With F.E.A.R. 2arriving next week, we'll finally be able to turn down the lights, draw the curtains, and scare ourselves silly. Warner Bros. and Monolith have dished out a new trailer (it's rated "M," so you'll find it after the break) featuring plenty of gameplay, a fairly in-depth look at the game's story and several instances of that creepy Alma girl popping up at random times.
Give it a watch and if you feel so inclined, hit up the BD link below and download the thing in HD. Those seeking out a more interactive vignette should download the recently released demo.
Funny enough, I don't find F.E.A.R even the slightest bit creepy, in fact I found the scare scenes predictable and incredibly scripted to follow your path, what would have made it far more creepy is if things happened that you werent expecting, like hallways you just walled down shadowy figures appear to be following you then vanish, or if rooms you look into, but cant get into, you see shadowy figures sitting down or standing in a corner but cant quite make them out.
Subtle but very sinister and creepy things, FEAR is too much like Grudge, it tries too hard to scare you and things the BOO! Factor will be enough, and maybe in some cases it was for some people, but for me it didn't really cut it. Vending machines falling and cupboards flying about is rather amusing instead of creepy :(
I played the demo of FEAR2 and heres hoping the actual game is better, I always though Grudge had some excellent scenes that FEAR2 could use, but ruined every scene with something stupid, take grudge 1 for example, Scary ghost girl walks past CCTV camera, OMG freaky shit, only to be ruined when ghost girl jumps up at the camera BOOGALABOOGALA!!!! I hate that, thats not scary, thats just stupid, lol
FEAR2 does that as well, have the guys running out the door in that trailer shooting at something, but you have no idea what because the lights suddenly go out then flicker back on or something. That scene done there reminds me too much of Doom 3 which started off great but very quickly got tedious. I wasn't afraid to open doors I heard roars coming from because I was afraid of what spookiness lay behind but instead afraid that another stupid crawler would jump on my face without me given a chance to dodge and loose some HP all because of the stupid narrow hallways.
Alma's hatred, the disturbed dead, etc etc could all be made much more spooky, but after playing the demo all I saw was another Doom 3 ¬_¬
The first Condemned pulled off the scaryness better than FEAR or Condemned 2. It was dark, had good graphics at the time and the enemies were actually almost intelligent. I liked the darkness and atmoshericness combined with the fear-of-the-unknown type thing. Condemned 2 lost it all though. Made it a completely different game... Which annoyed me.
Have you played the demo? Things appear and dissapear without warning... it's quite jarring when trying to fight when lights flicker on and off and your standing there in total darkness and not only are the enemies appearing and dissapearing, alma is as well. I played thru the first one, loved it, but thought the scare sequences were predictable. The problem is, when people are expecting something and you don't follow thru, they sometimes don't like it. There is a razor fine edge of playing with people's "expectations" and "wants." When play testing, a lot of companies have found out that the players "want" it to happen.
Nonetheless, the demo of FEAR 2 WAS more frightening than the first...
I'm not saying they shouldn't follow it through, I want them to follow it through as well, I like the moment you enter that room and the ghost starts attacking you, unable to shoot the blasted scary thing, I ran through it like a nutter and escaped at the otherside to bump into whats his name on drugs, unfortunatly he was grabbed by a mysterious octopus tentacle ¬_¬
Lol, the room with the ghost was great, the game should focus on that, but the tentacle killed it, I'm not sure what the game is trying to be though, mutant orientated or ghost orientated. I prefer one or the other, possesing machinery and soldiers to attack you would make more sense to me, then theres you opposition that has no idea whether you are normal or possessed so attack you. Seeing subtle things is creepy, walking into a control room and seeing a ghost on the camera you only just walked past is friggin creepy, but vending machines flying about is not.
There are times you walk down a long hallway, and once you get to the end turn around to see if anything will happen at the other side, nope, nothing, thats how you know its rather linear, things only happen as you move along, how about some shudders, make the player thank god that they have just gotten past that creepy hallway by making a shadow walked through walls or something. Just adds some flavour to the mix, yaknow.
"...what would have made it far more creepy is if things happened that you werent expecting..."
You mean like the first time you play the game?
Also you grossly contradicted yourself in your second post. You state that you don't want spooky moments punctuated by some absurdity, but then you go and complain that FEAR 2 is the exact opposite of that. Which is it?
In any case, you appear to be willing to write huge posts about the game. You clearly have a lot of affection for it, which makes your confusingly self-deluding complaints all the more strange.
The first time I played FEAR didn't leave me suprised either, the same things experienced in FEAR is what I have experienced in other games such as Doom 3 for 1 simple example, its not the first horror survival, nor will it be the last. Maybe the 'first time I played a horror game' is what you could have used as an example.
"Also you grossly contradicted yourself in your second post. You state that you don't want spooky moments punctuated by some absurdity, but then you go and complain that FEAR 2 is the exact opposite of that. Which is it?"
When did I say that? I still think 'spooky moments are punctuated by some absurdity', I merely mentioned one scene in the Demo I felt could be elaborated upon, which in turn goes to show I feel there is potential rather then just slamming the game and pretending there was nothing good about it.
"In any case, you appear to be willing to write huge posts about the game. You clearly have a lot of affection for it, which makes your confusingly self-deluding complaints all the more strange."
Only strange to people such as yourself you obviously haven't taken the time to consider what I meant by my posts, I'm passionate about 'horror' and 'thillers' fullstop, whether its a game, book or movie, thus the reason I used the Grudge as an example. I never once said FEAR was shit, or not worth playing, I just said it's not as scary as I hoped it would be, I'm free to state that aren't I, and if I am passionate about good horror, whats wrong with me moaning a bit when I feel it has been done wrong? I haven't just slammed it, I've gone as far as to consider what could be done to improve it as well and have even taken into account the points I did like about the demo provided, but mostly what I didn't.
The first FEAR on PC was quiet creepy. Playing the demo earlier last week had me laughing out loud. They certainly went over the top with the stereotypical poltergeist moments. The demo was sorta fun, but there is certainly something missing that the first one had.
Yea, figured that out, cos I played it, its basically Doom 3 isn't it, except without the graphics and with the vending machines and cupbourds doing summersaults, oooh scary :) Wonder if thats the ghost making them do flips or the programming of the game telling it to do flips each time I cross a certain point in the game :)
The children laughing in the school does add a sinister feel, the crying adds more scare then its all crushed with a man or something else grabbing your arms and screaming in your face with its hair on fire or eyes drugged, lmao, you can tell you are obviously high thoughout the game because you keep seeing swings, fire, parks with little flowers and god knows what else, then suddenly you are thrown back into a battlefeild, its a game that doesn't know what it wants to be, a survival horror or an action game. One minute I'm kicking ass and blasting the enemy, next minute I'm watching a naked anorexic girl with her hair on fire screaming in my face and holding my hands, wtf?
Haha no question. Occasionally they got the eerie "oh shit something bad is gonna happen" music just right but it was just the chick teleporting around and opening lockers. Ooo scary stuff, lockers flying open, haven't seen that one before...
It was rather odd this time around, one second a passive aggressive woman is throwing stuff at walls then the next minute you are shooting and grenading dudes. Plus she was a bit over-the-top in this demo like you said. Nothing like the freakiness of the first one the first time you went down that manhole ladder.
There is potential for FEAR no doubt, but it gets slightly mixed up and often feels empty, Doom 3 was a tedious game, but at no point did I feel I was playing anything other then Doom 3, it just became tedious because after playing the first section, nothing was changing, creepers still hid behind doors, you could still find ladders to vents in the toilet conveniently placed in the event a mutant smashed the door making it unable to open, you could still find chainsaws in ridiculous places, finiding weapons opened up doors (very bizzare) and basically all logic was thrown out of the window. Guns in hell? Wtf? Heck, why do underworld demons need guns? Don't they have thier own power?
FEAR could be scary at all times with the few chances to get a breather from all the chaos and scare, remember Silent Hill 2 back in the days, now that was creepy, the fog, the slow moving creatures etc etc, but it keeps action and scare seperate, the demo of FEAR does the same. I would prefer mystery, chill, and like the room with the attacking ghost, more of the scare, toy with the mind, even with my lights out and in complete silence FEAR 2 demo failed to even suprise me let alone creep me out, lol
It seems like the Internet is full of desensitized heroes who aren't scared of anything. Either Jack Thompson tells at least a bit of the truth, or we aren't having same scales of what is called scary.
So according to google: scare - frighten: cause fear in; "The stranger who hangs around the building frightens me"; "Ghosts could never affright her" scare - panic: sudden mass fear and anxiety over anticipated events; "panic in the stock market"; "a war scare"; "a bomb scare led them to evacuate the building" scare - daunt: cause to lose courage; "dashed by the refusal" scare - a sudden attack of fear
What I'm trying to say is eventhough fear 2 scares aren't orignal by any standard but they are definitely scary
is it me or FEAR is so overrated? The first one was hyped so much and IMO it wasnt that great at all. There were like 3-4 types of enemies you fight and it was not scary at all (deadspace was scarier)...