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Reader Comments (46)

Posted: Feb 17th 2009 12:08AM The Kong said

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i got an idea for a game. Give me $50,000 and a bag of Koala dung, and I'll tell you.
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Posted: Feb 17th 2009 12:09AM (Unverified) said

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See ya tomorrow.
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Posted: Feb 17th 2009 12:11AM (Unverified) said

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So this guy made half a million by remaking Scorched Earth?
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Posted: Feb 17th 2009 12:44AM BigD145 said

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Yes. Now go pick another wildly popular game from the 80's or 90's, call it iShit or iWhatever, and make it run on the iPhone/Touch.
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Posted: Feb 17th 2009 2:03AM (Unverified) said

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If someone has already paid 500$ for a cell phone, then you already know they'll buy anything.
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Posted: Feb 17th 2009 6:01AM kevin949 said

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Man I'm glad I'm not the only one that remembers that awesome game.

Seems that scorched earth style games are becoming the rage.
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Posted: Feb 17th 2009 11:12AM butaneko said

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napalm FTW!
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Posted: Feb 17th 2009 12:12AM deathxrebirth said

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That is a great story. Good for him.

The App store continues to amaze. When something like iFart gets downloaded a million times (don't know the exact number*), it too makes me question what I am doing with my life...

...iFart! Goddamit...
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Posted: Feb 17th 2009 12:12AM Johnnynumber5 is powered by cell said

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I have lots of iPhone games and most of them suck. There are a handful of solid titles but they are few and far between. However, after reading this article it makes me want to come up with a fun concept and make it happen on the iPhone. It could be done in spare time and I do have a background in computer animation. However, I would probably struggle to write any kind of code to run in the background.

Congrats to the developer who saw his project through and made it a reality. Regardless of the economy creative individuals will find a way to make money and prosper.
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Posted: Feb 17th 2009 10:13AM Levi said

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I'm not an advanced programmer, but I have a decent amount of experience with 2D game programming. I was totally ready to step it up a notch and make a game for the iPhone when they announced the development platform, until I realized you had to have a mac to program for it. I have no Mac, nor am I willing to plunk down the money for one just to make a game that probably won't pay for it. This guy's app being in the top ten makes it an acception. Look at all the low priced games, some of them even look decent, that get no more than like 10 or 20 downloads.

I agree that most of them are crap. My favorite so far (once you get used to it) is Puzzle Quest.

Btw, I replied to your question about the Genesis Collection :)
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Posted: Feb 17th 2009 2:16PM djt said

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@Levi

I believe that you can dual boot to OS X if you use VMWare. I actually just read about this the other day and am going to give it a shot.
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Posted: Feb 17th 2009 4:22PM Levi said

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I may have to check that out when I get my new laptop. It could be infinitely fun to develop an iPhone game. Something with lots of blood. Over the top. I'll check it out dude, thanks.
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Posted: Feb 17th 2009 12:16AM Marius said

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Why does the iPhone have to be exclusive to AT&T?
And can the iTouch have these kinds of apps as well?
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Posted: Feb 17th 2009 12:20AM Lucas1 said

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Yes the *cough*iPod touch*cough* can get these apps too, but you have to be in wifi to download them, but not in wifi to play them.
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Posted: Feb 17th 2009 12:21AM (Unverified) said

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i have this app on my itouch...
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Posted: Feb 17th 2009 12:33AM Marius said

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Oh thanks, i wasnt sure about it, I was planning on buying one but didnt want to spend all that money for it to just collect dust, I have my PS3 for that
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Posted: Feb 17th 2009 12:41AM RKN said

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I believe the Ipod Touch can run almost all apps the IPhone can. Infact, I've heard the 1st and 2nd generations of Ipod Touches and IPhones have different processors, with the 2nd gen Touch having the fastest processor.

http://news.cnet.com/8301-13579_3-10106891-37.html
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Posted: Feb 17th 2009 11:13AM butaneko said

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Can people please stop saying iTouch? That product doesn't exist. It's called the iPod Touch.

Love,
Killjoy Jr.
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Posted: Feb 17th 2009 12:44AM Ke1nTrinkwasser said

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I wish I could make money off game starved morons. Yes I wish I could be Blizzard.
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Posted: Feb 17th 2009 1:04AM (Unverified) said

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...Give it up for KE1 everybody!
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Posted: Feb 17th 2009 1:09AM Marius said

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Posted: Feb 17th 2009 1:11AM Kif said

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Only half a mil?

It would be much easier to make that kind of money by robbing a bank or through insurance fraud, you know; you needn't give up your days of gaming journalism to make a paltry 500 grand. There are plenty of other less labour-intensive endeavours one could pursue to earn such coinage.

I would recommend marrying in to wealth. There's practically no work involved and if you ever want to call it quits, you get to take half of everything your partner owns.
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Posted: Feb 17th 2009 1:14AM WiredKnight said

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Ah, the app store, where anyone can make a million dollars reinventing the wheel.
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Posted: Feb 17th 2009 1:15AM (Unverified) said

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LMAO @ author of story

and wtf is an iTouch. You mean contact lenses?
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Posted: Feb 17th 2009 1:31AM (Unverified) said

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DUCK TALES

Woo-ooh!
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Posted: Feb 17th 2009 2:01AM (Unverified) said

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So you're saying that someone made a game that was fun and simple, worked on a popular platform, charged a reasonable amount of money for it, and he made a lot of money?

Someone should tell the games industry about this. It would be revolutionary.
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Posted: Feb 17th 2009 2:07AM (Unverified) said

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I could probably make an iPhone game, if I was just a little less lazy.

But I'm not, so fuck it.
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Posted: Feb 17th 2009 3:51AM Deone said

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It saddens me that I'm getting old and still don't have my own "dive-able pit of money". I was totally supposed to have one and bask in all its really dirty glory by now, if I remember my 'age: 8' goal set correctly.

I heard some guy named Bob has a really totally awesome game that would be perfectly suited for the i-whats it called, but fucking apple wouldn't send him any developer FAQ's. So he is locking himself in his parents basement and using exclusively Windows comps and HTC Touches with Windows Mobile on it for 12 hours. He was gonna go longer, but than he realized Windows teh sucks.

(Before the Windows majority offhandedly down-votes me, bear in mind I'm using Windows and don't own a single Apple product, so do it for my terrible attempt at humor and not because I took a stab at Windows, thats what all the cool kids do)

(Before the Uber Cool Apple folks offhandedly down-vote me for my admission of not owning a single Apple product, bear in mind its because I'm a starving graduate, can't afford it, and my Zune was a gift. I did buy my woman a shuffle [and not because i thought it was those new Trojan finger stimulators])
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Posted: Feb 17th 2009 4:41AM WiredKnight said

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Can I downvote you because you think "Apple folk" are "uber cool?"
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Posted: Feb 17th 2009 3:25PM Deone said

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Shew, tough crowd. The uber-cool remark was a bit satirical.
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Posted: Feb 17th 2009 4:10AM jynxycat said

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This story isn't as awesome as the guy who programmed iFart, and made a ton of cash off of it.

This game probably took more than 15 minutes.

Either way, this is no different than shovelware for the 360/ps3/wii, it's just that those companies don't come out and talk about their success as much.
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Posted: Feb 17th 2009 5:02AM (Unverified) said

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this guy sez: let me show you how its done
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Posted: Feb 17th 2009 7:05AM (Unverified) said

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Hasn't everyone made even a bit from iPhone apps yet?
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Posted: Feb 17th 2009 7:30AM aristokrat said

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And I was just wondering when the next train to invisible town was leaving...
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Posted: Feb 17th 2009 8:04AM Snicker the Cat said

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Bull, this guy made money remaking this one online game where you are a tank and there is wind and different shells...in fact it had shotgun shells as well. I smell a lawsuit...seriously. I wish I remembered the name...oh yeah its called TANKS.
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Posted: Feb 17th 2009 8:08AM yaksplat said

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This game was cooler when it was called Worms.
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Posted: Feb 17th 2009 8:22AM (Unverified) said

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What a shame. The G1 blows the iPhone out of the water. But it's been proven that people are stupid. They'll buy/watch anything that has an i before it.

Jeezus, I can't believe my little sister watches the abomination they call iCarly. Seriously, I sat down and watched it with her and these kids are like 12-13 and their already worrying about dating. Go climb a tree or something!
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Posted: Feb 17th 2009 8:28AM (Unverified) said

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Because the G1 has all the features under the sun but a horrible interface and design. Slide out screen, really?
The G1 just feels like some kind of cheap early 2000 Korean MP3 player where the website would say "NOW WITH MUSIC PLAYER 3 PLAYING TECKNOLOGY" and half the links didn't work. All they need is an industial designer.

Also: no multitouch.
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Posted: Feb 17th 2009 11:50AM (Unverified) said

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Are you serious? Have even tried texting on the iPhone? It's like wearing gloves. Not only that but the iPhone was WAY over priced when it first came out.

You obviously haven't been with a G1 long enough. http://tinyurl.com/5nc9td

Apple is a disgusting company, who takes advantage of there brand by over charging for there products. ($600 for a non 3G iPhone, really?) No thanks, I'll stick with my G1.
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Posted: Feb 18th 2009 3:57AM Deone said

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yeah ok it can register multi touch, but if i read the page you linked to properly, it has no actual implementation of it on the Android OS. That makes the capability as useless as the expansion bay on the N64, which was going to allow you to play Earthbound 2, with a CD.

I'm no iFanboy. Partially because I'm too poor and put most of my focus into being a video game nerd instead of a yuppie. I will probably become an Apple afficionado when money becomes no object for me.
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Posted: Feb 17th 2009 8:42AM miquonranger03 said

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eh, it's not that fun. imagine how rich he'd be if it was, though
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Posted: Feb 17th 2009 9:54AM Hedgeson said

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Scorched Earth! I don't know if it was the first game of it's kind, but it was awesome on our 386. Falling dirt, exploding dirt, and sliding down mountain slopes was great. Now that I think about it, the code of Scorched Earth must have been really well done. It had terrain deformation!

Ah! the days where programmers had to really watch how much ressources their programs used. Code was optimized to the maximum.
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Posted: Feb 17th 2009 10:40AM CJLopez said

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Hey, if a 9yo kid can develope for iphone, who says everyone else can't???

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Posted: Feb 18th 2009 12:15AM (Unverified) said

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I cannot agree more, actually I wrote a similar post weeks ago

Edward

Frontier Blog - No one ahead, no one behind
http://www.hwswworld.com/wp
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Posted: Feb 18th 2009 12:14AM (Unverified) said

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I cannot agree more, actually I wrote a similar post weeks ago

Edward

Frontier Blog - No one ahead, no one behind
http://www.hwswworld.com/wp
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Posted: Feb 18th 2009 10:51PM (Unverified) said

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I cannot agree more, actually I wrote a similar post weeks ago

Edward

Frontier Blog - No one ahead, no one behind
http://www.hwswworld.com/wp
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