Speaking to Eurogamer, Resident Evil 5 producer Masachika Kawata intimated that he'd like to see more of Resident Evil on Nintendo's waggling financial giant. Said Kawata, "Personally, I would like to create something on Wii in the Resident Evil family." He further stated that the team doesn't know what it would be, as it's been hard at work on Resident Evil 5, but asked gamers to "watch this space." Thus far, staring at our computer monitor has resulted in nothing but eyestrain.
Kawata also spoke briefly to concerns raised about Resident Evil 5's control scheme, saying that the team "reflected" on the control scheme for some time. While Kawata expects some may dislike the controls, he -- and the team -- believe it "does not reflect negatively on the game as a whole," but is instead "part of a forward-looking process." Kawata hopes that even those who dislike the controls will enjoy the overall product.
Reader Comments (94)
Posted: Feb 13th 2009 11:03PM (Unverified) said
lets not hope they dont sacrifice quality of the real games (360 and PS3) just to make a couple extra bucks on wii ports.
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Posted: Feb 14th 2009 12:19AM (Unverified) said
Lets hope they don't sacrifice the graphics of the real games, just to make a game with good controls.
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Posted: Feb 14th 2009 12:24AM SheppyReturns said
As evidenced by? I mean, no offense. I'm sure you have all the answers. I'm just curious how so many people believe they can run a game company better than the actual company.
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Posted: Feb 14th 2009 1:37AM Scratchcard said
I preferred having my controls on analogs for the most part. The motion controls were done pretty well but really seemed to fall apart when things got chaotic.
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Posted: Feb 14th 2009 2:58AM Ridgecity said
I don't now, this guy might turn Resident Evil 6 to the Wii and innovate with the controller setup and the giant fact that a Reseident Evill Wii would pay for the Resident Evil 5 development costs... They did it with Resident Evil 4 so don't be surprised if they already have this game's character models in a low polygon version ready to go.
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Posted: Feb 14th 2009 3:10PM (Unverified) said
I'd gladly play a REremake of 1, 2 or even 3 in the RE4 style with Wii controls than play RE5 on the 360 or PS3.
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Posted: Feb 14th 2009 6:55PM Special Agent Steve said
I completely agree. The control scheme would definitely work a lot better on the Wii, than on the 360 or PS3.
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Posted: Feb 15th 2009 11:44AM SheppyReturns said
In the old phrase from 1up, "It's good to want things." All you've stated is "It worked better on Wii." That's fine. Now where are the sales for the "it worked better on Wii?" In fact, where are the sales for ANY RE style co op experience on the Wii? What you have is RE Umbrella Chronicles and RE4 Wii selling 1.5 million worldwide. What you have is RE4 on PS2 selling nearly double that amount. What you have is Dead Rising on 360 alone selling over 2 million worldwide. What you have is Devil May Cry 4 selling a combined total of 2.5 million across both platform. What you have is Capcom taking a good hard look at the sales figures for the type of game RE5 is and where those kinds of games are selling.
Whether Wii would work best with controls for RE5 is 100% irrelevant from the business decision of selling 1.5 million copies and over 3 million. This recent rise in gamer mentality of "it should be here" is one of the very first things wrong with internet forums.
What you have stated is that Capcom should have developed RE5 for Wii just because you want it. The facts say Capcom will do better selling across two platforms that are more receptive to these kinds of games rather than just one.
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Whether Wii would work best with controls for RE5 is 100% irrelevant from the business decision of selling 1.5 million copies and over 3 million. This recent rise in gamer mentality of "it should be here" is one of the very first things wrong with internet forums.
What you have stated is that Capcom should have developed RE5 for Wii just because you want it. The facts say Capcom will do better selling across two platforms that are more receptive to these kinds of games rather than just one.
Posted: Feb 15th 2009 11:54AM Roto13 said
"What you have is RE4 on PS2 selling nearly double that amount."
Oh come on. The PS2 had a higher install base when Resident Evil 4 came out than the Wii did when the Wii version came out, and it was an old game that a ton of people had already played by then.
"What you have is Dead Rising on 360 alone selling over 2 million worldwide. What you have is Devil May Cry 4 selling a combined total of 2.5 million across both platform. What you have is Capcom taking a good hard look at the sales figures for the type of game RE5 is and where those kinds of games are selling."
You apparently don't know what kind of a game Resident Evil 5 is. And 2.5 million across two platforms for a hugely popular franchise like Devil May Cry isn't that impressive.
"What you have stated is that Capcom should have developed RE5 for Wii just because you want it."
No, I and everyone else have stated that it's better suited to the Wii because of the controls, which people are already complaining about in the PS360 version.
"The facts say Capcom will do better selling across two platforms that are more receptive to these kinds of games rather than just one."
So the fact that they already sell games on other platforms means they should never put any effort into making an original Wii game? Really? That's your logic? "Well, these big names in these big franchises sell more on these other two consoles combined than these ports and spinoffs sell on the Wii, therefor the PS3 and 360 are more profitable." That doesn't sound iffy to you?
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Oh come on. The PS2 had a higher install base when Resident Evil 4 came out than the Wii did when the Wii version came out, and it was an old game that a ton of people had already played by then.
"What you have is Dead Rising on 360 alone selling over 2 million worldwide. What you have is Devil May Cry 4 selling a combined total of 2.5 million across both platform. What you have is Capcom taking a good hard look at the sales figures for the type of game RE5 is and where those kinds of games are selling."
You apparently don't know what kind of a game Resident Evil 5 is. And 2.5 million across two platforms for a hugely popular franchise like Devil May Cry isn't that impressive.
"What you have stated is that Capcom should have developed RE5 for Wii just because you want it."
No, I and everyone else have stated that it's better suited to the Wii because of the controls, which people are already complaining about in the PS360 version.
"The facts say Capcom will do better selling across two platforms that are more receptive to these kinds of games rather than just one."
So the fact that they already sell games on other platforms means they should never put any effort into making an original Wii game? Really? That's your logic? "Well, these big names in these big franchises sell more on these other two consoles combined than these ports and spinoffs sell on the Wii, therefor the PS3 and 360 are more profitable." That doesn't sound iffy to you?
Posted: Feb 15th 2009 2:39PM SheppyReturns said
Part of your RE4 on Wii arguement is valid. After all, it's a game many people already played. More importantly, how many of those sales on the Wii were from previous RE4 owners like myself. I have both the gamecube and wii versions of RE4. Most people I know who own RE4 on Wii say the same thing. And this is from a budget release as well. There was every reason in the world for RE4 on Wii to outperform or at least match PS2 versions sales.
As to why Capcom shouldn't take the risk on Wii, exactly how many risks should they take before it satisfies you? Zack & Wiki totally bombed, Okami bombed hardcore, Umbrella Chronicles and RE4 did well but drastically below expectations, and Monster Hunter is going to be a HUGE risk for Capcom on the Wii. Does my validation of Capcom having a reason to not trust the Wii market to support RE5 sound iffy from a fanboy perspective? Yes. But Capcom is NOT the Salvation Army. Capcom is NOT your friend who wants to make only YOU happy. Capcom, first and foremost, is a business. If RE5 on Wii doesn't make business sense, it's not a matter of companies being REQUIRED to take a chance on your chosen console. Capcom only has to answer to their shareholders and what answer could they really give to back up the decision for a Wii priority on RE5? "Because the controls on RE4" isn't a compelling response and could cost people their jobs.
So once again, everyone THINKS they know how to run these companies but majority of their decisions ignore sales trends and go directly towards fanboy justification.
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As to why Capcom shouldn't take the risk on Wii, exactly how many risks should they take before it satisfies you? Zack & Wiki totally bombed, Okami bombed hardcore, Umbrella Chronicles and RE4 did well but drastically below expectations, and Monster Hunter is going to be a HUGE risk for Capcom on the Wii. Does my validation of Capcom having a reason to not trust the Wii market to support RE5 sound iffy from a fanboy perspective? Yes. But Capcom is NOT the Salvation Army. Capcom is NOT your friend who wants to make only YOU happy. Capcom, first and foremost, is a business. If RE5 on Wii doesn't make business sense, it's not a matter of companies being REQUIRED to take a chance on your chosen console. Capcom only has to answer to their shareholders and what answer could they really give to back up the decision for a Wii priority on RE5? "Because the controls on RE4" isn't a compelling response and could cost people their jobs.
So once again, everyone THINKS they know how to run these companies but majority of their decisions ignore sales trends and go directly towards fanboy justification.
Posted: Feb 15th 2009 2:46PM Roto13 said
"Zack & Wiki totally bombed, Okami bombed hardcore, "
Zack & Wiki was a game from a very niche genre that wasn't marketed. Okami did as well on the Wii as it did on the PS2, except, again, the PS2 install base was bigger than the Wii install base when it came out.
"Does my validation of Capcom having a reason to not trust the Wii market to support RE5 sound iffy from a fanboy perspective? Yes."
From a logic perspective, too.
""Because the controls on RE4" isn't a compelling response and could cost people their jobs."
The thing big thing that's been costing people their jobs has been the fact that companies have been ignoring the Wii and instead choose to make games for two consoles that are WAY more expensive to develop for and have a smaller combined install base than the Wii.
"So once again, everyone THINKS they know how to run these companies but majority of their decisions ignore sales trends and go directly towards fanboy justification."
If the intense, blistering waves of hypocrisy radiating from your comment give me cancer, you can expect a lawsuit.
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Zack & Wiki was a game from a very niche genre that wasn't marketed. Okami did as well on the Wii as it did on the PS2, except, again, the PS2 install base was bigger than the Wii install base when it came out.
"Does my validation of Capcom having a reason to not trust the Wii market to support RE5 sound iffy from a fanboy perspective? Yes."
From a logic perspective, too.
""Because the controls on RE4" isn't a compelling response and could cost people their jobs."
The thing big thing that's been costing people their jobs has been the fact that companies have been ignoring the Wii and instead choose to make games for two consoles that are WAY more expensive to develop for and have a smaller combined install base than the Wii.
"So once again, everyone THINKS they know how to run these companies but majority of their decisions ignore sales trends and go directly towards fanboy justification."
If the intense, blistering waves of hypocrisy radiating from your comment give me cancer, you can expect a lawsuit.
Posted: Feb 15th 2009 3:48PM (Unverified) said
Sheppy, you are pretty off-base. Capcom's expectations for RE4 Wii were around 400K. The game has sold over 1.5 _million_ units. That's called far exceeding expectations. Furthermore, I honestly can't believe you expected it to sell more than the PS2 game...the Wii game is an updated port of a game that had already been bought by millions of people on the GCN, PS2, and PC. It's _extremely_ impressive that it sold as strongly as it did. Furthermore, Umbrella Chronicles also performed well, selling in excess of one million copies. That's very good for a light-gun spin-off.
Second of all, how is Zach and Wiki comparable to this situation? As Roto said, Zach and Wiki was a brand new IP with no brand recognition and no ad support. The Resident Evil series is completely different.
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Second of all, how is Zach and Wiki comparable to this situation? As Roto said, Zach and Wiki was a brand new IP with no brand recognition and no ad support. The Resident Evil series is completely different.
Posted: Feb 15th 2009 9:35PM SheppyReturns said
Jesus christ, really? Really?!? Okay, fine. Capcom should have totally done this on the Wii. Of course the shareholders would get pissed, Capcom would post yet another loss, but at least the Wii fans will be happy. Except there are other games on the other system that they won't have. They'll just have to keep kicking down the doors of the entire industry so everyone can lose money on one console as one great big happy collapsing industry.
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Posted: Feb 15th 2009 9:41PM Roto13 said
"Of course the shareholders would get pissed,"
See, this is the fatal flaw in your logic. Why would the shareholders get pissed? Why would Capcom lose money on a game from a very popular series that's cheap to make? Do you think Wii games don't make money for some reason?
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See, this is the fatal flaw in your logic. Why would the shareholders get pissed? Why would Capcom lose money on a game from a very popular series that's cheap to make? Do you think Wii games don't make money for some reason?
Posted: Feb 14th 2009 12:24AM SonicH04 said
I'm really dying for a great Wii game. i haven't bought an original Wii title since Smash Bros., which is completely ridiculous. Mad World looks to buck that trend, but an original RE game would definitely do the trick. (Umbrella C's doesn't count... it may be fun, but I need a little more depth).
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Posted: Feb 14th 2009 12:53PM (Unverified) said
Having RE4 controls wouldn't make it wholly original.
Hell, being a RE game takes away any chance of the game being entirely original.
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Hell, being a RE game takes away any chance of the game being entirely original.
Posted: Feb 14th 2009 1:38PM (Unverified) said
I'd like to add my own request: that they return to survival horror and make us keep careful track of our ammo supply.
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Posted: Feb 14th 2009 4:33PM RobAccomando said
You mean Capcom make a **NEW** RE game for the Wii? As in, "not a remake or a port"?
Capcom could do this AND make a butload of money. But will they? Probably not.
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Capcom could do this AND make a butload of money. But will they? Probably not.
Posted: Feb 14th 2009 6:08PM xxxsam said
@Thomas: I don't know about you, but personally when I played RE4 Wii I had to keep pretty careful track of my ammo - even if, admittedly, most of that was 'oh I need to not reload this gun now because then I can upgrade the capacity to get more bullets'. (Which was a shit system. They should've just let you buy bullets a limited number of times.)
Point being, I didn't feel ammo was free in RE4 Wii. It wasn't as limited as in earlier games but it's not like you go spraying it everywhere. I don't mind too much if they keep it like that - though perhaps a more 'horror' game with a bit less military hardware would be a good thing.
@totally new Wii RE game: yes please, pretty please, with a cherry on top. Umbrella Chronicles was a good game but that's now been done - no more, please (at least until you have another four main-series RE games to reuse assets from). Graphics at the RE4 level are fine, the engine's in place. I'd like some actual puzzles this time and a new creepy story but other than that go crazy.
I had the vague impression Capcom were probably already doing one? But probably the interviewee here just means, he personally would like to do one, not specifically the same game that might or might not be in development.
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Point being, I didn't feel ammo was free in RE4 Wii. It wasn't as limited as in earlier games but it's not like you go spraying it everywhere. I don't mind too much if they keep it like that - though perhaps a more 'horror' game with a bit less military hardware would be a good thing.
@totally new Wii RE game: yes please, pretty please, with a cherry on top. Umbrella Chronicles was a good game but that's now been done - no more, please (at least until you have another four main-series RE games to reuse assets from). Graphics at the RE4 level are fine, the engine's in place. I'd like some actual puzzles this time and a new creepy story but other than that go crazy.
I had the vague impression Capcom were probably already doing one? But probably the interviewee here just means, he personally would like to do one, not specifically the same game that might or might not be in development.
Posted: Feb 13th 2009 11:18PM (Unverified) said
Resident Evil 2 using a new engine built from the ground up.
DO IT CAPCOM.
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DO IT CAPCOM.
Posted: Feb 13th 2009 11:19PM (Unverified) said
There is no reason why there can't be a Resident Evil on the Wii. There were Resident Evil games on the PS1, Dreamcast, PS2, GameCube, DS, and the Wii, to name a few, so why not?
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Posted: Feb 13th 2009 11:25PM (Unverified) said
Pleeeeeeeeeese let there be a Resident Evil 5: Wii Edition.....
Capcom did Dead Rising's port, do RE5: a game people want!
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Capcom did Dead Rising's port, do RE5: a game people want!
Posted: Feb 13th 2009 11:26PM TheDarkWayne said
you missed a great chance for a pun there, like "RE5 Producer wants evil to have its residency on Wii" or something
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Posted: Feb 13th 2009 11:34PM (Unverified) said
"I thought you said you love me"
"Baby, I hit you because I care"
Happy valentine's day everybody!
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"Baby, I hit you because I care"
Happy valentine's day everybody!
Posted: Feb 13th 2009 11:59PM chuckrich81 said
I might be the only one in the world but what I'd really like is a new RE Outbreak. That's what playing the RE5 demo reminded me of, it just felt like a new-gen REO with one ally instead of three. Look at the success of Left4Dead but it's an FPS which I don't generally care for.
Bring back the RE brand of online team zombie slaying with full communication this time and I'll be happy. Whether on Wii or any other console. Well, any except PS3 since I'll probably never have one.
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Bring back the RE brand of online team zombie slaying with full communication this time and I'll be happy. Whether on Wii or any other console. Well, any except PS3 since I'll probably never have one.
Posted: Feb 14th 2009 2:44PM (Unverified) said
You aren't the only one, I simply thought YES when you said that, because I have been pining for a wii version of RE outbreak for some time man.
That had some great ideas with it and if I want to see any remake it must be that one, it would be perfect with just a beefed up main product and Wii Speak functionality (peripherals like that are invaluable on games like this) or they could do it over the shoulder with the RE4 engine, I wonder which one would be better?
Oh well, a compilation of 1 and 2 repackaged and re-tweaked would be good enough for me.
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That had some great ideas with it and if I want to see any remake it must be that one, it would be perfect with just a beefed up main product and Wii Speak functionality (peripherals like that are invaluable on games like this) or they could do it over the shoulder with the RE4 engine, I wonder which one would be better?
Oh well, a compilation of 1 and 2 repackaged and re-tweaked would be good enough for me.
Posted: Feb 14th 2009 12:36AM Johnnynumber5 is powered by cell said
It makes sense because the Wii is certainly lacking in mature themed titles. I don't think anyone with a Wii would complain about more Resident Evil properties on the Wii. Let's just hope the quality is heightened compared to what we have seen of Dead Rising.
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Posted: Feb 14th 2009 3:15PM (Unverified) said
If it's the quality of RE4 on Wii then there shouldn't be a problem.
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Posted: Feb 14th 2009 1:31AM (Unverified) said
Maybe your Wii is for kids and old people. Pervert.
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Posted: Feb 14th 2009 2:33AM (Unverified) said
1.5 million copies of a port of a port disagree
http://www.nintendoworldreport.com/newsArt.cfm?artid=17743
and that was what? 2 years ago.
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http://www.nintendoworldreport.com/newsArt.cfm?artid=17743
and that was what? 2 years ago.
Posted: Feb 14th 2009 12:45AM (Unverified) said
You know, I'd gladly settle for another Umbrella Chronicles. I love, absolutely LOVE, my rail shooters. And in my opinion, UC is the cream of the crop. The amount of content and scenarios, the unlockable stages and weapons, and the fact that the "lightguns" come standard... hell YES, I'll take another shot of THAT, please.
Oh, and also. The bonus game? That is hours upon hours of fun if you smoke a couple of bowls with your friends. Pure insanity.
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Oh, and also. The bonus game? That is hours upon hours of fun if you smoke a couple of bowls with your friends. Pure insanity.
Posted: Feb 14th 2009 1:18AM Rallion said
I know I'm not the first to say it, but RE5 on the Wii would be pretty awesome. The control scheme works amazingly well with the Wiimote. I know the graphics would have to be dialed down to the point of remaking the models, but they would still look good -- I didn't see anybody complaining about RE4, and a game on the same graphical level as that would be fine.
I was a huuuge fan of RE4 after playing it on the Wii, and to tell the truth, if I can't have the pointer in RE5, I'm not sure I want to play it at all. I do agree with the complaints about the control scheme, but only because of the combined difficulty of not being able to move AND having to use a control stick to aim. That feel clumsy. When you replace that stick with the lightning-fast aiming elegance that you can accomplish with the Wiimote, standing your ground makes more sense and feels a lot better.
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I was a huuuge fan of RE4 after playing it on the Wii, and to tell the truth, if I can't have the pointer in RE5, I'm not sure I want to play it at all. I do agree with the complaints about the control scheme, but only because of the combined difficulty of not being able to move AND having to use a control stick to aim. That feel clumsy. When you replace that stick with the lightning-fast aiming elegance that you can accomplish with the Wiimote, standing your ground makes more sense and feels a lot better.
Posted: Feb 14th 2009 3:05AM Ridgecity said
most 3d software allow you to scale you model so you can work faster on a lower polygon model.
I'm pretty confident they used the same method all 3d is done and the model are avaialble to them already. Specially since this is Capcom, the most prolific company this days second to Nintendo.
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I'm pretty confident they used the same method all 3d is done and the model are avaialble to them already. Specially since this is Capcom, the most prolific company this days second to Nintendo.
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