindless beat-'em-up, sure, but if you get it cheap it's not a bad way to spend an afternoon.
Arnon @ Feb 2nd 2009 7:27PM
That is a sexy lookin' game...
VENOM @ Feb 2nd 2009 7:29PM
Do want. Much.
Lucy H @ Feb 2nd 2009 7:38PM
Ugly.
Deone @ Feb 5th 2009 1:20AM
whats ugly? Why did you get down voted?
samfish @ Feb 2nd 2009 7:39PM
Why the Hell is Gordon nearly the size of Batman??
Baby J Penn (PSN johnnynumber5) @ Feb 2nd 2009 8:10PM
I think this is your reason ...
"It's also running on ***Unreal Engine 3***, but you wouldn't know it ...."
It seems to use the Unreal Engine you have to agree to make everyone a hulk.
Mayne @ Feb 2nd 2009 9:57PM
haha! I was wondering the same thing.
kentuckyfried @ Feb 3rd 2009 5:21AM
Gordon's almost big enough to take down Batman, lol
BlaqueBeird @ Feb 3rd 2009 3:24PM
I've always thought Gordon should have been bigger, actually. I mean, he's the Commish, which means he's a seasoned cop who's survived long enough to important now. It makes sense that he's a big guy.
BlaqueBeird @ Feb 3rd 2009 3:26PM
enough to be important*
psyCh0i @ Feb 2nd 2009 7:40PM
Not another one running on the bloody Unreal engine
ChupacabraHuntr @ Feb 2nd 2009 7:48PM
I am hoping Edward E. Nigma will be in the game as well as an unlockable playable character! Boo-yow!
michas_pi @ Feb 2nd 2009 8:06PM
It's "E. Nygma".
*nerd moment*
ChupacabraHuntr @ Feb 3rd 2009 1:10AM
Yeah, I'm an idiot. I just want to play as the Riddler!
Finn @ Feb 2nd 2009 8:21PM
PLEASEEEE don't suck
Lucy H @ Feb 2nd 2009 8:05PM
how wonderful. i get voted down for being honest. jeez, you boys have no balls.
little pussies.
Baby J Penn (PSN johnnynumber5) @ Feb 2nd 2009 8:17PM
Lucy H,
It's been going around today. I think it's partly to do with the new Joystiq synergy. Now fanboys from each faction have been thrown into the same comment thread together. It appears you meant to go to what was previously known as http://www.marvelfanboy.com and have now been put into the same thread as http://www.dcuniversefanboy.com. This little paradigm shift has lead to your down voting. That and the fact that you made a one word comment without explaining yourself thus having no validity. Could be either ... or both.
Reuben @ Feb 2nd 2009 9:16PM
You were voted down because your comment had no substance, and you made no effort to offer any sort of explanation or articulate reasoning to back your opinion.
Frankly, if you were expecting not to be voted down then you haven't been here very long.
I should also add that, yes, I also voted you down.