Joystiq interview: Downloading Criterion's thoughts on DLC

This tradition looks to continue well into 2009, with famous cars, inflated toys, hot rods and now the fuzz all slotted to pull out onto Paradise City streets in the coming months. Now, with a newly released Party Pack under the hood, and PC gamers racing against the flow of traffic with a keyboard and mouse, we spoke with Burnout Paradise senior producer Pete Lake to get his thoughts on why we just can't seem to let go of the steering wheel.
So, with all of this DLC, is it costly for the team to make? I mean, how can you get away with almost all of it being free?
When we finished the original Burnout Paradise we -- as a studio -- made a commitment to support the product and our customers. We balance the development cost against bringing in new people to play the game and finding more exciting ways to entertain them. As we move into 2009, we begin releasing our new Premium content packs which we feel offer people even more incredible experiences in Burnout Paradise.
And now you've released the Ultimate Box, a PC exclusive, at least here in North America. Why release the PC game so long after the initial console release?
"Our goal with each piece of new content is to change the way people think about and experience our product." |
In 2008 we have supported the original Burnout Paradise with a number of free DLC updates which have changed the game in huge ways. The Burnout Paradise experience, as we start 2009, is vastly different to that offered last year. We also know that over 50% of people don't yet have access to an internet connected console; releasing the Ultimate Box now allows us to share the last year of content with all the customers who haven't been able to follow our releases or all those who are just hearing about Burnout Paradise now.
As a bonus for all the people purchasing the disc we've included the Burnout Party mode, a great round the sofa, pass-the-pad game mode. Burnout Paradise: Ultimate Box is also our first outing on the PC, bringing the great Burnout experience console games have been enjoying for years to a whole new audience.
How does all this effort put into DLC affect the inevitable sequel, or does there need to be a sequel? I mean, can Burnout Paradise simply continue to evolve through DLC? Does Criterion and EA view it instead as a platform?
We haven't talked about a sequel in the studio. We are far too busy building on our existing game. When we decide to support our products and customers we don't enter into it lightly. We have plenty more game-changing content updates coming as we enter 2009. As people continue to discover and enjoy Burnout Paradise we will continue to find the best ways of supporting them.
So does DLC keep players playing the game rather than moving on?
We hoped it would, and with each release we are watching our telemetry to see how many people are returning and how they are interacting with the product. The response we continue to get is incredible.
When we released the Bikes update in September last year we had our highest number of users playing online since we released in January. Any game team in the world would be happy to have that volume of people playing their software after nice months of release.
How do you think DLC affects players? Does it constantly bring new players to the game?
I hope it benefits both new and old players; our goal with each piece of new content is to change the way people think about and experience our product. From new online Freeburn game modes to play with your friends to all new motorbikes we are seeing both new and old players returning to Paradise over and over again.
Finally, one of the more interesting batches of DLC coming is the 'Legendary Car' pack. I'm curious if there are any legal hurdles the team had to jump through here. Does this fall under 'parody?' Also, were there any other 'legendary' cars that didn't make the cut?
We are very excited to be releasing the Legendary Cars -- they add a whole new way to experience Paradise City and are even better when you take them online. Legal hurdles? All of the Legendary cars are customized versions of our original Burnout Paradise vehicles.
As with all our DLC we have many more ideas than we have time to implement at any given moment. Hopefully everyone will love driving these cars and we might get a chance to develop some more. Make sure you let us know what you all think.














Reader Comments (Page 1 of 1)
Ke1 @ Feb 6th 2009 9:51PM
You should've asked them how they can release these things for free when other developers charge for inferior content claiming that they "have to"
EgoCheck616 @ Feb 6th 2009 10:04PM
They are able to release it all for free because of the game's massive amount of in-game advertising.
The more people keep coming back, the more people see the ads, the more Criterion (as well as EA) can benefit from the ad agencies.
It is a genius layout because a game like Burnout is able to have ads without a bunch of people getting pissed off. Personally, I enjoy the game just a little bit more with real ads. Adds to the immersion of the experience.
...Now if only they would change the "Max Payne DVD: In Stores Now!" ads in my Battlefield: Bad Company...
El Capitaine @ Feb 6th 2009 11:56PM
True, I didn't think of that.
Most game companies try to keep people coming so that they make money off the DLC and can get more presence by being in the Top 10 list.
But for Criterion, free DLC is actually BETTER because it causes people to return to the game, and gets them money for the ads. For example - the bikes update. If it had cost money, most people who had bought the game at launch (myself included) would've said "I'm done with this, I'll pass." But, by making it free, they cause FAR more people to sign on even to try it out, and thus they make more money than they would've without it.
I think the Party Pack had to cost MSP because it is completely unrelated to Freeburn, so it doesn't create nearly as much ad revenue.
Deone @ Feb 6th 2009 11:59PM
I love the ads in this game. Immersive. I'm buying a slingbox on Amazon and eating a Whopper as we speak.
Travis @ Feb 7th 2009 5:48AM
I love ads in games... they are so much better than fake ads... I'd be 100% FOR some Taco Bell billboards in L4D, GTA4, etc... if it meant free DLC...
it's a fair trade off, and it really adds authenticity to the settings. I can only handle so much fake ads like GTA4, whether it's clever or not...
I picked up Burnout Paradise last week for 19.99 in a bargain bin and have been nothing but impressed with this title.. It's a fun pick up and play title, and all this DLC news has made me even more impressed...
Meximanly @ Feb 7th 2009 10:44AM
@EgoCheck...
The in-game ads don't pay for the updates. Criterion was just making an investment with the free updates. After each update, more and more people were enticed into buying the game because of all of the support that Criterion had given the game. Now, Criterion is expecting for some kickback from all of the premium DLC that they are coming out with this year. Because of all of the free content Criterion gave away in 2008, most Burnout owners are glad to spend a few bucks on the upcoming content to show they're support from Criterion. It's a great strategy because it's not like Criterion has been shoving pay for content down our throats from the start. Keep the customers happy and they'll be sure to come back for more. :)
http://playstation.joystiq.com/2008/10/14/obama-ad-appears-in-burnout-paradise/
pete @ Feb 7th 2009 5:45PM
but it IS still in stores!
El Capitaine @ Feb 9th 2009 10:06PM
I just think that they did this in a great way.
Although perhaps they didn't use ingame ads to pay for the updates, I'm sure they used that revenue source to convince EA that they shouldn't be too greedy with the Burnout Paradise DLC.
By doing this, they keep people coming back, they sell more copies, and now they'll get more premium DLC out the door from people who buy it simply as a donation to all the great things Criterion has done with BP.
Also, on the subject of ingame ads:
It depends on the game.
If I were to see ingame ads in Halo, I'd be like WTF! Maybe if it was on an Earth level I could let it pass, except: Halo 3 ODST is set in a ruined city. I can accept ingame ads, but not dynamic ones. Also, if Bungie does this (which I don't think they will), the ad needs to be static, and it needs to be charred, possibly slightly obscured.
On the other hand, I like ingame ads in games like Burnout Paradise. In this case, it ADDS to realism, and makes Paradise City feel more real. Plus, I like the knowledge that every time I see it I'm paying Criterion a little bit back for all the awesome post-release support.
ice~ @ Feb 6th 2009 10:23PM
Mmmmm i'm gonna have to buy me some microsoft points
PSN: slycooper_rocker (The Agent of Orange) @ Feb 6th 2009 11:21PM
flying car ftw.
Deanerama @ Feb 6th 2009 11:31PM
Meh. Please stop working on open world drag racing and make Burnout Revenge 2 already!
Game_playa @ Feb 7th 2009 12:07AM
Meh? Meh!!!? GTFO!!!
This is much better than revenge (IMO)
Sir Buzz Killington( The Artist formerly known as Jakka) @ Feb 7th 2009 11:36AM
I like the sandbox world but I hate the Midnight Club-esque races. I hope in the next game, the circuits will close up every time I start a race, like they did on Most Wanted.
Alex @ Feb 7th 2009 12:00PM
This is much better than Revenge IEO
(In Everyone's Opinion)
B3 is the 2nd best.
Mike @ Feb 8th 2009 7:20PM
Someone here remembers that game as well as I do also
RED FLAG BABY!! loved racing to that song loololol
Mike @ Feb 8th 2009 7:21PM
i also LOVED the traffic checking or w.e it was were u hit cars from the back and get boost
lego91994 @ Feb 6th 2009 11:34PM
That interview sounded way to much like a press release or PR stunt...
Don't get me wrong though, Criterion is one of my favorite developers (and Burnout on of my favorite games) but I think they could have put a bit more life into their answers.
RiccochetJ @ Feb 6th 2009 11:35PM
As I stated in the WRUP column, I finally bit the bullet and bought it. Congrats Criterion, you have my monies. And you will have more of my monies because I will be buying your premium content if it's anything like your free expansions.
rohan @ Feb 6th 2009 11:41PM
does any1 know if the new island is a free update or paid?
Deone @ Feb 6th 2009 11:57PM
Big Surf? Paid.
Deone @ Feb 6th 2009 11:57PM
It has been some nice months since the release, but I think he really said "nine". Not being an ass, just letting you know.
Kind of sidestepped that legal hurdles question a bit, didn't he?
8complex @ Feb 7th 2009 12:54AM
Now... if only there was a way to turn off the night mode. IMO, it completely ruined the game for me and there is just no going back and still be able to play online. I guess if they were trying to get rid of me, that was a good way to go about it. :-/
recon @ Feb 7th 2009 1:25AM
go to options you can change the pace of the day and you can disable night time. (:
Travis @ Feb 7th 2009 5:51AM
good to know!
but night crashes are funnier...since you can't see shit half the time
TheH2s @ Feb 7th 2009 7:10AM
Why everyone doesn't already own a copy of Burnout Paradise is beyond me. Even if you seemingly don't like racing games this is still a blast to play. I will support Criterion in whatever they do because of their attitude toward game changing content. I hope more developers learn from Criterion.
Seriously if you haven't picked up BP go buy it now, you won't regret it.
Sir Buzz Killington( The Artist formerly known as Jakka) @ Feb 7th 2009 11:35AM
Lack of retry button.
Ultimate Box, here I come!
rookie.of.the.year @ Feb 7th 2009 7:18AM
The guy didn't even answer two of the questions, don't let them cop out with pre-arranged PR fluff. Press them, damnit!
Still, wonderful game, and I'm very impressed with the after-market support. In-game ads are definitely a fair trade off for the quality of content (think of all the shite we spend points on and we get entire new modes and stuff for free, it's mental).
I'm proud it's a UK developer blazing a trail in the age of DLC-supported gaming.
Procris @ Feb 8th 2009 9:08PM
Interesting how they avoided giving real answers to some the questions being asked, especially when concerning EA or DLC pricing related questions. It sounded more like reading one of their PR replies, rather than someone from the actual development team talking, which is a huge shame because someone from the actual team would have been worth listening.
JWhittaker @ Feb 7th 2009 8:01AM
I have always liked the Burnout series, and was so impressed with this version that I went out and bought an XBox 360 just to be able to play it.
One of the best decisions I have made in a long time, now not only do I get to play this outsanding game, but I get to play a vast amount of other very impressive games on the XBox 360.
Critereon, you have my business (and Microsoft should thank you too).
Kyle @ Feb 7th 2009 9:40AM
Legal hurdles? I, uh... I don't know what you're talking about.
Sir Buzz Killington( The Artist formerly known as Jakka) @ Feb 7th 2009 11:44AM
Let me explain.
Imaging Microsoft releasing Killzone's Helghast models for Halo 3 as DLC. Sure, they name it all different and change a couple of details but the red-eyes remain and so does that fact anybody who looks at it knows it's Killzone.Now imagine the internet outrage and Sony instantly stopping the DLC from being released as it breaks the copyright.
While not as extreme, Criterion is doing something similar right now, walking across a thin line as they're releasing some obvious Back to the Future and Ghostbusters based cars.
Kyle @ Feb 7th 2009 3:12PM
No, no, you don't understand. That was my impression of the Criterion guy in the interview.
RogueFace @ Feb 7th 2009 11:44AM
Speaking for myself, I just bought the game last week from the PSN store, based almost entirely on the fact that Criterion keeps adding free content. I don't play a lot of racing games, but at the same time, it's worth 20 bucks to me to support a developer doing things right. Plus I got what turned out to be a pretty frickin good game out of the deal.
Andrew @ Feb 7th 2009 12:44PM
I have to say that i didnt buy the patch or expansion but got the update today. I dont like the fact that we now have to register with EA to play online. We didnt have to before so why do we have to do it now.
Adding little extra steps like this do not help sell games as you can see by how well received the online version of mgs went down. ok thats a little bit more complex to setup but people want to be able to put in a disk and click online. They dont want to have to register for sites.
enough of a rant....back to watching rugby
why not the LS2LS7? @ Feb 7th 2009 3:27PM
Agreed. I don't know why there aren't more complaints about this.
They had the best online possible. You were only two clicks away from playing with others before. Now you have to make an account. Stupid.
You also have to wait while a web page loads at boot now. Ridiculous. Turn that crap off, dumbos.
Daringone @ Feb 7th 2009 1:40PM
I picked up BP used @ Gamestop for $18 about a month ago before it dropped to $20 new. I feel so guilty for all the content they've provided that I plan on buying all the DLC whether I want it or not. (the toy car pack doesn't appeal to me). If you haven't already, you need to check out their CrashTV podcast on iTunes. It's just another thing in a long list that shows what a commitment they have to their fans.
Rhamsey @ Feb 7th 2009 3:55PM
criterion has made the only racing game i like with their free updates and awesome dlc. cant wait to actually play the party pack since i bought it on the 5th, yet couldnt actually play it yet.
Spybreak @ Feb 7th 2009 9:43PM
I have to say thank you Criterion for feeding us with all the free content, sure I'll pay for some DLC now but all my friends are online lol so there is no reason to grab party mode. Can't wait for the island pack. My only complaint is that it takes forever for my game to start since my internet connection isn't the greatest so I have to wait a while for everything to download in the news section.
trespasser @ Feb 9th 2009 2:52AM
When the page tries to load just press triangle and then circle, that will take you back to the game.
Gege @ Feb 8th 2009 10:44AM
Good shit now to get off my ass and upgrade my license
donderwolkje @ Feb 9th 2009 9:42AM
Well. I live in spain. Bought burnout in november. I put the disc in and everything is in French! I'll let you guess what language people speak in Spain,... it isn't french! I brought the game back to the store to complain and they said that was perfectly normal. i should put the menu in spanish so then the game wouldn't be in french. But my xbox is set to english! why does it then think i'd like to play this game in french.
Seriously, what's the logic? because i put my xbox menu in english burnout logically concludes i'd want to play the game in french. WTF. who thinks of this? what with a little pop-up? game only available in spanish or french. which one do you want. No, to be able to play in spanish i would have to change my xbox's menu language to spanish every time i want to play burnout. every single time.
i don't play burnout. just because of that; it is just to stupid.
rov947 @ Feb 9th 2009 1:28PM
Am I the only one that misses aftertouch? I love Paradise, but the aftertouch takedown were awesome. Kinda lives on in showtime though.