"A lot of our elementary school children have Nintendo [DS]. Why can't our companies develop products like that?" These were the words of South Korean president Lee Myung-bak during his visit to the Ministry of Knowledge Economy. Lee wants to bolster the Korean game industry to rival the success of Nintendo, but local game companies agree that stagnant software support in Korea won't see that happening anytime soon.
It's for that very same reason that GamePark Holdings' GP2X (a Korean-made handheld system which relies on homebrew) isn't exactly flying off the shelves. Without any sort of big-name software like Mario or Zelda included, Mr. Lee's dream won't come true. This is a sentiment shared by Korean developers in every sector – from mobile gaming to internet-based and PC software. If the Korean government could find a way of supporting the software industry better, helping out developers like Pentavision and NCsoft, then maybe Korea might get the ball rolling.
[Via Game Daily]
Reader Comments (62)
Posted: Feb 10th 2009 3:20PM (Unverified) said
In Asia, the horses push the carts. No one knows why, but it works!
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Posted: Feb 10th 2009 11:20AM (Unverified) said
Oh dear god, now it's not enough that Koreans point and laugh at him every day; his idiotic comments make him an international laughing stock too.
Posted: Feb 10th 2009 2:37AM Railgun said
I think it is more of an issue of South Korea having 49 million people vs Japan's 127 million. I'm sure if both countries had just as large a population and economy, that South Korea would be creating stuff like Nintendo.
Posted: Feb 10th 2009 8:47AM yomachaser said
By that logic the US (having a larger population than Japan) should be making games that outsell Nintendo...but we don't even come close so population isn't the deciding factor.
Nintendo has worked well to cultivate Disney-like levels of cultural/brand recognition so South Korea has a huge uphill battle to get a position like that.
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Nintendo has worked well to cultivate Disney-like levels of cultural/brand recognition so South Korea has a huge uphill battle to get a position like that.
Posted: Feb 10th 2009 8:47AM Mr Khan said
Nintendo is the industry's future, after all, but Korea's infrastructure is (dare i say it) more advanced than those nations where consoles dominate.
Posted: Feb 10th 2009 10:07AM sparkster said
Well, I personally liked my GP2X better than my DSlite. The bigger screen, better buttons and with a decent D-Pad modded in also better D-Pad (I gotta admit that stick sucks). Other than that, I don't think the GP2X F100 and F200 are produced anymore since GPH is working on a small system called GP2X Wiz, which so far looks promising. Also there's the Pandora, which I can't wait for.
The whole concept of homebrew on consoles with an open firmware and open specs is really cool, it's just not fit for the mainstream market, which is not a bad thing. Different products have different target groups. If everyone went mainstream we would miss such gems like the gp32, gp2x, wiz and pandora.
So yeah, I prefer playing emulated classics on my GP2X to any of the thousands of crap games being released these days (of course there are exceptions, but you get my point).
The whole concept of homebrew on consoles with an open firmware and open specs is really cool, it's just not fit for the mainstream market, which is not a bad thing. Different products have different target groups. If everyone went mainstream we would miss such gems like the gp32, gp2x, wiz and pandora.
So yeah, I prefer playing emulated classics on my GP2X to any of the thousands of crap games being released these days (of course there are exceptions, but you get my point).
Posted: Feb 10th 2009 11:02AM Agent of Odd said
"It's for that very same reason that GamePark Holdings' GP2X (a Korean-made handheld system which relies on homebrew) isn't exactly flying off the shelves."
I think the creators of the system always knew they were going to be a niche product. Its open architecture made piracy considerably easier. Considering the relative security of the DS and PSP it was destined to be a geek’s toy, not a mainstream one.
I think the creators of the system always knew they were going to be a niche product. Its open architecture made piracy considerably easier. Considering the relative security of the DS and PSP it was destined to be a geek’s toy, not a mainstream one.
Posted: Feb 10th 2009 11:31AM (Unverified) said
"HYUNDAI??!?!?!"
Posted: Feb 10th 2009 9:34PM drun said
maybe they should stop thinking that they are the origin of everything in the world (that includes Nintendo) first?
Posted: Feb 10th 2009 11:42PM Agent of Odd said
When did S. Korea claim it's the origin of Nintendo?
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Posted: Mar 24th 2009 12:06PM (Unverified) said
Korea already have it good with their online game industry. Trying to go into something like Nintendo industry is a bad idea... unless they do ideas like putting their online games on a handheld console which supports heavily for this kind of games only then.... then it might just last long enough. Or just do something like Ragnarok on DS (which only exist in japan thus killing the potential of becoming popular).




