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Reader Comments (11)

Posted: Feb 6th 2009 11:23AM Suichimo said

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Its nice that the prologue is only on Normal mode and not the five hard modes. There is absolutely no challenge in the prologue and can honestly be cleared by just Marth. The best difficulty in it that I've found is Hard 3, its a very good balance.

Its also very nice that they are showing interest in remaking Fuuin no Tsurugi. I can guarantee that it'd get some sales. The all-stars game does sound interesting though. They'd need to do a lot to balance the characters to each other, especially with the vast power differences between some of the games.

Posted: Feb 6th 2009 11:41AM Mr Khan said

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I do like the idea of a 4&5 remake, but i would also like to see a full-scale Fire Emblem 11 on Wii. Something that really takes advantage of the features (pointer, disc space, graphics, etc.)

Accessibility is an interesting idea, so long as it is undertaken properly, by which i mean accessible != easier. A simpler way of playing the game that doesn't sacrifice the depth that would still be present, and not reducing the difficulty (although better balanced characters might be nice in some cases)

Posted: Feb 6th 2009 4:40PM (Unverified) said

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why not make 2 modes? A regular and a "casual"? Or just have different difficulty settings
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Posted: Feb 7th 2009 3:05PM (Unverified) said

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I agree on the 4&5 remake, mainly because I think 4 was the best and most robust FE title to date, and I have been clamouring for a real translation, let alone a remake.

Same with the new Wii title. I think if they do another one it probably will incorporate the motion control and enhanced graphical capabilities of the Wii, because there is not much else to do than a new story.
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Posted: Feb 6th 2009 4:37PM (Unverified) said

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So help me if they botch up my Fire Emblem with some casual crap, there'll be hell to pay! You hear me, Nintendo? HELL!

Posted: Feb 6th 2009 10:26PM Paviel said

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Different difficulty modes are pretty much a necessity, I think. There's a reason why every game since FE8 has had an easy, normal, and hard difficulty mode.

Anyway, with such a variety of difficulties, nobody could possibly complain about it being too easy or too hard.

Posted: Feb 6th 2009 8:58PM Mistah said

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I have never played Fire Emblem, but I'm interested in this game because of Marth. He is my main in Melee and Brawl, so I'd like to know more about him.

I might pick it up later because unfortunately it comes out the same day as Street Fighter IV and The Lost and the Damnned

Posted: Feb 7th 2009 3:08PM (Unverified) said

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Accessibility is always a good thing, but I am going to be a cranky bastard and say that mid level save points are far too lenient an element to be on a fire emblem game. These games are meant to be hard, but putting different difficulty modes to make it more accessible is enough.

That being said, games like Fire emblem: Seisen no Keifu (my favorite) are ridiculous in terms of difficulty, and only the hardcore would play that game, let alone finish it.

Posted: Feb 7th 2009 6:11PM Suichimo said

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FE10 had save anywhere... The save points in this are nothing. There are only about 1 or 2 to a level and they are one time use.

Also, most people I've heard from consider FE4 fairly easy.
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Posted: Feb 8th 2009 11:37AM matias said

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seizen no keifu is the best fire emblem, and the best turn based strategy game ever (it's not only my opinion), they should translate it and release it at least on the VC.

Posted: Feb 8th 2009 9:21PM (Unverified) said

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I hope the support systems is like FE 7 & 8 and not like the most recent FE (I haven't played PoR, but in RD, the in-battle chats are pitiful. Hardly anything develops between the characters in these dialogues). I love trying to get all the interesting discussions and ending between characters. Adds so much more to the game in terms of replayability (as does the multiple difficulty setting, which I'm glad they added).

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