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Reader Comments (83)

Posted: Feb 6th 2009 3:51PM NaeemTHM said

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I honestly wish it would go back down to 50 bucks.

Then again...if I'm wishing, it should be 50 cents.

Posted: Feb 6th 2009 4:32PM gatorboi352 said

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"MSNBC asked several analysts -- but not a single consumer -- "

Here Joystiq, I'll save you alot of strain on the noggin wondering the answer to that one.

Us consumers say HELL YEAH $60 is too steep for a video game.
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Posted: Feb 6th 2009 4:52PM iHavePants said

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Here in Australia we pay $100 or more at retail for games. No it's not the Aus/US dollar difference we paid the same before our dollar got fucked over.

Quit your bitching.
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Posted: Feb 6th 2009 6:25PM Laser Sanchez said

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The only reason Australia pays more for games is because you've been willing to pay that much for games. Same as anyone else.
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Posted: Feb 6th 2009 6:34PM Foetoid said

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Our RRP is actually AUS$119.95 for 360/Ps3 games and AUS$99.95 for Wii/Ps2 games, double what the US pays. You have to remember tho, that we only have a population of 21 million people. When distributing a game to the US with like 300 million people, there are more gamers there than there is people in Australia, so the costs of distributing the game is less as the country's retailers can 'buy in bulk' and the costs are divided up amongst a greater gaming community. Shipping and distributing games all the way down to Australia to a smaller gaming community will increase the price of games so distributes get the same profit they would elsewhere.

Our price also includes all taxes. In the US, they see a game on the shelf for $60 and pay more at the register cause each state has different taxes (kinda backwards i know). Our countrys tax system is unified, and the price on shelf is what we pay at the register.
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Posted: Feb 6th 2009 6:37PM Foetoid said

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RRP means nothing tho. I know JB Hifi retailers often sell brand new games for $20 less than RRP. Also when the Aussie dollar goes back up, buy games through Steam, then you get a great price. When the Aussie dollar was like 97 US Cents, PC games on Steam could be had for $65 brand new.
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Posted: Feb 6th 2009 7:05PM Laser Sanchez said

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All the more reason to gravitate towards the "digital distribution" model I suppose.
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Posted: Feb 6th 2009 7:08PM iHavePants said

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Exactly, I still buy through Steam because it's still cheaper, just not as much anymore.

How much is the US willing to pay for games and why is $60 too much? What's the average weekly wage over there? How much do movies cost to buy on BluRay or DVD?
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Posted: Feb 6th 2009 3:51PM markhill66 said

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I understand that dropping the price could really hurt the industry, but I also feel that it could sway many people away from buying used games, where the game companies don't see a dime from it.

Can you imagine how much more money games would make if no one said, "I'll wait until I can get it cheaper used?" A lot.

Posted: Feb 6th 2009 4:30PM (Unverified) said

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Give me a break, dude.

If the new price drops to $50, the used price falls to $45 (or less) and those same people would still prefer to wait until they could find a used, cheaper copy of the game. People who like saving money will remain inclined to save money irrespective of how much a new title may cost. Dropping the price would make zero difference in terms of used sales.

And I really wish that gamers would put a plug in their bleeding hearts for developers and publishers when it comes to used sales. CDs, DVDs, cars, textbooks, basically any tangible good that could be sold on eBay or Craig's List .... the original manufacturer doesn't see a dime. Quality is and forever will be the defining criteria for any company's products and I can assure all of them that if they make a quality product and market it effectively, they will have no issue with sales.

At some point gamers and game companies need to realize they are part of the rule, not the exception.
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Posted: Feb 6th 2009 4:33PM WiredKnight said

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Yes, but you have to realize a lower initial price also means more people will buy it on launch, or soon after while there are no used copies available.
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Posted: Feb 6th 2009 4:37PM WiredKnight said

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Also, when you sell/ buy a used item of ebay or amazon or craigslist, its practically a private transaction. They may take a small commission, but they aren't making tons of money off of used item sales like Gamestop does. You're dealing with an independent individual, who isn't lowballing you only to mark it up a day later.

It is NOT the same, give us a break.
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Posted: Feb 6th 2009 4:39PM (Unverified) said

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yah, dropping the price doesn't mean much, because customers know that when those cheap games become old and are sold back, they can buy them at an even cheaper price.

Example? the Greatest Hits line, despite the fact that they are less than $20, people still wait til they are old so they can buy a cheaper used copy
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Posted: Feb 6th 2009 4:51PM BananaBoat said

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It really depends with me. I'll buy a AAA title that I know cost a zillion dollars to make for 60 bucks, but I won't pay 60 bucks for some B title that I only want to play for fun, or for a Wii game, or for a new PS2 game (like Persona 4 which was like 40 bucks, Yakuza 2, etc). I don't think 60 is insane though, especially when you consider the enormous cost of producing a AAA title.

I don't think I'd buy even one more game at the 50 dollar price point. I would at the...say...greatest hits price point, in which case I can pick up three games for the price of one though.
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Posted: Feb 6th 2009 5:51PM (Unverified) said

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You are a fool WiredKnight if you actually believe an initial price point of $50 instead of $60 would make an appreciable difference in terms of initial sales. Again, it all goes back to quality. If the game is solid, even the penny-pinchers will find that extra $10 and purchase it new at $60.

This experiment has already been run ad-nauseum in the past year alone. PoP and L4D are but two examples of games that priced below $60 initially this past fall and assuredly sold the same amount of copies that they would have were the starting point $60. To the target audience of males ages 18-34, $5 or $10 doesn't make a bit of difference. To think otherwise is to expose one's own lack of understanding, candidly put.

Finally, whether you are dealing with an independent individual or GameStop or Carmax or your local college bookstore, the transaction is unequovically the SAME from the original manufactuer's perspective, as they see NONE of the money from the sale of a used item no matter WHICH parties are involved. Take your ignorance and bias off display for a moment and soak in the logic that's been laid before you, dummy.
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Posted: Feb 6th 2009 6:27PM markhill66 said

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iiijeremy, you really don't have to call people "bleeding hearts," "fools," and "dummies," just to get your point across. From now on when you comment, pretend you're actually talking to the person in front of you, not hiding behind the internet.
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Posted: Feb 6th 2009 6:32PM Laser Sanchez said

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Excellent argument iiijeremy. You totally supported it with the fact that nothing that you said even makes sense. PoP and L4D were still $60 titles MSRP despite the fact that yes, they eventually went on sale when sales were lower than expected. Good job comparing the sales of those games to figures that don't even exist. "They bought as many copies as they would have before"? What? How would any of us know how much they would have bought the game were it cheaper or more expensive unless there were some parallel world where we actually ran that experiment? Or do you just get by in arguments by lacing your arguments with insults and repeating things until the other person stops caring? If so, I believe you have a future on Fox News.

But hey, maybe you feel like $60 is a great price for games, and you'd pay even more if they wanted. I hope that works out for you.
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Posted: Feb 6th 2009 8:43PM (Unverified) said

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lasersanchez,

at least there is some truth to iiijeremy's argument, but crap like this

"Make all games $20 out the gate. I doubt I'd be buying used then. Make up for the difference and with episodic downloadable content (hell, even disc unlocks), take away incentives for selling a game back by releasing this over the course of a month or several months."

I mean, SERIOUSLY?

To begin with, good luck being able to afford making games and selling them retail for $20 each, hell, I would say Sony doesn't make much from Patapon or LocoRoco and are just releasing them to push hardware/other software.

Second, even if they are to release DLC over a whole year, after that year is done with, some people will sell their game, don't say they don't because even when they know that they will only get 3 or4 dollars for their 30 dollar game, they still sell them. And guess what? there will be people buying those used games.

Not only that, but you want them to make DLC content, I really hope you aren't expecting them to develop DLC for free, because they are barely making, if they even are, any profits.

And last but not least, many people hate disk unlocks and/or DLC that should have been available on the disk from the get-go.

So yah, all I can say to you is, I think you picked the wrong hobby. If you don't like the prices, which are not expensive by any means if you take in mind the actual development costs (shovelware excluded), then you are better off with freeware.
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Posted: Feb 6th 2009 3:52PM Duke said

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In all fairness, they would move a lot more units if they lowered the price to say, $2.00. Now excuse me while I drink a $6 cup of coffee.

Posted: Feb 6th 2009 3:53PM The Kong said

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I think that it'd be pretty good for sales if they drop it to $50....it's just the psychology of it, $50 just looks so much better than $60....

Posted: Feb 6th 2009 6:47PM kamanashi said

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That, and the fact that PC games are $50 would make more people see it as fair. Also, when a game like Crysis is $50, they can't use Dev cost as a reason since that game probably cost more to make than most other games.
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Posted: Feb 6th 2009 9:56PM (Unverified) said

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Better yet ice~, $49.99.
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Posted: Feb 7th 2009 12:07AM The Kong said

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When you cross that line, you're fucking with the consumers mind.
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Posted: Feb 6th 2009 3:55PM (Unverified) said

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I wouldn't mind seeing the more indie/lower budget games coming out at $40 or $50, I think that could actually be good for the industry. As far as the massive budget, triple A titles, I don't see them coming down any time soon.

Left 4 Dead is a great example of a game that, while great, probably could have stood to be cheaper just due it's pretty serious lack of content compared to other $60 games.

Posted: Feb 6th 2009 4:19PM (Unverified) said

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I think that publishers should take advantage of the 20 to 60 dollar pricing that goes on now. It makes sense for AAA titles to be 60 bucks, they cost a lot of money to make. A solid game that is quite not AAA could easily compete by being priced at fifty or forty dollars. Look what happened with ESPN NFL back in the day before EA got the license, they sold the shit out of that game.
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Posted: Feb 6th 2009 4:49PM Vcize said

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Banjo launched at $40 and it didn't really help with sales much at all.
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Posted: Feb 6th 2009 3:56PM acefondu said

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Most games are worth $50. Really only those with expansive online modes should be $60 since that's one of the toughest things to do during development.

Posted: Feb 6th 2009 3:57PM iFester said

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Oddly, I just finished a blog post regarding that here in Canada the games are back up to $69 due to currency compared to your greenback. Couple that with the 13% tax in my province and we're paying close to $79 a game. Can't afford those prices in this economy.

Posted: Feb 6th 2009 4:03PM Roto13 said

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Buh? I haven't seen any $69 games here in Canada since the N64 era.
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Posted: Feb 6th 2009 4:09PM iFester said

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SFIV @ FutureShop: http://www.futureshop.ca/catalog/proddetail.asp?sku_id=0665000FS10117678&logon=&langid=EN

SFIV @ EB GAMES: http://www.ebgames.ca/rc_2.asp

I'm sure the Capcom games are just the beginning.
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Posted: Feb 6th 2009 6:26PM Roto13 said

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What the hell? That's retarded. I refuse to ever pay that much money for a game that doesn't come with a controller or something. Fuck that shit.
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Posted: Feb 6th 2009 3:59PM Johnnynumber5 is powered by cell said

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Lower prices would help but I have already decided to go with the big time games I know I will like as in KZ2 & RE 5. Last year I took chances but this year I refuse to do that unless they are around 66% off MSRP. No PoP, dead space or Mirrors Edge at launch for me in '09.

Posted: Feb 6th 2009 4:31PM WiredKnight said

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66% off MSRP = $20.40
66% of MSRP = $39.60

Which were you referring to, because 66% _off_ seems pretty unreasonable.
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Posted: Feb 6th 2009 5:09PM Johnnynumber5 is powered by cell said

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What I meant was that I'm not going to be taking chances on games unless they are on a special sale or used. Let's say a game like Godfather 2 launches at the regular $60 price point. Since thats not a game I can be 100% certain I will enjoy or that it will be as polished as say KZ2, RE 5 or FF 13 I would wait to purchase a game like that (considering it gets good reviews and positive hands on from others who's judgement I trust) for $30-$40 either discounted new or used.

The point I was trying to make is that while last year I did take some chances that paid off (Dead Space, Mirrors Edge, BF Bad Company etc ...) there were others that I also took chances on and didn't like at all like Prince Of Persia, Left 4 Dead & Devil May Cry 4. It's not that those games weren't quality titles (they were) it's just that I didn't feel they were a good value at the full retail MSRP. Now, if I had paid $30 for them I might have had a different opinion. For example, I bought that Bourne Identity game for $15 on clearance at Target and absolutely loved it at that price but I can imagine if I paid $60 I would have been disappointed.

When I look at current games like Fracture & Legendary selling for $20 & $30 new I might be more apt to consider them at that price opposed to the regular MSRP. So, this is kind of what I'm talking about in terms of some of the newer games that I'm sort of iffy about. Games that come to mind are The Godfather 2, Red Faction Guerilla, Fear 2, 50 Cent Blood On The Sand (actually looks fun), Matt Hazard, HAWX, Command & Conquer Red Alert etc ... If some of those games launched at $40 or $50 instead of $60 I would certainly consider purchasing a few more. At the full retail price I am pretty much just going for the can't miss titles that have allot of replay value like co-op or competitive multiplayer. The same reason why I think Resistance 2 is a great game compared to say Bioshock is because even though any one part may not be as good as the experience of Bioshock the entire package offers me more replay value for my money. I have a decent campaign, co-op and competitive multiplayer. That total package of a game that may not have any one feature that blows you away is a better value all things considered.
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Posted: Feb 6th 2009 4:00PM thranx said

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No, it's not. $60's fine... $70's fine. Welcome to a free market economy where everything is worth what people will pay for it.

Game development is becoming more about the bottom line and less about making a great game. I can understand it to a degree because the development cost on a grade A release is so high with no guarentee of success. Publishers want to hurry it out the door, cutting features and QA passes that developers and designers want. Knock it down to 50 and that only gets worse.

If $60 is too expensive, they won't sell... but they're selling pretty well where they are. I'm ok with $60, and I'm ok with it jumping up another $10 bucks when the next round of consoles comes out.

Posted: Feb 6th 2009 4:18PM dogmaticatheist said

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Not sure why this one is modded down, but it's the truth. I'd like to see $50 games just as much as everyone else, but in reality the publishers aren't going to lower prices if sales are going up. It's just not good business. If you want cheaper games, you need to stop standing in line to dish out your $60 every year for each Madden update and Halo sequel.

Honestly, I think we are in the middle of a "gaming bubble". There is a flood of poor quality games out there, and what we need is a re-balancing of the industry where companies can focus on quality titles rather than crapware sequels to mediocre games.
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Posted: Feb 6th 2009 4:36PM Professor Lario said

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You are absolutely right. Game prices, along with the prices of everything else, will shift based on demand. But with the entire industry up nearly 20% (granted much of that is Nintendo) I am not sure we will see prices come down soon.

There must be a developer out there running matrices to determine how much money is lost on the used games market vs. selling at an initially lower price, but moving more items...
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Posted: Feb 6th 2009 4:02PM thranx said

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But if you pay attention to the developer... in the case of valve, you'll end up getting a load of content added to that orig. purchase.

Well... on the PC side at least.

Posted: Feb 6th 2009 4:02PM butaneko said

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Am I blind or is there no link to the source article?

Posted: Feb 6th 2009 5:12PM Johnnynumber5 is powered by cell said

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click the picture. Also, directly underneath the tags is little source button that will also link you to the original article.
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Posted: Feb 6th 2009 5:35PM butaneko said

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Actually it was missing but they added it in after the fact. Thanks though!
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Posted: Feb 6th 2009 4:05PM Joeybeast said

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Will someone please teach the man Supply and Demand.

Posted: Feb 6th 2009 4:07PM The Wicker Man said

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Yes. Too much. They could have just asked me.

Posted: Feb 6th 2009 4:13PM (Unverified) said

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The only game that deserves my $60 is Fallout 3.

Posted: Feb 6th 2009 4:33PM Professor Lario said

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I won't say it's the only game that deserved its $60 purchase price, but oh man Fallout is good. Possibly the best game I have played in years. Time spent playing per dollar invested can't be matched.
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Posted: Feb 6th 2009 5:03PM (Unverified) said

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The only games that deserve my 69,95 € are Fallout 3 and Fable II.
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Posted: Feb 6th 2009 4:17PM Saria the Cat said

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Not sure where my original comment went. Anyway, I usually buy games new and at their full price. But I do buy them sparingly and try to space out my purchases and "milk" my current games. Since I buy games sparingly, however, I never drop $60 for a game I think is worth less than that or won't give me a long/enriched enough experience. Games like Fable 2 and Fallout 3, $60 is great. But I would never dream of dropping $60 for a lesser production.

Posted: Feb 6th 2009 4:23PM (Unverified) said

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I have a hard time shelling out 60 bucks for a game with no online component. Where is the replay value there? If it's something i can beat in 10 hours or less, i'll rent it. Now if it has online play that will keep me playing for weeks on end, then the 60 bucks is justifiable. If the developers can't find a way to get multiplayer in their game why should they get the same price for someone who puts more effort into it?

Posted: Feb 6th 2009 4:24PM Mike Knew said

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I'm not sure I would see the point in them dropping it. I can think of very few things I would spend $50 on and wouldn't spend $60. I'll either spend about $30 on it or pretty much anything if I want it enough.

Posted: Feb 6th 2009 4:25PM The Kong said

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Lol Thranx just go look at my entire argument with Robert Maynard on the Obama Wii article, don't bother arguing/talking about different economic systems on here, you'll most likely get downvoted, i don't mean that in a bad way joystiq community, I'm just saying most people here don't share that view

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