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Reader Comments (5)

Posted: Feb 8th 2009 5:46PM Mr Khan said

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Was sensitivity an issue at all?

Posted: Feb 8th 2009 6:21PM (Unverified) said

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Nope.
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Posted: Feb 8th 2009 7:21PM samfish said

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"The Wiimote can be held in two ways: horizontally with two hands"

Oh thank God! That was the one thing I didn't like about the first Kororinpa. You had to hold the Wiimote vertically. I found it much harder to be precise that way.

I generally don't like level editing stuff, but for some reason I'm kind of excited for level editors in Kororinpa. I guess because I kept wishing we could make out own stages in the first one.

Either way, I can't wait for this game to come out!

Posted: Feb 9th 2009 7:36AM (Unverified) said

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The ability to switch the controller position is great; I also didn't like the vertical orientation in the first game. On the level editing is this sharing via friend codes only or is Hudson providing a better way via web link up a la the next Boom Blox game and Blast Works?

Level sharing using friend codes alone is pretty poor from past Boom Blox experience.

Posted: Feb 9th 2009 8:23PM (Unverified) said

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The first one was an outstanding game, though a tad bit short. When I first got it, I knew Hudson had the potential to out Super Monkey Ball SMB, and out Mercury Meltown MM. Every person I have loaned the first Kororinpa to loved it as well. I often call it the most overlooked quality game on the Wii. If you can find it, get it, it currently sells for $50 - $80 used on amazon & half.com.

This has over three times as much content as the first one without even counting the balance board levels. This is a day one purchase for me, and should be for anyone who ever like SMB, MM, or any puzzle game.


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