Keiji Inafune talks Dead Rising 2 in Capcom podcast
The latest edition of the Bionic Commando podcast includes a Q&A session with Dead Rising creator Keiji Inafune. Strangely, he seems unwilling to divulge many new details about Dead Rising 2, but talks in length about collaborating with a Western developer. The sequel has been farmed out to Canadian-based Blue Castle Games, but Inafune is eager to state that developers from the original game are working very closely with the DR2 team, with conference calls occurring every week.
"[Blue Castle Games] really understood the Japanese flavor that made Dead Rising so unique," says Inafune. "They showed me that they are serious about making a game that keeps that Capcom 'spice' intact, and so far it's going very well." He hopes to make Dead Rising 2 an improvement over the original, as the game will be developed from a global perspective. This level of collaboration between East and West, he says, is unprecedented for Capcom. Perhaps the Resident Evil team should look into trying something similar for its next title?
In terms of actual gameplay details, there's little to glean from the podcast. Inafune does mention that the new character will be much more interesting than Frank West, but doesn't want to give away too much right now. Blue Castle feels that keeping the time management aspect of the original game in the sequel is important, but is planning a much larger variety of mission objectives. Have a listen yourself for more Dead Rising 2 tidbits.
"[Blue Castle Games] really understood the Japanese flavor that made Dead Rising so unique," says Inafune. "They showed me that they are serious about making a game that keeps that Capcom 'spice' intact, and so far it's going very well." He hopes to make Dead Rising 2 an improvement over the original, as the game will be developed from a global perspective. This level of collaboration between East and West, he says, is unprecedented for Capcom. Perhaps the Resident Evil team should look into trying something similar for its next title?
In terms of actual gameplay details, there's little to glean from the podcast. Inafune does mention that the new character will be much more interesting than Frank West, but doesn't want to give away too much right now. Blue Castle feels that keeping the time management aspect of the original game in the sequel is important, but is planning a much larger variety of mission objectives. Have a listen yourself for more Dead Rising 2 tidbits.












Reader Comments (Page 1 of 1)
St.McDuck @ Feb 17th 2009 9:00PM
I liked Frank in DR1. "More interesting" doesn't really tweak my nipples.
For some reason I get the feeling that there will be multiple playable characters. I could be wrong, but "guy in leather jacket" seems like one of three or four options.
Either way, can't wait for the game.
Dr Jeckyl and Mr ESC. @ Feb 17th 2009 9:29PM
"but "guy in leather jacket" seems like one of three or four options"
A rumor has it that the other 3 options are A black dude with a red tie, An old Veteran and a college girl.
MowDownJoe @ Feb 17th 2009 9:48PM
LAWNMOWER HERE!
Vegeta (aka Ska Oreo) @ Feb 17th 2009 10:33PM
I HATE MALLS
Daniel Crane @ Feb 17th 2009 9:03PM
Yea! Go Top Secret!
arkweld @ Feb 17th 2009 9:16PM
Frank West wasn't that interesting but the time management of the original was one of the features worth keeping?
Hell, can we bring back Otis too?
Maybe in every box they can pack a six inch nail so that I can just jam that repeatedly into my head to save me playing through a game with the same time mechanic again.
legendtaker117 @ Feb 17th 2009 9:45PM
The time management is what made the game so unique. I would be very disappointed if they took it out. They just need to add a free play mode with no time element, so people like you dont have to worry about the time.
arkweld @ Feb 18th 2009 12:00AM
if by "unique" you mean a pain in the ass to have to run for across the mall in less than 5 minutes and then run back in less than 15 with 5 escorts without save points FOR ALMOST EVERY MISSION.
Then yes, I agree.
samfish @ Feb 18th 2009 1:15AM
I hated the time management thing at first, too, but I grew to like it, ultimately. It was a good way or adding to the tension.
I'd like to see it stay, but I'd also like an alternate mode where (and I think the Wii version is doing this) you have X amount of time to choose a mission, and once that mission has been chosen you have Y amount of time to complete it.
The one thing I hated about the original's time management and save system was that you could easily save yourself into a corner. On some missions, like where you fight Isabella on a bike, the timer keeps running down even after you get to her. Other missions, though, the timer stops once you get to the mission point (like when you fight Carlito in the food court).
But there was no way of knowing which missions would keep the timer going, so it was fairly easy to save yourself into a corner where you couldn't possibly complete the mission and you'd have to restart.
Deone @ Feb 18th 2009 3:41AM
In my hour, I thought the time mechanic was cool. I could see you're frustration though. That previous sentence was just to keep it on topic. I'm a nOOb welder, can you get me a job welding on your ark, cause I can't seem to find one that doesn't have me busting weld tests.
AwesomeTown @ Feb 18th 2009 7:32AM
I found the first one way too frustrating. Not because of the time system exactly, I enjoyed the Majora's mask type idea, where you have to keep playing the game through again to do all the missions. What I didn't like was exactly what samfish and arkweld said the second time. Oh and I couldn't do the escorts at all. I gave them up. Damn, that AI was stupid.
I think I do need to give that game another go sometime, though.
Douche Bigalow @ Feb 17th 2009 9:19PM
"Farmed out to no-name Canadian developer" is basically just coming right out and saying "we gave it to the lowest bidder". If these Oompa-Loompas actually make a decent game I'll be surprised.
MagikOvenMit @ Feb 17th 2009 10:00PM
You don't give a highly-anticipated, probable hit to the lowest bidder.
zuburi @ Feb 18th 2009 1:22AM
Yeah, instead you give it to the company that has only made THREE games (all of them baseball related) -
The BIGS ( score of 66)
Major League Baseball 2K8 (score of 63)
Major League Baseball Front Office Manager (score of 50)
This is going to be a train wreck. Dead Rising is, bar none, my favorite game this generation and in my top 5 of all time. You thought what Double Helix did to Silent Hill was bad? We haven't seen anything yet.
jumpshot @ Feb 18th 2009 1:51PM
Have you even SEEN Charlie and the Chocolate Factory? Ooompa loompas are miracle workers, man! Those guys work hard as heck, and for cocoa beans! Dang, imagine the money they'd save to make the game better!
jumpshot @ Feb 18th 2009 1:54PM
Have you even SEEN Charlie and the Chocolate Factory? Ooompa loompas are miracle workers, man! Those guys work hard as heck, and for cocoa beans! Dang, imagine the money they'd save to make the game better!
mortegro545 @ Feb 17th 2009 9:23PM
Oh can we keep the text that no one can read again as well!
I loved that almost as much as playing a hero who can't save everyone.
What a morality play Dead Rising turned out to be.
Who know?
Dr Jeckyl and Mr ESC. @ Feb 17th 2009 9:30PM
You can't always save everyone also it was for a greater good.You actually save more people doing your job than going for the Saint achievement.
Dr Jeckyl and Mr ESC. @ Feb 17th 2009 9:26PM
Make Frank West a Boss.
Sh*t bricks.
Sokkratez @ Feb 17th 2009 9:33PM
I bet there will be zombies and weapons with which to kill them.
Dr Jeckyl and Mr ESC. @ Feb 17th 2009 9:37PM
Dude! Keep your f*cking Spoilers to yourself.
I was totally expecting that humans would resolve their differences with the zombies through communication and civic manners. Now I don’t know if I want it.
Geist @ Feb 17th 2009 10:11PM
Oh great, a Canadian company. It'll just be full of beavers, lumberjacks, and poutine.
Geist @ Feb 17th 2009 10:12PM
I should mention that I am Canadian.
Strategy_Panda @ Feb 18th 2009 1:30AM
so your one of those self hating canadians
OMGOMG @ Feb 17th 2009 10:30PM
Oh god. Please Blue Castle. I loved The BIGS.
IF THERE EVER WAS A GAME MADE FOR CO-OP, IT WOULD BE DEAD RISING. PLEASE PLEASE PLEASE HAVE CO-OP FOR THE GAME.
Now, excuse me while I go get some water. That screaming really hurt.
Blank-Mage @ Feb 18th 2009 2:53AM
But the question remains... This new guy... Has he covered wars?
Deone @ Feb 18th 2009 3:15AM
I didn't have an HD TV when I rented this from Gamefly. I no longer have Gamefly (no time to rent games, haven't even played all the games i own) but do have the HD tv. I played the game for an hour or so, but quit in frustration and confusion. Meant to go to Circuit City to see if I could get a cheap new copy.
I try not to buy well made or unique games used, because I'm no buccaneer minded person, and used buying is almost as bad. Almost.
zuburi @ Feb 18th 2009 3:28AM
I like you.
Deone @ Feb 18th 2009 3:39AM
Hey, thanks. Based on how many of my comments I'm unable to read due to the greyish white quality they quickly obtain, you're the only one on here who does. And I'm not even a fanboy.
Trench360 @ Feb 18th 2009 8:39AM
More Interesting than Frank West?
Look Buddy, NO ONE IS MORE INTERESTING THAN FRANK WEST. He's covered wars you know. Considering Japanese tastes, does more interesting mean he's basically going to be bi-sexual and rape Zombies.... since Japan loves androgynous heroes and their rape simulators. Just ask Amazon. Also, will he wear a bunch of dumb costumes and be whiny as well? Yeah, idiots... lets get rid of Frank West. Great move. No Frank West = No Buy Unless it's Amazing. Even if it is, it will still be disappointing without him. Frank West saved lives and did it against incredible odds. Dead Rising 2 shits on his legacy.
xGeneral DEATHx @ Feb 18th 2009 10:14AM
Frank West is your dad, isn't he?
fred @ Feb 18th 2009 12:30PM
"bi-sexual and rape Zombies"
I think you mean necrophiliac, not bisexual
"Frank West is your dad, isn't he?"
He might know Frank from one of the wars he covered... which would be an awesome back story for the new guy.
I wish I made worthwhile comments.
Abuzar Baloach @ Feb 18th 2009 2:08PM
For reals, Frank was a pretty good character. I don't think that part of the game needs any changing. Why don't they just expound oh his background some more?
WLT @ Feb 18th 2009 3:19PM
I liked the different ways you could take out zombies in the game. I spent the first week I played bowling for zombies and going over them with lawnmowers. If they can add more things like that in the game, I'll buy it for sure.
Rhamsey @ Feb 18th 2009 11:48PM
hopefully i can read the text on the screen this time.