NYCC 09: GTA Chinatown Wars hands-on
Grand Theft Auto's jump into the current generation of home consoles introduced a new level of depth, realism and maturity into the franchise. While Niko's story was compelling, it lacked a certain je ne sais quoi that series regulars expect. In lieu of zany over-the-top comedy, there was drama; in lieu of arcade action was a refined cover and aiming system. These changes certainly progressed the series further, but it's hard not to miss the classic action found in earlier GTA games. Chinatown Wars, Rockstar's first real foray into DS development, is the perfect opportunity to revisit the arcade trimmings of the classic PS1/2 era of the games. Chinatown Wars is, at its best, a perfect blend of old-school gameplay with modern design philosophies.
The notion of old meets new is immediately apparent from the visuals. Screenshots don't do the game justice. The graphics are quite impressive, with full 3D models, an incredible amount of texture variety, and a very steady framerate. Of course it comes nowhere close to the fidelity of the PSP games, but the team at Rockstar Leeds has created a sharp, clean look that works within the limitations of the DS hardware.
Gallery: GTA: Chinatown Wars (DS)
The title is rather misleading, as the game's scope extends far beyond Chinatown. Liberty City is fully re-created, minus Alderney, and anyone who has played GTA IV knows full well how much territory there is to cover. Almost everything you'd expect in a GTA game can be seen on the screen. Pedestrians are active participants in the environment, stopping at hot dog stands, opening umbrellas when it rains, etc. The audio is equally impressive, with some great tunes to be heard on the game's variety of radio stations. One shortcoming of the DS' limited memory capacity: the classic DJ commentary and parodying commercials are missing.
So, it looks like a GTA game and (for the most part) sounds like a GTA game. However, how well does the gameplay translate to the DS? We were worried that the game -- much like Phantom Hourglass -- would rely too heavily on touch-screen elements. Thankfully, the game plays very similarly to the classic top-down GTA games, albeit with a few DS flourishes.
For example, in the opening moments of the game, your character finds himself locked in a car that's drowning in the river. To escape, you have to tap the bottom screen to break the windshield and swim free. When hijacking a vehicle, there may be a small minigame to hot-wire the car. These segments are brief, and are always intuitive. One of the best implementations of the touch screen involved assembling a sniper rifle. Your character opens a dropbox at a hotel balcony, and must piece together various parts of the rifle. It feels a little like a jigsaw puzzle, but the reward is far more satisfying. With the completed scope, we searched for our target and got a very clean headshot.Other than these moments, players can largely ignore the stylus. Player and vehicle control is all done through the D-Pad and face buttons. Driving is surprisingly satisfying, due to the noticeable differences in the handling of each vehicle. Driving with the D-Pad may sound difficult, but there's an optional feature that slightly locks the vehicle in a lane. It's a subtle feature that makes squeezing in between cars a bit easier. Combat is very simple, with the R button used to auto-aim at the nearest enemy. For the most part, you'll be running around locking on and firing.
You'll want to choose the right weapon for the job, too. Hit the weapon icon on the bottom screen, and the game will pause, allowing you to switch items. Want to use a grenade or molotov cocktail? You'll have to use the bottom screen to determine the arc of your throw.
Chinatown Wars is very easy to get in to, but in typical GTA fashion, there's a lot to do. The mission variety is terrific. In the hour we spent with the game, we were able to partake in simple drive-by shootings and the aforementioned sniping missions. We do know there are other odd jobs for the player to partake in, the most publicized being the game's drug trade system, along with activities like food delivery and firefighting. Rampage, a classic GTA mode, also makes a much-welcomed return.
Thankfully, the GPS system from GTA IV returns in this game. In fact, this time around, there's an option to have arrows appear on the road, pointing you to where you have to go. New to Chinatown Wars is the ability to create and save your own waypoints. Find a cool stunt jump? Know a good weapons stash? You'll be able to mark it on the map and set it as your waypoint at any time.There are other advances made to make the game a bit easier for portable play. For example, players can now save outside of safehouses. Mission progression remains largely the same: you go to certain locations on the map to receive new missions. However, you'll be able to restart a mission should you fail. In fact, there's a checkpoint system so players will no longer have to repeat the beginning parts of each mission. That's a good thing, as having to drive to a certain locale over again can be quite frustrating (as any player of Vice City Stories on PSP can attest to).
One addition to Chinatown Wars that must return in future GTA titles is the ability to replay old missions at any time, here facilitated by a whiteboard in your safehouse. You can even compete to get the best time in these missions and post them online through the Nintendo Wi-Fi Connection.
A lot has been done to make it easy to get to the gameplay you want, at any time you want it. Simultaneously accessible and deep, we're looking forward to exploring more of Liberty City when Chinatown Wars ships on DS next month.













Reader Comments (Page 1 of 1)
Mest @ Feb 6th 2009 5:51PM
can we see some gameplay already
Moptimus Slime (Leader of the Ryan Scott Defense Force, Ultrastiq Revolutionary) @ Feb 6th 2009 5:57PM
this is your first Rockstar preview, isn't it?
Josh @ Feb 21st 2009 1:56PM
It is for me.
This is bullshit.
Jerk Face @ Feb 6th 2009 6:09PM
Sounds pretty awesome. The screens, as mentioned, don't look great but that happens a lot with DS games. I'm pretty excited about it.
required @ Feb 6th 2009 6:42PM
I agree and have a feeling it looks much nicer in motion. Might be the first time I buy a DS game in three years. Then again probably not.
fooseball @ Feb 6th 2009 6:10PM
"in typical GTA fashion, there's a lot to do. The mission variety is terrific. In the hour we spent with the game, we were able to partake in simple drive-by shootings and the aforementioned sniping missions. We do know there are other odd jobs for the player to partake in..."
It sounds more like you think there is more to do, or have been told that there is more to do. It sounds like you did 2 types of missions that both seem very basic over the course of an hour. Am I mistaken?
Mr Khan @ Feb 6th 2009 6:12PM
So it incorporates the better elements of the pre-III GTAs and the post III GTAs?
hmm...
Baby J Penn (PSN johnnynumber5) @ Feb 6th 2009 7:50PM
Yeah back when the developers were limited by hardware constraints ... oh wait
WINterfang @ Feb 6th 2009 6:54PM
Sounds impressive, I'll keep my eye on it.
Alex @ Feb 6th 2009 6:55PM
I'm a bit disappointed, I was hoping for a GTAIVesc plot, I'm still stoked for the game, just was hoping for a more serious plot.
Meh @ Feb 6th 2009 7:48PM
"Of course it comes nowhere close to the fidelity of the PSP games" Oh COME ON. Liberty City Stories doesn't even have antialiasing (like most games on PSP by the way).
KeenCommander @ Feb 6th 2009 9:21PM
The PSP games obviously push way more polygons and, quite frankly, look sick for PSP games (I own both) but...I think this has a really nice style all its own. There's really no sense in comparing them - they both look great. I just hope this is a lot more fun, I actually found LCS and especially VCS to be a touch boring at times by GTA standards.
Kenology18 @ Feb 6th 2009 9:28PM
C'mon dude, it's written by Andrew Yoon! You know he's gonna big-up anything Sony while still giving Nintendo a back-handed complement in the same breath!
Moptimus Slime (Leader of the Ryan Scott Defense Force, Ultrastiq Revolutionary) @ Feb 6th 2009 10:24PM
yep, because Andrew is TEH BIASED and gets paid by Sony right?
Or did he point out how the PSP IS a more powerful handheld than the DS?
xbox420king @ Feb 6th 2009 10:41PM
You have to pause to change weapons?..thats pretty lame hope it has an online free mode or something that would be sick.
Shin @ Feb 6th 2009 10:47PM
Alright so this sounds a teeny bit interesting...
BigD145 @ Feb 6th 2009 11:40PM
Writing on the map? Awesome.
GearSecond!! (Gamertag: xGearSecondx ) @ Feb 7th 2009 1:02AM
Im very curious about this game..
Balloonfighter99 @ Feb 7th 2009 3:12AM
@ required Why do you even own a DS? In the last three years, the best DS games have been released.
Jonny @ Feb 7th 2009 5:40AM
Maybe hes waiting for Bob's game.
required @ Feb 7th 2009 10:47AM
I got it before I got my PSP. Bob has a game?
figurhead @ Feb 8th 2009 8:52PM
Played it at Comic con today. Easy to pick up and play, as the controls are almost the same as the console versions. The only confusing thing was the aiming, which seemed to drift to the target that was the biggest threat, though there may be some other way to target.
I was legitimately surprised at how fun and good looking it was, considering I guffawed at the screenshots I had seen, and will surely be getting this day one.
PS - There are boats.