Durham University uses Valve's Source Engine for fire drill simulation
Researchers at England's Durham University recently found a use for Valve's Source Engine that doesn't involve crowbars, headcrabs or unsettling, suited men -- using the engine's relatively simple tools, they've begun making fire drill simulations by recreating some of the university's departments, then coating them in virtual flame. The simulations are designed to not only teach users good fire safety practices, but to see how users react when confronted with snarling, searing death.
On that note, the gaming community should feel particularly proud of the results researchers have witnessed when gaming veterans go through the simulator -- according to one researcher, "if a door was on fire, they [gamers] would try and run through it, rather than look for a different exit." Just in case they weren't aware, we feel compelled to bring the fellow denizens of our cultural niche this important PSA: Fire is hot, and it hurts when you touch it.
On that note, the gaming community should feel particularly proud of the results researchers have witnessed when gaming veterans go through the simulator -- according to one researcher, "if a door was on fire, they [gamers] would try and run through it, rather than look for a different exit." Just in case they weren't aware, we feel compelled to bring the fellow denizens of our cultural niche this important PSA: Fire is hot, and it hurts when you touch it.












Reader Comments (Page 1 of 1)
Haggard @ Feb 8th 2009 5:05PM
Hmm, I was up at that Uni's open day the other week. I should have found this department and just played TF2 with them all day instead.
TinyTim121 @ Feb 8th 2009 5:15PM
Awesome
I got all my fire instructor training from Urban Chaos back on PS2...never stand in front of a door when there is smoke coming from underneath unless your wielding a riot shield (Y)
Paulmichael @ Feb 8th 2009 5:16PM
What? I run through doors engulfed in fire all the damn time.
Dan Bugglin @ Feb 8th 2009 5:18PM
Behavior tends to be different when you know you can try something over and over without consequences, than if you only get one try.
Shadsy @ Feb 8th 2009 6:17PM
I've noticed this so, so much in games. Even though really steep death penalties suck, they make games so much more tense. Case in point: roguelikes.
Unfortunately, this doesn't translate well to multiplayer games, where people have spent so long mastering techniques that even games designed to discourage guns-blazing tactics with limited health and lives (Counter-Strike) lose any weight they might be carrying.
PSN: Erdie @ Feb 8th 2009 5:21PM
Doesn't involve headcrabs, crowbars, etc? Oh come on, I hope they threw in at least one headcrab for good measure.
offday @ Feb 8th 2009 5:26PM
"according to one researcher, "if a door was on fire, they [gamers] would try and run through it, rather than look for a different exit."
Hmm, it must not be too hard to get into Durham.
sam @ Feb 8th 2009 6:47PM
Can't be, I went there...
I wasn't in any fires - however my college did have an accommodation block which (way back in history) actually burned to the ground before it was even opened. Consequently the buildings had been fitted with ridiculously sensitive fire alarms, so we all had to stand outside in our pyjamas at least one day every few weeks after somebody burned toast. In 'we all' I exclude one of my friends who (at least on the night before a test) specifically wore earplugs so that he would be able to sleep through it if the fire alarm went off. Maybe that attitude to fire safety is what this experiment is aimed to prevent. :)
(This is the only post tagged durham-university. Awww.)
Haggard @ Feb 9th 2009 3:05AM
"20% of subjects simply turned off the game's sound and ignored it"
PyrosNine @ Feb 8th 2009 5:28PM
I run through flaming doors because I keep a medkit downstairs and some health drink, which can instantaneously cure all my wounds, including the status ailment of being on fire.
BigD145 @ Feb 8th 2009 7:33PM
I go through life only being able to see my hands and anything in said hands. I'll go through flaming hoops as long as my hands don't touch the sides.
M @ Feb 8th 2009 5:27PM
Forget the fire, they're lucky the alarm didn't alert the horde...
Ninja_Nun @ Feb 8th 2009 6:23PM
100's of snarling, pizza hungry students charge through the doors
sporge27 @ Feb 8th 2009 7:57PM
At least if it did alert the horde, they would all catch on fire trying to get to the people jumping through flaming doors....
Sir Buzz Killington( The Artist formerly known as Jakka) @ Feb 8th 2009 5:27PM
Maybe they didn't realize they only had 125hp and hoped they'd make it to the nearest medpack.
Happens to me an awful lot of time when I try to take on Pyro's as a Scout. Puff! and a dead prick.
CH3BURASHKA @ Feb 8th 2009 5:36PM
But the vidja games and them durn movies they tell me to jump through them doors!
Core Xii @ Feb 8th 2009 5:54PM
So where's the damn download?
offday @ Feb 8th 2009 9:41PM
I'd like to try it too. It's gotta be better than Haze.
Ooh snap.
Sorry. But I've been waiting a long time to make a Haze joke.
Poisoned Al @ Feb 8th 2009 6:39PM
and a witness to the fire said: "Muuufff, ufufuuf rrrrrf urf!"
Bailers @ Feb 8th 2009 9:11PM
So grab your axe and let's play some air guitar!
slycooper_rocker (The Agent of Orange) @ Feb 8th 2009 6:40PM
"Fire is hot, and it hurts when you touch it."
lies! i run through fire all the time and never feel anything! go grow a pair!
LegendaryRedass @ Feb 8th 2009 6:57PM
How can you know if it burns if you don't touch it first? Heh. Heh. Heh. Fire is cool. No, not really.
drun @ Feb 8th 2009 10:28PM
Aperture Science
Weezer @ Feb 9th 2009 1:11AM
Fire = awesome
Running through doors = awesome
Running through flaming doors = awesome squared
It's simple math.
Skorn @ Feb 9th 2009 9:03AM
I don't see any bunny hopping.