The WiiWare release of Square Enix's Crystal Defenders tower defense game is episodic, based (loosely) on the three releases of Crystal Guardians for cell phones. Square Enix released Crystal Defenders R1 in Japan last month, and it is following up with R2 next Tuesday.
The new episode swaps out some character classes, adding new classes like the Hunter, Flintlock, and Berserker, while leaving others like the White Monk out. R2 adds a "Power Crystal" system that uses crystals of different colors to boost character stats. The new game comes with more difficult maps, as well.
Square Enix has yet to announce a release for the WiiWare Crystal Defenders games outside of Japan. But since it released the iPhone version here, we doubt it will pass up the opportunity to earn our Wii Points.
[Via Siliconera]
Reader Comments (2)
Posted: Feb 17th 2009 2:31PM Nushio said
I bought the iPhone version because I'm an idiot.
The game's not bad, but the iPhone version is definitely horrible with half the screen size dedicated to a giant Dpad (For an example of a good control scheme, see Fieldrunners).
Glad to see they didn't nerf the Wii version too, though from the looks of it, its exactly the same as the iPhone version (as it even includes the crystals and everything)
The game's not bad, but the iPhone version is definitely horrible with half the screen size dedicated to a giant Dpad (For an example of a good control scheme, see Fieldrunners).
Glad to see they didn't nerf the Wii version too, though from the looks of it, its exactly the same as the iPhone version (as it even includes the crystals and everything)
Posted: Feb 17th 2009 3:19PM soren121 said
They also produced iPod and iPhone versions, the former of which I bought. It's one of the better iPod games IMHO, along with Phase. The iPod version includes the R1 and R2 modes for $4.99 ($3 cheaper than the iPhone version, and $6 cheaper than the WiiWare version). The downside: it eats battery.
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