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Reader Comments (78)

Posted: Feb 13th 2009 2:46AM (Unverified) said

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This is totally bogus. Even with the terrible video quality of this video footage, there is no way that the original XBOX could have displayed graphics of that quality.

Posted: Feb 13th 2009 6:47AM (Unverified) said

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True, all of those games were graphically impressive. There is just something about this footage that seems hinkey. I can't put my finger on it.
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Posted: Feb 13th 2009 7:33AM DiscoDan said

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I totally agree with Swagman, Chronicles of Riddick: BB had me in awe with the capability in lighting rendering. I spent an hour in the beginning of the game just walking around checking out the shaders and bumpmap renders. It was definitely an under-supported piece of hardware, that was prematurely pushed aside by M$ in the race against $ony
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Posted: Feb 13th 2009 7:34AM PoisonedAl said

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It being recorded on the sly on a mobile phone maybe?
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Posted: Feb 13th 2009 7:51AM (Unverified) said

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@Swagman

Let me add more games to that list.

Multi-platform games that looked better on Xbox:

GTA III
GTA: Vice City
GTA: San Andreas
SoulCalibur® 2
Psychonauts
Burnout 1,2 and 3
Manhunt
Marvel vs. Capcom 2!

Xbox exclusives:

Fable
Conker: Live & Reloaded
Halo: CE
Halo 2
Jade Empire
JSRF: Jet Set Radio Future
Project Gotham Racing 1 and 2
Shenmue II

And many more.

Good comment, BTW.


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Posted: Feb 13th 2009 9:33AM (Unverified) said

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The Xbox versions of Doom 3 and Half-Life 2 were massively inferior on a graphical level, but there should be no debate that the Xbox was the most powerful console last gen.
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Posted: Feb 13th 2009 9:36AM CynicalStrike said

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The original Xbox only got buried so early as the cost of the built-in Hard Drive in every box was killing Microsoft as their aggressive pricing policy put the shop price below the actual cost of the console. That's why the 360 was rushed out to market with fatal design flaws (and an add-on Hard Drive).

They could have easily got 1-2 more years out of it if they had been able to remain competitive at a higher price point.
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Posted: Feb 13th 2009 11:11AM reebo said

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@ Espiritu

Conker: Live and Reloaded was a disgrace to Conker's Bad Fur Day.
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Posted: Feb 13th 2009 3:18AM (Unverified) said

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If it REALLY looked that good on the original Xbox, they definitely got my hopes up for the Wii version nit getting ugly at all.
But I have to agree. This looks almost TOO GOOD to be on the original box...

Posted: Feb 13th 2009 3:46AM (Unverified) said

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I can't accept that this video is of the Xbox...

Halo 2 looked good.
The Chronicles of Riddick: Escape from Butchers Bay look good.
Dead Space (Xbox) looks too good.

A Wii version would be welcome though.

Resident Evil 4 on the Wii was the best version. If they get the controls right the same might be true for Dead Space Wii.

Posted: Feb 13th 2009 5:09AM Enzemo said

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I don't understand why he just didn't youtube it ;P

Posted: Feb 13th 2009 5:50AM (Unverified) said

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Lol Animex recording. Whoever uploaded this is sooo busted.

"It seems that Dead Space has been around a lot longer than we'd have thought, originally taking form on the original Xbox."

Not so, in the same talk this vid was recorded from it was explained that they used the original xbox dev kit because it was easier to get hold of to make a proof of concept demo. The original xbox was long dead before this happened.

Posted: Feb 13th 2009 7:13AM Emophia said

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Looks the same to me.

Posted: Feb 13th 2009 7:26AM DiscoDan said

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This should have been outed to the original xbox for sure, even in the demo state shown, it would still have been one of the most kickass titles for that consoles era. Then they could only build on that success for Dead Space 2 on the nextgen

Posted: Feb 13th 2009 7:36AM (Unverified) said

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Wow was the Wii comment really necessary? Talk about Wii hatred/bias.

Posted: Feb 13th 2009 8:02AM TheDarkWayne said

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hmm, i think I like Isaccs armor better in the final game, in this it's too bulky and looks more like your typical Space Marine stuff

Posted: Feb 13th 2009 8:32AM bassec said

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Wow. It actually looks pretty good.

Posted: Feb 13th 2009 10:47AM (Unverified) said

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Who is the article author think he is kidding!!!!

That footage was not an XBOX it was Commodore 64! A system we all know to still look an play better than ANY console.... ;P

Posted: Feb 13th 2009 1:20PM PoisonedAl said

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LIES!

That's the ZX Spectrum!
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Posted: Feb 13th 2009 12:19PM (Unverified) said

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The Wii is only slightly more powerful than the Xbox.

It's sorta depressing.

Posted: Feb 13th 2009 1:42PM Timerider said

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Still looked pretty good.

Posted: Feb 13th 2009 2:10PM (Unverified) said

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Lol! As if the Wii could handle Xbox 1 graphics!

Posted: Feb 13th 2009 8:59PM AnthonyGalindo said

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Still looks like the same great Dead Space. This would have blown my mind had it come out on the original Xbox.

Posted: Feb 14th 2009 7:16PM (Unverified) said

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similar to xbox 1 wait a second BASIC MATH never mind superior architecture…..

xbox front side bus 133mhz = 1gb bandwidth

wii frontside bus 243mhz plus peak 4to1 compression = 7.7 gb bandwidth

xbox main ram old ass sdram

wi main ram 1tsram-r plus gddr3

Pentium 3:
Bus Interface Unit to System Bus = 32 bit * 133 mhz = 1.0 GB/s
Bus Interface Unit from chip: 23 + 2.9 = 25.9 GB/s
L2 Data cache to L1 Data cache: 256 bit * 733 mhz = 23 GB/s
L2 Instruction cache to L1 instruction cache = 32 bit * 733 mhz = 2.9 GB/s

Gekko:
Bus Interface Unit to System Bus = 64 bit * 167 mhz = 1.3 GB/s
Bus Interface Unit from chip = 11.6 GB/s
L2 Data cache to fill buffer 64 bit * 485 mhz = 3.8 GB/s
L2 Instruction cache to L1 instruction cahe = 32 bit * 485 mhz = 3.8 GB/s
DMA controller to fill buffer 64 bit * 485 mhz = 3.8 GB/s
Fill buffer to L1 Data cache 256 bit * 485 mhz = 15.5 GB/s
Write Gather Pipe from Load/Store Unit 64 bit * 485 = 3.8 GB/s

*with data compression of 3.8:1 average data compression:
Bus Interface Unit to System Bus = 64 bit * 167 mhz = 1.3 GB/s * 4 = 5.2 GB/s
Bus Interface Unit from chip = 11.6 GB/s * 4 = 46.4 GB/s
L2 Data cache to fill buffer 64 bit * 485 mhz = 3.8 GB/s * 4 = 15.2 GB/s
L2 Instruction cache to L1 instruction cahe = 32 bit * 485 mhz = 3.8 GB/s
DMA controller to fill buffer 64 bit * 485 mhz = 3.8 GB/s * 4 = 15.2 GB/s
Fill buffer to L1 Data cache 256 bit * 485 mhz = 15.5 GB/s * 4 = 62.2 Gb/s.
Write Gather Pipe from Load/Store Unit 64 bit * 485 = 3.8 GB/s * 4 = 15.2 GB/s

The Gekko architecture is suited much more for streaming a large amount of data then the Pentium 3.

Broadway is Wii’s CPU.

PowerPC 750cxe FX/GX @ 729 MHz
Front Side Bus: 243 MHz, 64 bits @ 1.944 GB’s/sec
256 KB L1 instruction cache
256 KB L1 data cache (can set up 16-kilobyte data scratch pad).
This leads to 512 KB L1 Cache total

Normal Broadway interface:
Bus Interface Unit to System Bus = 64 bit * 243 MHz = 1.944 GB/s
Bus Interface Unit from chip = 17 GB/s
L2 Data cache to fill buffer 64 bit * 729 MHz = 5.832 GB/s
L2 Instruction cache to L1 instruction cache = 32 bit * 729 MHz = 2.916 GB/s
DMA controller to fill buffer 64 bit * 729 MHz = 5.832 GB/s
Fill buffer to L1 Data cache 256 bit * 729 MHz = 23.328 GB/s
Write Gather Pipe from Load/Store Unit 64 bit * 729 MHz = 5.832 GB/s

Broadways data compression
Data compression of 4:1 average data compression:
Bus Interface Unit to System Bus 4:1 = 7.78 GB/s
Bus Interface Unit from chip 4:1 = 68 GB/s
L2 Data cache to fill buffer 4:1 = 23.328 GB/s
L2 Instruction cache to L1 instruction cache 4:1 = 11.664 GB/s
DMA controller to fill buffer 4:1 = 23.328GB/s
Fill buffer to L1 Data cache 4:1 = 93.312 GB/s.
Write Gather Pipe from Load/Store Unit 4:1 = 23.328 GB/s

gamecubes internal gpu cpu bandwidths are 2.5 x xbox 1 and wii is easy 4 x plus

xbox celeron 733mhz = cisc 9 million transistors

wii broadway 729mhz = risc copper-wire silicon on insulator micro embedded tight small efficient design 20+ million transistors

hollywood gpu 3mb EDram 1tsram-r graphics buffer catch 28gb bandwidth not counting compression

xgpu xbox 1 128k graphics catch

hollywood texture stages 16 texture layers 8 8×8 real time lighting (plus custom cpu lighting)

xgpu 4 texture stages 4 texture layers 8×4 realtime lighting

hollywood also supports virtual texturing/tile rendering

2.5 x a gamecube/xbox is not a xbox

highest polygon count xbox 1 @ 30 frames 12 milion polygons

highest polygon count gamecube @ 60(not 30) frames 20 milion polygons

near x360 @ 480p

xbox my ass


gamecube xbox killers graphically and loadtimes

rogue sqodron 2 and 3

wind waker

twilight princess

metroid prime 1/2

beyond good and evil

resident evil 4

theres plenty of gamecube games better looking than xbox best and all load faster and run sweeter than xbox bug fest games

example

metroid prime 1 60 frames no loading times 24 bit colour gorgous graphics VS halo 1/2 only 30 frames 16 bit colour pop up graphics pop up textures glitches bugs long loadtimes

32 bit colour in game was imposable on xbox 1 and gamecube was optermized to run in a custom high performance 24 bit colour mode with out hitting hardware

it also supported a secondery 18 bit colour mode BOTH OF WITCH WERE BETTER THAN XBOX IN GAME COLOUR

gamecube had better colour lighting and texture effects than xbox FACT

Posted: Feb 15th 2009 2:38PM Mal F4cti0n said

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Shut it, Wii fan.

The funniest part is you are defending the Wii's superiority to the original xbox.

Not even sure who you are arguing against with your posts. But you can argue all you want with your "numbers", but it is obvious just by looking that the Wii is only capable of producing slightly better graphics, lighting and texturing than the original xbox. I played Metroid, RE4 and TP on the Wii and I still think Halo looks better. And that is my opinion, your numbers mean jack shit against that, dork.
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Posted: Feb 14th 2009 7:36PM (Unverified) said

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wiis frontside bus is 4to8 times more bandwidth than xbox fsb

wiis cpu has 4to8 times the internal bandwidth of xbox celeron

wiis gpu external and internal bandwidths are easy 4to8 times xbox

wiis 1tsram-r and edram 1tsram are 10 times faster in latency than xbox dram

wiis effective main ram bandwidth is easy 2.5 times that of xbox

xgpu has 128k of texture catch all gpu functions and buffers are handled in the 64mb main ram with low bandwidth and shiity latency theres no edram or real time decompression like wii has with its 3mb edram catch plus real time decompression and a huge 28gb bandwidth

3mb vs 128k no contest

add to this 24mb 1tsram on gpu die if dedicated to gpu thats 3mb edram plus 24mb 1tsram-r dedicated to gpu before hitting external main gddr3 ram

plus compression 27mb fast ram vs 128k gpu xgpu catch IM GIGGLING AT YOU XBOX FANBOYS

27MB 1TSRAM FAST RAM DEDICATED TO FAST GPU EFFECTS/INSTRUCTIONS BEFORE HITTING 64MB MAIN RAM

better compression decompression than xbox 1

better disc drive loadspeed and compression and storage space

fast flash drive to access like a access memory

disc /flash drive/gddr3/1tsram all faster than the xbox counterpart

1tsram rapes sdram gddr3 rapes sdram flash drive rapes harddrive and wiis custom disc set up rapes xbox dvd at streaming data

plus better compression and bigger catches AKA MUCH BIGGER PERFORMANCE

BROADWAY CPU PLUS ARM WORK CPU (DUBBED STARLET) VS XBOX CELERON NO CONTEST

HOLLYWOOD GPU HAS EASY PLUS 2X FILLRATE OF XBOX 1 GPU AND RUNS BOTTLENECK FREE WITH HUGE BANDWIDTH

64MB OF MAIN RAM PLUS COMPRESSION DEDICATED TO GRAPHICS PLUS THE 3MB EDRAM VS XBOX WITCH COULD USE SAY 32MB OF MAIN RAM TO GRAPHICS AND NO EDRAM


WII = 2.5 X A XBOX 1 OR GAMECUBE LEVEL MACHINE @ 480P

2X TRI FORSE ARCADE BOARD=WII

DROP THE MY XBOX WAS THIS POWERFUL FISHERMANS TAILS PLEASE

Posted: Feb 15th 2009 1:37PM (Unverified) said

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hollywood gpu 1mb EDram texture catch @ 16GB plus 6to1 compression =6mb and virtual 6x16gb bandwidth =96gb bandwidth..
plus virtual texturing 50% increase in bandwidth and texture space effectiveness

1mb is now more like 9mb texture catch and 16gb bandwidth is 96gb bandwidth effective with compression

VS

xgpu of xbox 1 = 128k gpu catch no compression read and decompress ability at all

hollywood gpu frame/zbuffer 2mb EDram 12GB bandwidth plus compression

xgpu no such buffer at all its done in main ram with slow ram and shit bandwidth and a waste of main ram space...

hollywood gpu then has an additional 24mb 1tsram-r fast ram plus compression to tap into at HIGH SPEED

add tile rendering ultra efficient design and tight integrated chips/ram IT SHEER KILLS XBOX 1

motion blur /heat haze/realtime lighting/texturing/colour/AA/filtering will all clear shit on xbox 1

broadway cpu fully supports gpu co-processing custom -lighting geometry and shaders

wii should near match x360 version - HD

WII IS A XBOX 1 DREAM ON GUYS

Posted: Feb 16th 2009 11:29AM (Unverified) said

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It's funny that you are comparing a current gen system with a previous gen system and having an in depth conversation about which is better

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