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Reader Comments (8)

Posted: Feb 15th 2009 1:56PM PoisonFacecamo said

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Kinda pissed at all the multiplayer trophies... I don't expect this game to have decent multiplayer...

Posted: Feb 15th 2009 6:08PM wsmitty said

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Looks like there are some very time consuming multi-player trophies... which tends to be the general case for any game with multi-player!

Posted: Feb 15th 2009 7:54PM (Unverified) said

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Looks like i'll have to beat the game 3 times if i want platinum...

Posted: Feb 15th 2009 7:59PM (Unverified) said

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I've searched and searched for info on this game. When will the PSN get the demo? I've never liked any TC games, but this looks cool. Hope to see a demo this thursday.

Posted: Feb 16th 2009 3:06AM UnnXandros said

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IIRC it will arrive on Thursday 26. Bad call if u ask me.
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Posted: Feb 16th 2009 5:16AM (Unverified) said

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I can't wait to play this, I'm a big fan of Clancy games, ever since the old PS1 games, plus I love fighter flying games - Win Win Win.

Something to drag my away from Endwar.

Posted: Feb 16th 2009 9:21AM (Unverified) said

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Thanks@unnxandros I think what MS did(making the HAWX demo exclusive to them, for now) is a sneaky and fucking under-handed move. Anyways, I'll give it a spin when it hits the PSN.

Posted: Feb 27th 2009 11:29AM (Unverified) said

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I wouldn't worry too much Milton, especially in this economy, companies that spend money frivolously and with as poor a business plan as Microsoft has lately in regards to DLC and Live, well, they don't have a good track record for continuation of that behavior.

Thats the big problem, Microsoft is paying hundreds of millions of dollars on exclusivity or early releases, and they are not recouping any significant portion of that money on resulting sales. Prime example: RE5 Demo, that literally was money down the toilet because they made no actual money off that Demo, it was free with Live service.

I understand full well that Microsoft makes more money off Live than everything else in the gaming division combined (They don't many any money off hardware sales, and the Live service outweighs accessory and licensing), but this is business strategies here, they are just burning that money on endeavors that don't stand to make any money back.

Exclusivity has been around since gaming started, but not to this extent, and never with these types of endeavors. Trust me when I say that this type of behavior won't be long-term unless the market changes.
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