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Reader Comments (8)

Posted: Feb 6th 2009 5:49PM slingshotz06 said

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Oh i thought "Land of the Dead" was a Pun for how the population in that game is dead...... Nevermind.
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Posted: Feb 6th 2009 5:56PM (Unverified) said

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Define 'dead'.

...300,000 is pretty successful for any MMO that isn't World-of-fucking-Warcraft.
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Posted: Feb 6th 2009 6:11PM Lennoko said

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its funny how Wow makes any number that isn't 11 million look small. If i had 300,000 people playing my Game, and giving me 15$ a month, i would be DAMN happy.
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Posted: Feb 6th 2009 9:41PM zuburi said

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Keep in mind that 11mil figure is bloated as fuck from the various things they are counting as paid subscriptions. It's still a juggernaut, but 11 million has to be ridiculously inflated.
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Posted: Feb 6th 2009 8:00PM (Unverified) said

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Keep in mind that its 300k from a Sept 08 release compared to 11mil from a Nov 04 release. Lets see where WAR is at in 5 years from release. garunteed it has more than WoW does now.
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Posted: Feb 6th 2009 8:17PM sohcahtoa said

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Truthfully... all bashing aside, before WoW was release, 300k subscriber was a good amount for a MMO. We can not count everything in terms of millions of subscriber when no one else (cept for lineage 1) had actually done it. Look at Final Fantasy XI, that game is surviving and thriving on only 500k subscribers.

http://www.mmogchart.com/Chart1.html
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Posted: Feb 6th 2009 10:15PM dork said

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this is the worst idea ever on a server like the one i play on

we are outnumbered 6:1 and mythic refuses to fix it. so we wont even get to know what it's like to control it
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Posted: Feb 6th 2009 10:36PM (Unverified) said

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Its not the amount of subscribers that matters. It's the amount of subscribers needed for their business model to be a success. I think Mark Jacobs floated 500k would be a success some time ago. They have some breathing room cause of initial game sales and subs being over 700k for a bit. So if they don't bring that number up theres massive cuts in staff / content development or the game shuts down.
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