Joystiq review: Flower (PSN)

It's tempting to explain the surprises the game hides in its second half. No footage or screenshots of the game's latter half can be found online, and for good reason. The revelations of the second half of the game are so startling that to know anything about them would ruin the game's impact. (Think of Rez's endgame transformation, and you'll have a good idea as to what Flower becomes.)
Perhaps my reluctance to reveal anything about the game's progression reveals that, in spite of its rather unconventional appearance, Flower ultimately follows a very standard blueprint for storytelling and game design. There is a greater "good" and a greater "evil" -- and the conflict that arises between the two becomes the driving force of a rollercoaster of emotions.
Gallery: Flower
At E3, thatgamecompany's Jenova Chen explained Flower as an experiment to evoke emotions that games rarely, if ever, touch. Serenity moves to excitement to intrigue. It's unsurprising that a game named Flower can evoke such feelings of relaxation. However, later levels introduce new gameplay mechanics and artistic elements to drastically change the mood. The second level is incredibly empowering, giving players control over color in the world. The third level introduces wind, forcing players to rush at incredible speeds. When players go down a rocky canyon, the feeling of serenity is long gone, replaced with something much more thrilling.
Flower becomes even more daring, delving into the feelings of powerlessness, fear, and ultimately, triumph. The gameplay evolves into something more than simply collecting flowers. Somehow, Flower is able to perfectly mesh the "story" and the gameplay into a completely inseparable whole. This is certainly an experience that could not be recreated in any other traditional storytelling medium.
Those that believe Flower to be nothing more than casual junk will be doing a great disservice to themselves. There is a "point" to the experience, and it ultimately is a "game." Casual and hardcore gamers will find different things to appreciate about Flower -- and no matter what your gaming taste, Flower will tug at your soul. That is, provided you have one.













Reader Comments (Page 1 of 3)
VelociRapido @ Feb 9th 2009 9:38AM
Is there a release date and/or price set?
sauveurdelartist @ Feb 9th 2009 9:57AM
Thursday, $10
ISHOTYA2X @ Feb 9th 2009 9:43AM
I'm definitely purchasing this game. I need something to relax me because I gave up beer Jan.1 and I'm going nuts.
gb @ Feb 9th 2009 10:07AM
try vodka
candafilm @ Feb 9th 2009 11:06AM
Absinthe clears the mind.
And then fills it with horrible, horrible things.
BlueS @ Feb 9th 2009 1:09PM
Vodka can really help relax. Just don't forget to eat something in the previous 10 or 12 hours before drinking a higher dose of it. Believe me... that's funny only once in a lifetime. And even then, it is, just when it's still in you.
Saint Vegas @ Feb 9th 2009 9:43AM
Thursday, 9.99.
I'm pretty psyched about this game. And Noby Noby Boy. Good PSN titles are so cool its ridiculous.
Surfaced @ Feb 9th 2009 4:34PM
I totally concur.
Lord Negatron @ Feb 9th 2009 9:45AM
Mr.Yoon, this review was so refreshing. As i sit here meditating, the smells of vanilla and cinnamon wafting through the air, chamomile tea sitting aside a hot spring ready for a dip then a good book. Brie and crackers with a crisp wine, lol let me stop.
Good review, i was one that thought this would just be "casual", but i see there is more to it.
Dave @ Feb 9th 2009 10:01AM
Chamomile tea? Reminds me of this: http://www.relationshipcontract.net/x1ChamomileTea.html
Haggard @ Feb 9th 2009 10:38AM
That was one of the most laugh-out-loud articles I've ever seen.
Lord Negatron @ Feb 9th 2009 11:20AM
ROFLMAO Dave.
That was classic.
benny boy @ Feb 9th 2009 12:26PM
I know this is completely random, but for laugh-out-loud articles, you can't get better than this:
http://franksemails.com/pics/spider-payment/?_pt=1
Discotheque @ Feb 9th 2009 12:42PM
Nice one Dave. That made my day.
Nineteen88 @ Feb 9th 2009 5:13PM
@Dave, I saved the page; great story.. thank you very much.
Orex @ Feb 12th 2009 10:36PM
fuck me dave that was funny. lol
Josh @ Feb 18th 2009 4:02PM
Awesome.
Selbram @ Feb 21st 2009 9:01AM
LMAO... Thanks Dave - That page is getting saved!!
bigpurps @ Feb 9th 2009 9:47AM
i wanna try it , in this guys review it seems like he was stoned
Ranelar @ Feb 9th 2009 9:54AM
FINE, I'll buy it. Will you please ride your bicycle off my porch now?
acefondu @ Feb 9th 2009 10:07AM
Eh, I'm leery of this. The last time I was recommended a game based off of innovation I wound up buying and regretting LittleBigPlantet. This to me looks like nothing more than an interactive screen saver.
Jerk Face @ Feb 9th 2009 10:12AM
The big difference, to me, is that this game is ten dollars. That's a steal, for almost ANY game; let alone something as artful and interesting as this. It makes me wish I had a PS3, and not many games do that.
acefondu @ Feb 9th 2009 10:40AM
That's $10 I can use on Street Fighter IV.
Cellien @ Feb 9th 2009 11:01AM
Lol, acefondu is getting erased by SDF. It's ok man, I agreed with you and voted you up.
why not the LS2LS7? @ Feb 9th 2009 11:45AM
Actually liking LBP means you're a member of the SDF? Most gaming journalists put it in their top 5 games for the year. Sounds like the SDF has a very large membership.
acefondu @ Feb 9th 2009 12:03PM
And not liking LBP means I get down-voted. And I could care less what gaming journalists put in their top 5, LBP is boring to play / long and frustrating to create levels for. But I was only using it as a comparison to the thralls of praise Flower is getting and question the merit.
ryuk @ Feb 9th 2009 3:51PM
what?! LBP is one of my favorite games, how can you not like it?
slycooper_rocker (The Agent of Orange) @ Feb 9th 2009 5:58PM
LBP is a blast to play and creating levels is fun. it might be a bit tedious, but when you unleash your beautiful creation on the poor, unsuspecting LBP players around the world, you feel like you accomplished so much. unless you're the kind of person that puts in say, 50 enemies consisting of a box with a control brain and then the exit, then you're a douche. but that's not really the point now is it?
Onomah @ Feb 9th 2009 10:10AM
" there really is nothing more to say that hasn't been said before."
If I were approaching this review never having heard of flower before today then I would be forced to call this a poor review. it is vague to a fault. From this review I don't know whether the game even has characters. I can appreciate that you are trying to preserve the best parts of the game but surely you could go into more detail than "Flower ultimately follows a very standard blueprint for storytelling and game design". I mean that last line isn't very convincing at all. This boils down to asking me to buy a game on good faith, this is not something I am comfortable with.
So yeah, without context this review is not in the least bit convincing to me.
Andrew Yoon @ Feb 9th 2009 10:26AM
It's true that this review does skip a lot that's mentioned in earlier previews of the game. Ultimately, I wanted to target those that are familiar with the game, but don't know if it's "worth it" or not.
Here's an earlier preview if you'd like to read more:
http://playstation.joystiq.com/2009/01/19/ps3-fanboy-hands-on-flower/
Brett from Atlanta @ Feb 9th 2009 10:44AM
If you have checked up on Flower, then you know it is almost impossible to articulate in words what exactly the game is about. Hell, I only have the slightest idea of what is going on because of videos. I, for one, am glad he didn't spoil the second half of the game. How is this review not convincing? He told you what this game was all about. He gave his impressions. He told you that it's something to pick up at 10 bucks. What more could you possibly want?
On a side note: There has been a lot of you "review trolls" ever since Ultrastiq went live. I saw the same people talk shit about Justin McElroys damn fine KZ2 review and now Andrew's Flower review. Maybe it's because these are honest reviews and not "generic paragraph A + generic paragraph B + number score = review." This is what I love about Joystiq's reviews. They are clear and to the point. They don't dance around any issues and if there is anything in the game we should know about, they tell us, both the good and bad things. At the end of the day the gamer wants to know whether or not to pick up the game and these reviews deliver that message clearly and concisely. I will take that over a number score any day. I love the reviews and the format. Keep up the good work guys!
Anam @ Feb 9th 2009 11:00AM
Although I mostly liked the review, as someone who hasn't read much about Flower, I agree that it is kind of annoying that it is necessary to read a preview after reading a review just to know what was said about the mechanic that apparently is the heart of the game.
Onomah @ Feb 9th 2009 11:09AM
Excuse me Mr. From Atlanta, I don't much like being lumped into a big box of trolls . I am not going to get into an inferno of a flame war with you over this with you, I genuinely felt that this review was lacking in substance. Not a terrible review just vague on so many details. I don't think that a review needs numbers, a review this brief doesn't even need a bottom line in bold telling you whether you should buy it or not, it is to the point for sure. All I said was that it was short on details, this was my opinion which I believe I am entitled to voice in a measured way, I am not looking to incite a riot here.
Remember, deep breaths and count to ten before you respond.
JohnHype @ Feb 9th 2009 11:31AM
Brett from Atlanta,
You need to recognize that there is a difference between criticizing the conclusion of a review, and the review itself. In this case and with Killzone people were bothered by facets of the actual review writing, not that it wasn't positive/negative enough. Killzone's review was just terrible, especially for how long the site hyped it (and I'm embarrassed for them when they continue to link to it). Here someone was commenting on lack of detail. That's not trolling.
pat1202003 @ Feb 9th 2009 10:10AM
Still sounds weird to me, but this "second half" makes me want to get it. If it has trophies I'll probably buy it.
Andrew Yoon @ Feb 9th 2009 10:27AM
http://playstation.joystiq.com/2009/02/02/trophies-flower/
pat1202003 @ Feb 9th 2009 10:33AM
Sweet! Thanks. I'm sold.
Roto13 @ Feb 9th 2009 11:54AM
Fun fact: Every PS3 game from now on will have trophies.
pat1202003 @ Feb 9th 2009 12:09PM
Oh yeah I totally forgot about that.
In A World (XBL) @ Feb 9th 2009 2:50PM
My guess is there's some sort of toxic spill or some other environmental catastrophe half-way through the game and you have restore life to the land or something.
Levi @ Feb 9th 2009 10:19AM
I can't wait.
Ultimate Genesis Collection tomorrow, Flower Thursday, KZ2 on the 27th.. February is the new November.
Brett from Atlanta @ Feb 9th 2009 10:26AM
Don't forget Noby Noby Boy which is out next week I think. But yeah, PS3 is getting some really good games in February.
Courtney @ Feb 9th 2009 2:10PM
Crap, I forgot about the Genesis collection. Mmmm.....
ryuk @ Feb 9th 2009 3:31PM
don't forget SFIV
Levi @ Feb 9th 2009 3:43PM
While I know it's a big release, I was never a big fighting game fan :/ Kinda feel like I missed out on classics like SFIIT.
ryuk @ Feb 9th 2009 3:56PM
yeah, i probably wouldn't be a huge SF fan if the nostalgia factor didn't set in, i remember me and my friends playing SFII on the snes all day, good times
AwRy @ Feb 9th 2009 10:27AM
Wow, can't wait for this game!
...wow, now I'm really bummed that the PSN isn't getting Blood Bowl...
...right...
adolson @ Feb 9th 2009 10:27AM
I've been waiting for this one for a while now, you need not convince me, Mr. Yoon. I will buy it. You are welcome.
Eric E @ Feb 9th 2009 10:29AM
@ $10 i think i might ask for a demo first. $5 would be a no brainer but im trying to cut back on spending and playing some classic games right now.
Plus any time i buy the game, it goes half price a month later.
Evan @ Feb 9th 2009 10:28AM
Day 1 purchase for me.