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Reader Comments (6)

Posted: Feb 18th 2009 5:36PM adv2k169 said

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what a tragedy. it could have been a fun game.

Posted: Feb 18th 2009 5:47PM (Unverified) said

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I think your enjoyment of this game is directly proportional to how well you "get" the controls. I was cringing for you while watching that video, Dave :)

I've been having a ton of fun with Evasive Space, but then again, I got the hang of the controls pretty quickly and it feels quite natural to me. Not only that, I don't think I'd enjoy it nearly as much with traditional analog controls.

But, I can understand it being a frustration for those who have a hard time adapting. It's a tough little game.

Posted: Feb 18th 2009 6:19PM Dave Hinkle said

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It is tough, you know? I died so damn much the first hour of that game, whether it was crashing into walls or failing to clear the level in time, let me tell you. But, as I played it more and more, and adapted to the controls, my problem with the game still remained the same. Obviously, mileage will vary from gamer to gamer, but all I can do is tell you what I think. :)

Great comment, btw. Thanks for the input, bentendo!
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Posted: Feb 18th 2009 6:31PM (Unverified) said

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I think it would be a lot less frustrating if your ship didn't freeze every time you get hit. A momentary "bounce" would've been better.

My main gripes with it were more with the HUD, though. The timer counts up instead of down, for instance. Which means that you have to read the little ticker at the bottom of the screen to see how much time you have to finish a level. Of course, you can't see that ticker until the timer is already running, at which point you're using up valuable seconds that could be used for moving your ship toward the goal!
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Posted: Feb 19th 2009 7:10AM (Unverified) said

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The pointer looks like a big mistake. If not for that I would totally get this game. I agree a more straightforward d-pad to rotate would have made more sense -- at least make it an optional control scheme, folks!

Posted: Feb 19th 2009 10:49AM (Unverified) said

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I'm having a lot of fun with this game. Avoiding things instead of shooting them is different, and i dig the aspect of trying to be top on the leaderboards. Kinda old school. Bentendo is right that the fun factor depends on how quickly you adapt to the controls. I picked them up rather quickly, and think it wouldn't be as cool with analog sticks.

The video makes it look harder than it is. If you use the shields it's a hell of a lot easier.


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