The climbing mechanics that we saw seemed to be closer to something like Assassin's Creed, where there is no set path. That's new for this game, right?
We wanted to get that into the first Uncharted. It was something that we didn't have time to develop. So it was one of the very first things that we started in on after we wrapped up the first game.
"There is a lot of pressure now that we are kind of competing against ourselves." |
A lot of the game is based in real history and then it diverges. Have you guys thought about an ARG or anything like that to get the word out more so than the first game?
We have. It is probably a little bit telling that you ask that question. We did have an ARG for the game ...
Oh, was there one?
Yes, but it was not that well executed or picked up on. I am not sure exactly where it fell through the cracks. But yes, we did have an ARG. It got some attention, but not nearly enough to make the impression that we were hoping to make.
We are exploring a lot of unique ways for getting the word out for Uncharted 2. The campaign is only sort of getting underway now that we have announced the game. We have got a much larger staff of marketing people working on this game and all those clever ideas.
We know we've asked you about online and multiplayer plans, but do you guys feel pressured to add that stuff for the back of the box stuff to say, "We have got this. We are offering ..."
It is not pressure so much. I mean, there is a lot of pressure now that we are kind of competing against ourselves. I guess the first game out you are competing with all the other next-gen games that have come out and you are really trying to make sure that you can keep your technology and your gameplay competitive.
"Bullet points on the back of the box are something that I would love to see the industry as a whole shift away from." |
It seems so last gen to say, "16 Weapons! 10 Levels!" Now I feel like we are this new entertainment medium that is right up there with film in terms of how our generation is experiencing their entertainment.
You don't see that on the back of a DVD or Blu-ray box telling you how many locals and how many weapons get fired. You wouldn't talk about the experience. You talk about the actors. You talk about the story. That is what I would like to see us focus more on as an industry.
You guys have gone to great lengths, it seems like more so than the original, to provide this second character Chloe with Claudia Black. Is she ever playable in the game or are you only Nathan Drake throughout the game?
You are only Nathan Drake. There are potential moments where... like on the Jet Ski in the first game where Elena helped you shoot and all that. It is a game about Nathan Drake and we are trying to make this the richest single-player experience that is out there. So, right now, the only person you control is Nathan Drake.
Thank you so much for your time, Evan!


