[Thanks, M]
Hey, you got Mirror's Edge in my Tomb Raider!
17
Lara and Faith have a lot in common. Both are strong, female protagonists, and both find themselves relying heavily on their ability to effectively navigate the environment around them. Now, they have another thing in common: they've both been the subject of weird mods. Check out the video past the break, which shows what Lara's world would look like had it taken inspiration from Mirror's Edge.
[Thanks, M]
[Thanks, M]
Reader Comments (17)
Posted: Feb 11th 2009 4:06PM (Unverified) said
I don't get it. Have the maps in this video been altered to match more like the red/ white theme of Mirror's Edge? Or is this footage from an unaltered version of the game?
Reply
Posted: Feb 11th 2009 4:13PM Dave Hinkle said
You can see Lara's outfit has been switched with Faith's in several bits of the clip. Also, the environment stuff that you mentioned, such as the lime-green walls and red to indicate where Lara should go.
Reply
Posted: Feb 11th 2009 4:22PM (Unverified) said
Looks better in my opinion....
Its got a lot more colour and just looks more interesting
Reply
Its got a lot more colour and just looks more interesting
Posted: Feb 11th 2009 5:02PM WiNGSPANTT from TopTierTacticsco said
I didn't play this but after watching it, I'll assume there are some spoilers in this video based on, um, intuition.
Reply
Posted: Feb 12th 2009 12:07AM TheBrainninja said
I've not played Underworld yet, but having played Legend, most of what I saw wasn't too surprising.
Reply
Posted: Feb 11th 2009 5:49PM Spunky Monkey 190906 said
Looks a little better, but there are some bit that haven't changed :S
Reply
Posted: Feb 11th 2009 10:06PM Levi said
I wonder if people would have liked Mirror's Edge more if it was third person. Most people that I've talked to that don't like it still thinks the engine is impressive... I hope if EA succumbs to the poor sales of the game and cans the idea of a sequel, they at least license the engine. Imagine a good FPS with that engine. It could be sooo good. I liked ME, but a FPS with its engine is just too good of an idea.
Reply
Posted: Feb 11th 2009 10:57PM TheBrainninja said
http://en.wikipedia.org/wiki/Unreal_engine_3#Unreal_Engine_3
Most of the distinctive stye it had came from the proprietary lighting tech they developed. The overarching engine is the most widely used current-gen game engine =P
http://en.wikipedia.org/wiki/Mirror's_Edge#Development
Also, the game would've been very different in third-person; not different merely in the perspective, but they would've needed to change a lot of things about the game to make it work. The subtleties of jumping over/planting off of small objects would've been lost in third-person, as well as much of the intensity of various maneuvers.
The first-person perspective was not just a viewpoint, it was a core gameplay mechanic that the entire game was built around.
Reply
Most of the distinctive stye it had came from the proprietary lighting tech they developed. The overarching engine is the most widely used current-gen game engine =P
http://en.wikipedia.org/wiki/Mirror's_Edge#Development
Also, the game would've been very different in third-person; not different merely in the perspective, but they would've needed to change a lot of things about the game to make it work. The subtleties of jumping over/planting off of small objects would've been lost in third-person, as well as much of the intensity of various maneuvers.
The first-person perspective was not just a viewpoint, it was a core gameplay mechanic that the entire game was built around.
Posted: Feb 11th 2009 11:51PM Levi said
Well, I knew it used Unreal 3 Engine, but I didn't think of the fact that you can't license an engine based off of another engine.
I'm personally glad it's a first person game. I agree that the perspective is really what gives the game it's charm and makes it so fun. At the same time, unfortunately, I believe the innovation in re game is what made it frustrating for some, and was a big reason for the low scores and sales. That's where the speculation of a third person version of the game comes in. I wouldn't have bought it if it was third person, but I wonder if it soul have been better received in the media.
Reply
I'm personally glad it's a first person game. I agree that the perspective is really what gives the game it's charm and makes it so fun. At the same time, unfortunately, I believe the innovation in re game is what made it frustrating for some, and was a big reason for the low scores and sales. That's where the speculation of a third person version of the game comes in. I wouldn't have bought it if it was third person, but I wonder if it soul have been better received in the media.
Posted: Feb 12th 2009 12:04AM TheBrainninja said
The bigger, more pleasant issue is that since the lighting tech, Beast, was developed in part by DICE, they can (theoretically) incorporate that into whatever games they want. Not sure if EA has a studio-wide license for UE3 (they probably do), but they can definitely use that look again.
I do agree it would've achieved better mainstream success if it had been built around a third-person perspective. I'm hoping EA will have the wisdom to stick with the franchise, and not give in too much to the mainstream pressure to change it up. EA did a lot of good things for this industry this year standing behind new IPs, and I hope that their recent losses don't scare them away from that.
Reply
I do agree it would've achieved better mainstream success if it had been built around a third-person perspective. I'm hoping EA will have the wisdom to stick with the franchise, and not give in too much to the mainstream pressure to change it up. EA did a lot of good things for this industry this year standing behind new IPs, and I hope that their recent losses don't scare them away from that.
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 108 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments








