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Reader Comments (96)

Posted: Feb 18th 2009 12:40AM (Unverified) said

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Oh, and by the way, this doesn't mean I condone illegally downloading games. Like I said, I won't play it until price drops or steam has a sale offer.
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Posted: Feb 18th 2009 1:54AM spin cycle said

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I played the demo on 360. Didn't like it, it feels like too much of a Mario "homage" and the time elements don't thrill me, I had enough with Blinx on the first Xbox and Prince of Persia Sands of Time.

People said I was crazy for not liking it.

Now it's $20? And it's so clearly worth it I shouldn't even be allowed to argue?

I paid $5 (on sale) for PixelJunk Monsters like 6 months ago and I'm still playing it about every other day. Try to tell me how $20 for Braid is inarguable next to that!

And no, I'm not going to pirate it either.
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Posted: Feb 18th 2009 2:06AM Giroro said

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I can't figure out why the price went up either. Since the PC version doesn't have to conform to MS and XBLA policy, publisher royalties aren't likely to be the problem. PC games don't even necessarily need a publisher
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Posted: Feb 18th 2009 12:01AM (Unverified) said

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Man, what a huge mistake. The people who weren't going to buy it on 360 for $15 sure as hell aren't going to buy it on PC for $20...but they ARE sure as hell going to pirate it for free.

And are the non-360, PC owners really that interested in paying $20 for a six hour game?

Posted: Feb 18th 2009 12:03AM Levi said

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Portal standalone was $20 for the longest time, has a similar length, and was worth every penny.
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Posted: Feb 18th 2009 2:16AM Giroro said

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A majority of the people who bought Portal got it through the orange box, though.

Besides, Portal didn't start out at $15 and raise to $20 8 months later.
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Posted: Feb 18th 2009 8:11AM Alex McKee said

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Portal?
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Posted: Feb 18th 2009 12:03AM (Unverified) said

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want to play it. But i'm not paying that price.

Not gonna pirate it though, guess i'll just have to wait until it drops to a realistic price.

I do think they'd have made a lot more cash if they released it at a fair price though...

Posted: Feb 18th 2009 12:04AM Appleanche said

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Yeah in all honestly, I'm not sure what the big hype was about this game. it seems just about every indie artsy downloadable game is vastly overrated. Happened to Pixeljunk Eden, Braid, and looks like Flower (although to be fair I haven't played it, but gameplay looks basically like a fly through rings game)

And before you say I'm a FPS whore or something, I love artsy games as long as they have good gameplay to go with it. Killer 7 is a great example, Valkyria Chronicles, Pixeljunk Monsters.

Posted: Feb 18th 2009 12:14AM Levi said

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Maybe these offshoot titles just aren't your style. I really like PJE, an I judged it for myself, no hype train involved. Though that game is very hit or miss. I love it, my friend loves it, my bro and another friend just don't get it. Flower is (after only the first couple levels) not a challenge, but is just really awesome. It's just very enjoyable to play.

Indie games just might not be your thing dude. I grew up in the indie community. 8-12 years ago, I was fully into the indie scene. I wish I stuck with it, maybe I'd be making PSN games if I never put it down. Might not have ever gotten laid though XD
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Posted: Feb 18th 2009 12:15PM Appleanche said

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Now that I think of it I did hate Juno too. Hmm.

But I did love Pixeljunk Monsters, felt that was absolute perfect downloadable game. Easy to jump into, fun, challenging.

My main gripe with Eden (despite being fairly hyped) was just it felt a bit repetitive, and falling down normally meant a hell of a lot more repetition. When it comes to Braid, not really sure what the appeal of never dying is, and doing puzzles isn't exactly groundbreaking to me. And again to be fair to flower, haven't played it, could love it.. I hope for a demo.
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Posted: Feb 18th 2009 12:31PM Levi said

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Eden starts introducing neat things around halfway through, like warps, moving triggerable environments, changing gravity, boost flowers,etc. It is repetetive, and like I said, you either love it or hate it.

Flower has no challenge. Don't buy it if you expect a game. You control it, and there are odd little secrets, but I'm not sure I would reccomend it to you. To be fair, it is different from Eden in that (so far) there is zero frustration.
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Posted: Feb 18th 2009 12:11AM (Unverified) said

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I don't know if I can play this game, not because of its price point but I will forever be haunted of Soulja boy antics for playing this game...

Curse you joystiq for ever posting that vid!!!!

Posted: Feb 18th 2009 12:13AM (Unverified) said

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"The Space Giraffe problem" was not that it was priced too cheaply... it was just that it was a terrible game. I contributed to those 19k sales (and felt like an idiot later once I realized that I got not an ounce of enjoyment out of the game) but wouldn't have wasted any money on it if it had been priced any higher.

Posted: Feb 18th 2009 12:14AM (Unverified) said

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I am fine with the price it is set at on the XBLA. I personally think $15 is a little much for a downloadable game, but w/e.
Its not that its $20...

Its, WHY is it $20?
Do they think that people paying $50/yr deserve a cheaper game?
When someone who just bought a $800-$6000 computer with access to better and cheaper games needs to pay more?
If anyone can give me a good reason WHY PC owners need to pay more for a half-arsed port, I may purchase it. Until then, it is a "rental" for me.

Bummer, I enjoyed this game on my friends Xbox... Sale lost.

Posted: Feb 18th 2009 12:38AM chargen said

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$20 is pretty standard for an indie game on the PC. Crayon Physics, World of Goo, Aquaria, Depths of Peril, Noitu Love 2, and Alien Shooter 2 are all $20 on the PC. They have to be rather diminutive to go for $10 (Titan Attacks), or very substantial to go for $30 (Mount and Blade).

Posted: Feb 18th 2009 1:56AM spin cycle said

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World of Goo is not worth $20. It's maybe worth $10.

Hell, you can get Peggle for $5 and it's 4x the game World of Goo or Braid are.
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Posted: Feb 18th 2009 3:02AM (Unverified) said

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@why not the LS2LS7?

"Worth" is subjective. The only way to objectively determine the "worth" of something is to find the price-point at which most people are willing to pay for it. That takes being exposed to the market for some time. Experienced developers, and publishers, can sometimes ballpark the sale potential of a game at certain price-points, but no model is perfect, so that's why some games retain their full original price longer than others once on the market. Market forces are powerful, and if Braid does as poorly at this price as everybody in this thread thinks, then it will quickly drop til it reaches its proper "value" as determined by the majority of purchasers.
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Posted: Feb 18th 2009 3:43AM spin cycle said

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Nick:

Subjectively, World of Goo isn't worth $20. I bought it and I'm putting forth my opinion.
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Posted: Feb 18th 2009 3:13PM chargen said

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Yet you're offering no argument on how you came to this conclusion, what merits a $20 game, or anything really. Just "I think this!".

Offer some kind of reasoning on why World of Goo isn't worth its asking price, or why it offers less value than Peggle. As it stands your comment is wholly useless.
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Posted: Feb 18th 2009 12:40AM (Unverified) said

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One of the problems with these indie folks is that they really have no concept of market economics. The same thing happened with the Penny Arcade dudes. They honestly think that their hard work or how "fun" the game is compared to some other games they've played is relevant when they set the price.

Problem is, a game's "value" doesn't come from how hard you worked on it. It doesn't even have much to do with how fun it is to play, or how it compares to Portal or Frogger. A game's value, like everything else, comes from one thing: how much someone else is willing to pay for it.

If you charge too much, or too little, you end up making less money than you would otherwise. It sucks, but that's the way it works, and it can't be changed by negotiation, manifestos, or complaints about how much people spend on Madden.

Posted: Feb 18th 2009 1:08AM deathxrebirth said

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Ah Braid... One of my favorite XBLA titles (when I still owned my 360). I never got all the stars and would love to go through it again.

So... here is that obligatory post... please release this on PSN.

Posted: Feb 18th 2009 1:28AM Deone said

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Whoa, I beat the game and chased the princess, but missed ALL the stars!!! Where are they at?
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Posted: Feb 18th 2009 5:44AM deathxrebirth said

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Haha, I got like one star total. Some are near impossible to find/do (I think one of them makes you wait on a level for two hours just to get it - something like that). Just youtube: Braid star locations.
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Posted: Feb 18th 2009 1:08AM (Unverified) said

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Er, um, Ben? I'm not sure you're familiar with PC gaming, but most PC games of this ilk are $19.99 and reduced by half when they hit XBLA. See: Switchball, for example. $20 on PC, $10 on XBLA.

Peggle, Bejeweled 2, etc. All are $20.

Posted: Feb 18th 2009 1:52AM Giroro said

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Peggle and Bejeweled 2 are $10 each, not $20 . . .
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Posted: Feb 18th 2009 1:57AM spin cycle said

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Peggle is $5 on PC until 3/31/2009.

http://www.popcap.com/games/peggle

$5. Now that might be the deal of the century.
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Posted: Feb 18th 2009 1:03PM (Unverified) said

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Braid is incredibly overrated imo.

Posted: Feb 18th 2009 1:43AM Giroro said

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$20, for a game like this is ridiculous. $20 can buy you so much more than a short platformer.

Lets look at steam for example

Team Fortress 2 =$20
Unreal Tournament 3 = $20 (I got it for $10 through steam)
Half-Life 2 =$20
Mass Effect = $20
Bioshock = $20
Company of Hero's = $20
Various Prince of Persia games are $10 each
Beyond Good and Evil is $10, which I highly recommend if you've never played it

I could continue, but I hope I've proven my point. $20 is a complete rip off for Braid (I thought that $15 was too much as well).


Posted: Feb 18th 2009 4:17AM Laser Sanchez said

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By this logic, paying any more than the cheapest good game unless you already have said cheap good game is stupid. Why even spend $20 on Mass Effect when $1 got you Half Life 1 a few months back?
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Posted: Feb 18th 2009 2:14AM mietha said

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Um, let's see, 'cause he's a greedy, arrogant, overblown (pun intended) whore? Yeah, that probably about covers it. This game is more full of itself than just about anything I've ever seen. You know (or maybe you don't) those french art house films that take themselves WAY too seriously? Yeah, that's about it. That aside, the "game" itself was nothing special. At all. I still have no clue why anyone goes ga ga over this, unless they are are pretentious as Blow.

Posted: Feb 18th 2009 2:44AM Laser Sanchez said

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Because it was fun.
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Posted: Feb 18th 2009 3:14AM (Unverified) said

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There's nothing wrong with greed on a personal level. Read some Ayn Rand if you haven't before, because she makes some good points about the virtues of greed.

And before people start countering with arguments about fat-cat corporate CEOs, Bernie Madoff, etc., keep in mind greed has nothing to do with taking advantage of other people. What those people did was beyond greed; all of them were unethical, most immoral, and some even criminal. Greed begets competition, competition begets innovation, innovation beget progress. It can also produce some very bad things, but if it weren't for wanting more than just what we needed, where would we be today?

Sorry to go off on a tangent here, but I think people ought to keep that in mind. So call Jonathan Blow greedy if you think it fair, but since it doesn't harm anybody in any way, I say to him be as greedy as ye want.
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Posted: Feb 18th 2009 3:04AM context said

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Agree with other people here. Blow is full of himself, and has money/time managing problems if that game really took so long to break-even. Buy it if the demo/full game really impressed you. Don't buy it to support that cool artsy guy who has to make a bit more than break-even.

Also, never buy any games to support the developer. Buy games because you like the game. (I mean you aren't buying the new hannah montana game to support the dev so why would you with braid of you don't quite like it). And don't like or buy a game because it has critical acclaim, think for yourself.

peace,

Posted: Feb 18th 2009 3:27AM Laser Sanchez said

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If this game came out 10-15 years ago we'd be paying $30-40 (think Out of this World) for it and no one would be bitching.

But hey, it only lasts you like, 4 or 5 hours if you don't get the stars, and it's an ungodly $15-20 (never mind being able to get discounts on XBL prepaid cards). Jonathan Blow hates your wallet and your stupid brain. Sure, $15 could get you a movie ticket and a soda, and that would last you a whole 90ish minutes, and you don't even get to keep it afterward (but you do get to spend the same amount of money on a DVD or twice as much on a Blu Ray that you can keep and watch at your leisure, something you probably wouldn't have done if you didn't watch the movie in the first place, so you essentially paid a premium price for a commercial with bad seating and an audience that won't shut their whore mouths. Or you could buy 4 monthly issues of a comic book that would last you about an hour before you return them to their slip covers, or one of those premium looking books that sit pretty on a shelf and last a good 4 hours. Or you could buy 15 songs on iTunes and be done listening to them in about an hour and then needlessly listen to them again, even though like Braid, you already know how the whole thing works out. Or you could get 7 episodes of some half hour show off of iTunes and be finished with them in under 3 hours.

Psh, why even buy games when I can just play flash games for free online? Still not convinced to give up buying games entirely? Let's just subscribe to GameTap and get infinity playtime for a month. Still sounding a little too removed to be a fair comparison? Why not buy the $30 Sonic Sega Collection, and then we can get, I don't know, 200 hours of entertainment? Why put down $20 on Mass Effect, when I get just as many hours out of Phantasy Star IV (more if you skip the BS planet exploration, in ME not PS4) and it costs a fraction of a dollar? How can anyone defend games that aren't on the Sonic Sega Collection by using this price to hours of entertainment measuring stick that everyone seems to have a boner over? Hell, I spent $10 on a clearance copy of Final Fantasy Tactics that I played for over 100 hours, and then turned around and sold online back in 2000 before anyone even knew that game was getting reprinted back for almost $100, so it's like I got paid 90 cents an hour to play that game. How come Jonathan Blow won't put down his pretentious books written by Europeans and pay me $5 to play Braid for 5ish hours when Square and that guy on eBay essentially have?

Oh wait, is that because each game, no, any possible artwork in any medium (film, literature, television, music, etc.) is a completely unique experience in which price has no bearing on the amount of enjoyment one gets from the product? Sure, why not?

But hey, being an indy developer is easy and I'm sure he made this game in his sleep and doesn't even deserve half the money he made from this game. I mean, why would he even bother when it doesn't even have multiplayer which means we totally would just rent it, beat it, or buy it then sell it used the next day. Or at least we would if it wasn't a damn DLable game. Jonathan Blow hates my freedom to exploit a morally confusing system.

And yes, I'm baffled by the $5 increase in price, but we almost gave Capcom a free pass with Bionic Commando. Maybe we're getting an SDK or some shit? Everyone chill out. :-)

Posted: Feb 18th 2009 12:26PM Levi said

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Loved you post good sir. Length vs price is a BS argument.
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Posted: Feb 18th 2009 3:36AM Bowlby said

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I guess I'm just not going to buy it then.

Posted: Feb 18th 2009 3:49AM Serious Kriss said

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I'll just echos some of the comments here, but there's absolutely no reason that I should pay more for the same game on PC. I was interested in this game back when it topped the Innovation in Game Design category at the Independent Games Festival, way before Microsoft snatched it for the XBLA, so I can wait a few more months.

Posted: Feb 18th 2009 4:33AM (Unverified) said

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I cant believe how tight you moaners are, complaining about paying a fair amount for a game which actually has substance- even if it is small- while quite probably donating the same/month to some thoughtless MMO, lapping up endless sequels, and big name hash em ups.

Fair enough if you've played the demo and dont like the game, but if its a case of not paying that much on principal then ffs, have a heart, support the industry.

Posted: Feb 18th 2009 5:08AM CaramelZappa said

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Personally, from the demo I found Braid fun enough to pay $10 for it, but not fun enough to be worth $20, so I'm not complaining, I'm just not buying it, I'm buying games that are actually worth their prices.
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Posted: Feb 18th 2009 4:54AM CaramelZappa said

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Won't be buying it until a) it's $10 or less, and b) it's on steam.

Posted: Feb 18th 2009 5:06AM breaklaw said

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Finally got around to playing and buying this about two weeks ago. It's a great game, the hype was fully deserved. The $15 was definitely worth it. I'd pay $20 for it if I was a PC gamer.

Posted: Feb 18th 2009 10:05AM (Unverified) said

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$20?

No.

Posted: Feb 18th 2009 10:13AM Altairio said

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Didn't the guy that make the iShoot game already net 600k and counting? That game sells for like $3. Sorry, I love Braid, and I know Joystiq loves Jonathan Blow, but the dude seriously just seems like a cock. Increasing the price to $20 is a dick move.

Posted: Feb 18th 2009 7:44PM Laser Sanchez said

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I'm sure iShoot had similar development costs and reaches the same sized audience and is in no way an unfair comparison.
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Posted: Feb 18th 2009 3:27PM MasterGouken said

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Supporting or not, the game will end in the torrents...

That's it...


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