Despite officially labeling Saturday's discussion with the subtitle "How I Learned to Talk on Panels Without Saying Anything," 38 Studios actually ended up sharing a little bit about their MMO project
Copernicus. Thom Ang, director of art, said to expect the final look of
Copernicus' world to adhere closely to the previously shown
concept artwork. He said that, unlike typical production structures, concept artists at 38 Studios are doing all the artwork – from initial sketches to modeling the environments. This ensures the artistic vision is maintained throughout.
Other than that, there's no news on
Copernicus to speak of. The panelists mostly talked about the studio itself. So for those who are interested, 38 spoke about how they've grown to become a 60+ member team, and that they're surviving the tundra of Maynard, MA on a diet of gamer cakes and pastries. Hopefully the next time 38 holds a session, we'll finally get some deets on this uber-mysterious MMO
.
Reader Comments (Page 1 of 1)
Josh @ Feb 8th 2009 12:05PM
Man, I really wish someone would make an MMO with Zelda-like controls.
The combat systems in every single MMO I've ever played were all so boring I couldn't play them for more than a few hours.
Josh @ Feb 8th 2009 12:05PM
*for more than a few hours before I gave up on them.
Thomas @ Feb 8th 2009 4:06PM
You'll get no argument from me, Josh. Puzzles and more hands-on combat might take some of the pain away from grinding--and just think of the possibilities boss battles would offer.
ZeroCorpse @ Feb 8th 2009 12:50PM
"deets"?
You couldn't just type "details"?
Jeremy White @ Feb 8th 2009 2:12PM
I'm hoping you're joking cause that's the worst thing anyone has ever complained about.
Bacon Bits @ Feb 8th 2009 2:03PM
I know for a fact they survive on more than that. I see them at the local deli and indian buffet frequently at lunch. They's good people.
Einhanderkiller @ Feb 8th 2009 2:50PM
Rich Gallup is a cool guy.
thegaybarbarian @ Feb 8th 2009 3:52PM
curt schilling is cute!