Last week, Mythic unleashed info regarding several "live events" for its MMO, Warhammer Online. One of these live events is titled Land of the Dead, a zone that features new public quests, instances, items and a pyramid housing the Tomb King (the dungeon's focal point). With the event set for a June release, we'd thought Mythic told us everything it possibly could about the upcoming expansion. Well, not the case, as Jeff Hickman and creative director Paul Barnett revealed some new details to the folks at Eurogamer.
We now know that the Land of the Dead will include content from level 25 onto endgame raiding and that the "Land" mentioned in the title is a place where the Order and Destruction factions constantly wage war. Once in, players can find themselves under attack by a rival faction at any time, even when in an instance. Jeff explains that the Land of the Dead will include two areas: The Necropolis and the Tomb of the Vulture Lord, and that since it's RVR-gated, each faction must fight for ownership of the dungeon. He fully expects the dungeon "to change hands nightly," so if you're in there raiding and a different faction gains ownership, you could suddenly find yourself under attack. This place isn't for rookies, however, as Jeff emphasizes this really is for levels 25 and up and "designed to supplement our end game content after Lost Vale."
Before the zone is opened to the public in June, Mythic will hold a race allowing one of the factions early access to the zone for a short while before release.
Reader Comments (8)
Posted: Feb 6th 2009 5:49PM slingshotz06 said
Oh i thought "Land of the Dead" was a Pun for how the population in that game is dead...... Nevermind.
Reply
Posted: Feb 6th 2009 5:56PM (Unverified) said
Define 'dead'.
...300,000 is pretty successful for any MMO that isn't World-of-fucking-Warcraft.
Reply
...300,000 is pretty successful for any MMO that isn't World-of-fucking-Warcraft.
Posted: Feb 6th 2009 8:00PM (Unverified) said
Keep in mind that its 300k from a Sept 08 release compared to 11mil from a Nov 04 release. Lets see where WAR is at in 5 years from release. garunteed it has more than WoW does now.
Reply
Posted: Feb 6th 2009 8:17PM sohcahtoa said
Truthfully... all bashing aside, before WoW was release, 300k subscriber was a good amount for a MMO. We can not count everything in terms of millions of subscriber when no one else (cept for lineage 1) had actually done it. Look at Final Fantasy XI, that game is surviving and thriving on only 500k subscribers.
http://www.mmogchart.com/Chart1.html
Reply
http://www.mmogchart.com/Chart1.html
Posted: Feb 6th 2009 10:36PM (Unverified) said
Its not the amount of subscribers that matters. It's the amount of subscribers needed for their business model to be a success. I think Mark Jacobs floated 500k would be a success some time ago. They have some breathing room cause of initial game sales and subs being over 700k for a bit. So if they don't bring that number up theres massive cuts in staff / content development or the game shuts down.
Reply
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 107 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments









