The Conduit is a story of hype because it is a story of hope. Not the interactive story (that might be about hope, too), but the story of the game's development. We won't rehash the dramatic rise to relevance of High Voltage Software's labor of love, but we certainly thought about it as we played a section of the game at New York Comic Con this weekend. The Conduit has a publisher -- finally -- in Sega, but it is still cherished for its grass roots origin. Technically, this was very much the same game we previewed back in October, but we couldn't help but notice the change taking place as we blasted through an alien invasion inside Sega's Comic Con booth.
The Conduit has made it -- acquired by a major third-party publisher. Its chapter as indie orphan is over. Now, on the verge of release, it competes with any other title that reaches store shelves. We may want to hold onto the sentiment of victory (the little guy making it to the big show), but the game has changed. We must consider The Conduit from a different perspective. In fact, dual perspectives: How does The Conduit rate as a Wii game; and how does it rate as a contemporary first-person shooter?
The Conduit's merit as a Wii game is extraordinarily high. It radiates heart -- the effort of High Voltage -- putting to shame the soulless rubbish that is shoveled onto Wii weekly. This alone nearly demands that we, as supporters of "good" games, should purchase The Conduit. We would then find a game in our collections that far exceeds the paltry standards of the baseline Wii release; that beams with polished details. We repeat: "This looks really good for a Wii game," and it's a sophisticated, even gritty look; not the simple, colorful look of the beautifully rendered Super Mario Galaxy. Admittedly, it's impossible to gauge the content's depth at Comic Con, as most sounds (read: important story elements) are drowned out in a bustling convention hall -- not to mention, picking up a game mid-way through a mid-way level is generally confusing (and not recommended). Of course, the controls become an object to consider in this atmosphere -- in any atmosphere -- and here's where we begin to see the forming of dual perspectives.
As a Wii FPS, The Conduit's controls rank at the top, alongside Metroid Prime 3 and Medal of Honor Heroes 2, and perhaps, with more practice (and sensitivity tweaking!) it could even set the new benchmark -- and we can only imagine what happens when MotionPlus is introduced. Still, as a multi-console FPS player, it's jarring to go from gamepad to Wiimote and Nunchuk. I prefer a gamepad. I find it much more capable of handling the core mechanic: shooting. And I'm happy to sacrifice the peripheral "motions" for a single, context-sensitive button press. And, if you're like me (you can, of course, prefer the Wii option), then it's extremely difficult to be drawn to the other aspects of The Conduit because the premier Xbox 360 and PlayStation 3 FPS games are simply running on more advanced technology. If, as I am suggesting, you drop the sentiment -- the admiration for an indie developer -- and view The Conduit objectively, you might see a distinctly ordinary game.
That's what I saw this weekend. And, though I may purchase The Conduit as a statement of support, I already doubt I would ever see the game through, from beginning to end.
Reader Comments (161)
Posted: Feb 8th 2009 8:01PM (Unverified) said
Baby J Penn, the fact that the Wii is selling out does in fact prove that graphics are not one of the more important values that most consumers look for in a console. Of course nobody complains when Wii graphics are "too good", what does "too good" even mean?
It's not that Wii owners in general don't care about graphics at all, it's that compared to other values, it's not an important value. The success of the Wii compared to the PS3 proves that the values of affordability(from the start), intuitive, natural controls and pick-up-and-play gameplay trump those of awesome graphics, massive scope, excellent AI etc. for most customers.
It's not that Wii owners in general don't care about graphics at all, it's that compared to other values, it's not an important value. The success of the Wii compared to the PS3 proves that the values of affordability(from the start), intuitive, natural controls and pick-up-and-play gameplay trump those of awesome graphics, massive scope, excellent AI etc. for most customers.
Posted: Feb 8th 2009 8:45PM Johnnynumber5 is powered by cell said
We will just have to agree to disagree. The only factor was price.
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Posted: Feb 8th 2009 8:50PM Johnnynumber5 is powered by cell said
Would you say McDonalds has the best hamburgers in the world because they sell the most on an annual basis?
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Posted: Feb 9th 2009 4:19PM (Unverified) said
it wasnt price, 360 had for some time a close price tag.But a very risky reliability(red ring), and trust me, factors as having the chance of a fully defective unit after short term affects sales,even if you can send it for repairs, is an annoyance.And lots of foreign users have a hell on their hands for guarantees and refunds.
2nd: Gamecube was cheaper that xbox and ps2 yet it failed to sell brutally.So not price, nope it didnt help at all.NOTICEABLY it also had the smallest collection of games.That is more of a factor.OH and it had good graphics for its gen.
3rd : 360 for instance, better games?it has a small collection of good exclusives Not on PC,a large amount of players own computers .That hurst sales too.If most games come for your pc, why buy it?
Too many things are inherent.Not just price tag, by a longshot.
Ps3 needed more titles and sooner, and its high price tag didnt help either.They come slowly.Good and bad come but slowly.Wii gets some decent games, load of shovelware, but stil l,lots of games...Just this month, Tenchu 4 ,exclusive for ,just an example of this month alone.Not for pc, 360 or Ps3.That helps too.
Control scheme is,hate it or love it, innovative.That helps.
SO ..nope, price alone means squat.
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2nd: Gamecube was cheaper that xbox and ps2 yet it failed to sell brutally.So not price, nope it didnt help at all.NOTICEABLY it also had the smallest collection of games.That is more of a factor.OH and it had good graphics for its gen.
3rd : 360 for instance, better games?it has a small collection of good exclusives Not on PC,a large amount of players own computers .That hurst sales too.If most games come for your pc, why buy it?
Too many things are inherent.Not just price tag, by a longshot.
Ps3 needed more titles and sooner, and its high price tag didnt help either.They come slowly.Good and bad come but slowly.Wii gets some decent games, load of shovelware, but stil l,lots of games...Just this month, Tenchu 4 ,exclusive for ,just an example of this month alone.Not for pc, 360 or Ps3.That helps too.
Control scheme is,hate it or love it, innovative.That helps.
SO ..nope, price alone means squat.
Posted: Feb 9th 2009 11:58PM Johnnynumber5 is powered by cell said
Tenchu for the Wii was a god awful abomination.
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Posted: Feb 8th 2009 8:13PM Jinn35 said
SHOOT HIM! DO IT NOW!
Posted: Feb 8th 2009 8:21PM (Unverified) said
Ok what happen to wiifanboy .com, and i don't care what the guy that wrote this article thinks of the conduit.I do however want to know what dave hinkle thinks of it.
Posted: Feb 9th 2009 3:23AM (Unverified) said
I was afraid it will only be unique for a Wii game.
Posted: Feb 9th 2009 11:49AM (Unverified) said
I'm totally baffled there hasn't been a notable mention of COD5:WAW. Online play is limited to 8 players, but I've never had a time in my 68 hours of play where I couldn't join or create a full match. The gameplay is exhilarating, and on 16:9 at 480p, it plays and looks like a dream. It's also important to note, that being built on the COD4 engine for the other systems, it is completely comparable to that game. And since IMO COD5:WAW Wii was so impressive, I expect HV to give us something even one mark better with the Conduit. They aren't going to do worse. The idea of giving the Wii a pass means nothing to somebody who intentionally chose the Wii and only the Wii because it's a fantastic way to play any type of game, especially a FPS.
Posted: Feb 9th 2009 4:09PM (Unverified) said
i agree with you, WAW is selling REALLYgood on the wii version as well so THERE is a good market for Conduit.And waw as multiplatform while Conduit is exclusive.its gonna sell a LOT.
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