Joystiq hands-on: DC Universe Online (pre-alpha)

SOE dropped us into a midtown Metropolis instance (game event) involving Lex Luthor, Doomsday, and ostensibly Superman (we didn't encounter the Man of Steel, thankfully), and handed us a PS3 controller (technically, we were playing a pre-alpha build of the PC version). We were put in control of a user-created super villain, "Kid Something-or-other" (we neglected to note his full name), who wielded a pair of ice-powered pistols and had some zingy acrobatic movements. We were tasked with collecting "DNA" samples from heavily guarded crates, oddly secured in the middle of several separate streets, and then it was onto and into a room in Lex Corp where we fought alongside Luthor to subdue an escaped Doomsday for some sinister purpose.
Gallery: DC Universe Online
Crackdown came to mind as we took our first turns around, up and over the city's blocks. |
Crackdown came to mind as we took our first turns around, up and over the city blocks. Specifically, the verticality of the environment was reminiscent of Realtime Worlds' super-cop sandbox. It seems that most, if not all characters will be able to access and do battle in the high reaches of the city, as speedsters can race against gravity, acrobats can continuously jump and grapple up buildings, and those blessed with flight ... well, just fly. Perched on top of a skyscraper, we got a clear view of DCUO's respectable draw distance (Metropolis is not marred by much smog, apparently) and a sense of the map's scope. The district we were playing in -- and never felt compelled to venture out of -- was supposedly just one-eighth of the total size of the city that stretched out into the unseen distance -- and that doesn't include unconfirmed "adventure areas" within the cities surrounding boroughs. (Reality check: One can't move seamlessly beyond the borders of a game map, including up into outer space.)
DC Universe Online isn't trying to strictly clone today's success models. |
Admittedly, when we weren't taking in the sights, we were spending a lot of time on the move. Read: fleeing. (When we're finally able to build our own character, we'll likely opt for superhuman speed; though, the acrobats have an effective mid-air dash, useful for losing those pesky, lesser NPCs.) Our cowardice was not the game's fault, but our own. Once we realized that we were in control of a ranged character (three "KOs" later), we responded by getting out of folks' faces -- like really out of their faces. We should note that the punishment for "death" seems rather insignificant; we were subjected to about a six-second-respawn wait, at which point we arose from the exact position we had fallen on. SOE claims that instances will be time-based, and that getting KOed limits your and your team's ability to complete objectives.
It's hard to judge any game in less than an hour, let alone a game designed for hundreds of hours with hundreds of other players. And did we mention this was pre-alpha code? SOE sure did -- about a dozen times during our session. Still, to reduce this hands-on to a one-word sentiment, we'd say: impressed. There's an already playable, solid core action game. There's a promising character creation system (we saw at least ten very different characters created by SOE -- of course, the creation mode will have to account for tens of thousands of characters ... ) and some great talked-about ideas: dynamic gameplay instances that can bring players together or spread them apart in the gameworld.
While the pricing model will ultimately decide the fate of the PS3 version, we walked away confident that the themes and content were fit for a console audience largely unfamiliar with MMOs. PC players? Well, they've been force fed too many MMOs already, and we're not convinced, barring avid DC fanaticism, DCUO will offer a compelling reason to quit the current addiction -- just know that DC Universe Online isn't trying to strictly clone today's success models. SOE is making genuine efforts to build what could be the best superhero game ever conceived, and we're excited to watch it grow.
For more DC Universe Online details, check out our interview with senior producer Wes Yanagi.













Reader Comments (Page 1 of 1)
djbuhhda @ Feb 4th 2009 5:52PM
FIRST!?
this looks kinda kool, but i would much rather have Marvel universe game.
what systems is this coming out for?
Duke @ Feb 4th 2009 6:29PM
Wow, you were first! You too must be a superhero. (In actuality, why would we care who was first and why must you post that?)
To answer your question, Marvel is for the PS and 360.
Dr Jeckyl and Mr ESC. @ Feb 4th 2009 6:32PM
MArvel Universe was canned you are thinking on Ultimate Alliance.
Lootskin @ Feb 4th 2009 5:59PM
Can't wait to play it. I'll hope they'll release a trial for the PS3 so I don't have to buy it straight away.
Vegeta (aka Ska Oreo) @ Feb 4th 2009 6:03PM
Can't wait to try it at Comic-con.
Foetoid @ Feb 4th 2009 6:05PM
a) Really bad gas;
b) Between the left and right ass cheeks;
c) A weird duck-waddle as you try to keep it in;
d) Ability to eat 50 cans of beans per hour.
vDopey @ Feb 4th 2009 6:28PM
Yeah but would you call him fart man or Deadly but silent ?
I read this on my phone and burst out laughing and am still chuckling, brilliantly done seriously..
Foetoid @ Feb 4th 2009 7:43PM
I'd call him "Green Apple Splatters".
koehler83 @ Feb 5th 2009 12:37AM
Powdered Toast Maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan!
Alex M @ Feb 4th 2009 6:08PM
It's Luthor. Lex Luthor. With an O. Google it.
The game seems cool, though.
BlaqueBeird @ Feb 4th 2009 6:12PM
I think it'd be kinda cool if they made instances that seperated the party into different areas, each with a task to perform within a time limit, or possibly tasks that had to be done in a certain order and certain time frame, so you'd need some serious team coordination.
duppsko @ Feb 4th 2009 6:13PM
"SOE claims that instances will be time-based"
really? that's gonna be a turn-off for many, including me.
spambot @ Feb 4th 2009 6:13PM
I am very glad to hear they are making this action oriented, and not just another WOW clone.
rohan @ Feb 6th 2009 11:57AM
not matter what every MMO that comes out will be compared to WoW, that is the first question most of ppl will ask " How does it stack against WoW and it many patches and 2 expansions?"
neftones @ Feb 4th 2009 6:24PM
Unless this carries some obscene monthly fee, this'll be the first MMO I really dive into. That Georff Jones is some kind of talent.
geyer2635 @ Feb 4th 2009 8:45PM
It's Geoff Johns, not Jones.
neftones @ Feb 5th 2009 2:46AM
Yeah dude, I know. His first name is also Geoff, not Georff. See: http://www.joystiq.com/2009/01/30/writer-marv-wolfman-signs-up-for-dc-universe-online/
rohan @ Feb 6th 2009 11:58AM
i think there is some kind of fee u have to pay, i remember reading it on this site
Shagittarius @ Feb 4th 2009 6:28PM
I just hope the abilities leave enough room to be creative with your characters design. That's really what I want in a design-your-own-hero MMO. And some major graphical customization options to boot.
Dr Jeckyl and Mr ESC. @ Feb 4th 2009 6:30PM
Wait wouldn’t the Flash be more like:
Power: Speed.
Source: Speed force.
Manifestation: Body.
Initial Move: Fast beat down.
Fast Metabolism would be more a passive characteristic, in Freedom Force I don't remember if it made you vulnerable to poison or it was a + ability.
(***Spoiler***)
It really sucked that DC killed Impulse during Crisis, it was one of my favorite characters and the closest DC ever had to a likeable character like Spiderman, I mean Batman is cool, Superman is a good guy ,Hal Jordan best role was as parallax (oh and thanks for ruining that too DC).
The only other character that is almost as good as Impulse is Beast Boy but that’s like saying a Scooter is the same as a motorcycle.
(The good thing is that DC can’t let their characters die, I hope it returns)
Sean @ Feb 4th 2009 6:44PM
Comic book characters don't stay dead.
Captain America @ Feb 4th 2009 7:17PM
Some of them do...
freedomfromconformity @ Feb 4th 2009 7:18PM
The cool thing here is that you can make your own variation of Impulse.
Batzarro @ Feb 4th 2009 6:53PM
Too bad I won't be able to get this: Sounds like a good one.
DDMagnaS @ Feb 4th 2009 6:59PM
Are there plans to enable 360 controller support for PCs? I want to play this game on the PC with a controller like a proper action game, but I don't have a PS3 nor do I particularly like the DualShock.
freedomfromconformity @ Feb 4th 2009 7:20PM
You mean this?:
http://www.bestbuy.com/site/olspage.jsp?_dyncharset=ISO-8859-1&id=pcat17071&type=page&st=xbox+pc+controller&sc=Global&cp=1&nrp=15&sp=&qp=&list=n&iht=y&usc=All+Categories&ks=960
It's the 360 controller for Windows. It's been out for years. Plus any wired 360 controller will most likely work with your PC.
DDMagnaS @ Feb 4th 2009 7:27PM
No, of course I know about that, what I meant was is this game going to support the 360 controller? I know most games do, but ideally it'd be one of those situations where the game auto-maps its controls to the 360 controller, sort of like how Gears does where instead of 'Press Button 1' it'd say 'Press A'.
Anyway I'm asking because if this is a Sony production, I could see how they'd be reluctant to allow for blatant native support for an Xbox controller.
Game_playa @ Feb 4th 2009 9:01PM
Only games marked "Games for Windows" on the box support the 360 controller out of the box. If not, you can always just set the buttons manually. But seeing how this is published by SOE, I don't think it will carry the Games for Windows label.
ZENegade @ Feb 4th 2009 7:23PM
(Metropolis is not marred by much smog, apparently)
...I see what you did there...
OLDMIKE @ Feb 4th 2009 7:23PM
i want this game soon i miss a good MMO
saddly i am about to give up on WAR hard to get a fight with no one to kill
chavis878 @ Feb 4th 2009 10:00PM
Is it just me or dose this game look exactly like city of heros but with DC?
Deone @ Feb 5th 2009 12:45AM
just you
Deone @ Feb 5th 2009 12:44AM
I've never played an MMO. To be honest and frank, at the risk of being down-voted, the idea of paying 150+ dollars a year to play a game really pisses me off. Or at least did piss me off the first time I ever heard of it. I mean, I get it: they need to pay employees to monitor and update etc etc; but aren't they making over a billion dollars a year now in subscription fees? A game that is something like 5 years old, raking in cash, and have never dropped the price point. I think the actual hard copy of the game should be free, or come with a year subscription. I find it all so ridiculous, that I refuse to even give them a chance to addict me.
In high school I (embarrassingly) played MUD's, so I'm sure I would enjoy WOW, and I have several friends who play the hell out of it. I have an addictive personality in the first place and lots of goals, so I generally find I wouldn't have the time to play like its supposed to be played anyway.
This DCUO seems like it will be pretty rad. Yes, rad. But I'm just still not sure I can accept the current model that MMO's use. Without cross platform play, I'm not sure the current model would really work on PS3 consumers, so hopefully they try something different. Go ahead flame me, I probably deserve it (for once) for speaking so ignorantly about something I refuse to learn about.
Foetoid @ Feb 5th 2009 1:29AM
MUDs aren't embaressing. I played several DragonBall Z muds for over half a decade, and i even now jump on Gmud occasionally to play the amazingly popular BDSM Mud called Shangrila. Google it, it's a cool game.
And by amazingly popular, i mean 500+ players on at any given moment, which far exceeds any other MUD i played.
Deone @ Feb 5th 2009 2:44AM
Maybe if they charged a monthly fee, they'd do better. (j/k, I know its been tried)
Glad someone knew wtf i was talking about, makes me feel a little less nerdy. Even if it was someone on a gaming site who knew. Ha.
ONi @ Feb 5th 2009 1:01AM
Flash (a) Electricity? are you kidding me? xD
CrabBattle @ Feb 5th 2009 4:09AM
Time based? I have a bad feeling about this.
UltimateQ @ Feb 5th 2009 4:22AM
This game failed to spark my interest until I saw that screenshot. I'm curious to see what it will be like now.
Steve @ Feb 5th 2009 8:48AM
I hope they've catered for earth(element)-related abilities, cos they're mine if they have.
PiP @ Feb 5th 2009 1:44PM
I'd like to know if the editor has played City of Heroes and whether or not this seems similar...to me it sounds very much the same and I'm sure, in old news, DC were trying to sort something out with the guys who made City of Heroes or wanted to destroy them...could be wrong...but very much interested to know.