Joystiq Review: Street Fighter IV

When Street Fighter IV was first announced, an immediate excitement washed over me, which then quickly turned into panic. Melding the perfected 2D gameplay with ... 3D!? Blasphemy! I've never been the petitioning sort, but the laundry list of changes coming to the franchise nearly had me storming the Capcom (and co-developer DIMPS) offices.
Fortunately, my laziness -- and inability to secure fake passports -- paid off and an invasion was not required. After sinking time into both console versions of Street Fighter IV, it is clear and easy to admit: Capcom has delivered.
Gallery: Street Fighter IV
Street Fighter IV is the closest thing gamers will find to a time machine. Loyal fans of the franchise will immediately be able to jump into the game and feel at home. The nostalgia is so thick, you may find yourself reaching for a quarter after a failed round.
The success of this 2D/3D reboot can be tied directly to the return of multiple original characters in the series. All 12 fan favorites from Street Fighter II are included, with 25 playable warriors in all. Four new characters are available (Crimson Viper, El Fuerte, Rufus and Abel), and while they all fit in nicely in a gameplay sense, the story sometimes forces them on you.
In Arcade Mode, each character is paired with a rival; someone they must defeat before fighting end-boss Seth, a fine idea even though some of the rivalries don't make sense in the context of the Street Fighter backstory (shouldn't Chun-Li's rival be the dude who killed her dad?). Arcade Mode isn't the biggest draw to the series but it's worth noting. As for the story, it's told through hand-drawn cut scenes, which are bland at best compared to the rest of the game's style.
"The nostalgia is so thick, you may find yourself reaching for a quarter after a failed round." |
The difference between Street Fighter IV and other fighters is a sense of weight. In some cases with 3D fighters, players will perform moves and give up control to the computer as an animation finishes, whereas Street Fighter IV never feels like it's taking control from you. As a game that plays like a 2D title, there's a fluidity that other games lack.
The game offers a Challenge Mode -- made up of Trial, Time Trial and Survival modes -- to familiarize players with basic attacks and complex combos. Unfortunately, the modes (Trial, specifically) don't actually teach gamers how to play the game in any real-life scenario, nor does it offer any kind of guidance to help new players build effective strategies (Such as, stop jumping toward me!). It's a good study aid but not much of a tutor, which is a disappointment.
The biggest draw for the fighting game genre is real life competition. Street Fighter IV includes the online basics: Ranked and unranked matches. We haven't been able to test the online functions to their full capacity yet, considering the game was just released, but what we have seen are some very hit-and-miss connections. Expect your experience to vary as with any online game, based on your connection speed and session time. The differences between the Xbox 360 and PS3 versions of the game is negligible, other than the Xbox 360's stiff d-pad, but fighting fans should probably look into adding an arcade stick to their collection, anyway.
With the release of Street Fighter IV, Capcom has managed to revitalize adoration for a franchise that raised a generation of gamers. Street Fighter IV isn't perfect, but it's our favorite fighting game this generation.














Reader Comments (Page 1 of 3)
pkpk523 @ Feb 18th 2009 2:54PM
only real question is getting it for the 360 for more online competition or ps3 for the better controller and system reliability. of course, i could get a nice arcade stick for the 360...either way, can't wait
danielsdesk @ Feb 18th 2009 3:04PM
I like the 360 controller better overall but I definitely think the d-pad is lacking especially compared to the PS3 controller... If this really plays more like 2D street fighter, I'd be hard pressed to play using the d-pad vs the analog stick, and that may or may not be annoying on the 360 controller.
DeathroW @ Feb 18th 2009 3:05PM
Well i went for the PS3 version and i have not had any online problems so far, but if the 360 controller is an issue - get one of them madcatz ones capcom had contracted out.
danny. @ Feb 18th 2009 3:08PM
I'd stay far away from the madcatz controller. There are important moves requiring all punches and all kicks to be pressed at once. That'd be awkward on the madcatz.
Bloo @ Feb 18th 2009 3:11PM
No doubt the 360 dpad is near-useless garbage but, in my opinion, the PS3 dpad is only a hair better (I just played SSFIIT on it). You're F'd either way. Anyone who is in any way serious about this game will invest in a stick or fightpad - so this 360 vs PS3 dpad argument is kind of pointless, no?
ryuk @ Feb 18th 2009 3:51PM
does online component really matter on a 1 v. 1 fighting game, it's not like you're playing 60 player matches like R2, i would go with PS3 for the d-pad unless you want to shell out an extra $50 for a stick that is only useful for 1 game, personally i like controllers better anyway
EMaster @ Feb 18th 2009 3:53PM
Actually, I do not think you will have any troubel finding competitors in SF4 on PS3. SSF2THDR has plenty of people online all the time. From what I can tell in Toronto, the PS3 version is selling out faster than the 360. If I hadn't preordered my special edition for the PS3 months ago, I would have left empty handed!
Urza @ Feb 18th 2009 3:58PM
The thumbstick works just fine, it's like capcom calibrated SF4 on the 360 for it knowing the dpad is junk.
breaklaw @ Feb 18th 2009 4:15PM
I agree with Bloo. I never loved the PS2\PS3 D-pad and the 360 is obviously bad. Why can't these guys go an license the 8-way from Sega. I'm also piss at Microsoft for no allowing 3rd party wireless controllers. I love the 360 controller for everything but 2D fighters. I'm getting it on 360 with a MadCatz pad, but I really don't appreciate the wire.
E.J. @ Feb 18th 2009 4:26PM
If you can learn how to use the X360 Controller's crappy d-pad, you can use any other d-pad with ease. :)
Since the MadCatz Tourney edition sticks are sold out (rightly so since it has all-Sanwa parts and is a complete copy of the Vewlix layout), I suggest buying the Hori Real Arcade Pro. It comes with a Sanwa JLF stick, but not Sanwa buttons. Fortunately, the buttons are easily replaceable.
Justin @ Feb 18th 2009 5:41PM
@ Danny
SF IV allows you to map a three-button-press (such as all three punch buttons) to any of the controller buttons including the shoulder buttons. So that that reason for avoiding the Madcatz fightpad is not a smart one at all and really makes no sense.
However, I bought that controller and hated it. Its already been returned. The D-Pad was just a blown up version of the XBOX 360 D Pad and I thought it was unresponsive and mushy, it basically sucked. Its also corded and the cord it does is not long enough. Just my opinion though, some others have given it good reviews. I also felt noobish using turbo buttons. Haven't used those since NES advantage.
Rollins @ Feb 19th 2009 11:02AM
I got the 360 version and modded my controllers' d-pads with this guide: http://www.instructables.com/id/DIY-Fix-the-d-pad-on-the-Xbox-360-control-pad-mor/
They work extremely well now. Not a terribly hard mod, either. I wish I had done it earlier.
danny. @ Feb 19th 2009 2:20PM
I don't know what is stupid about wanting to use the face buttons for all of the attacks. That's certainly a big advantage for arcade stick users. I am well aware that you can map the buttons however you like, but I personally have more trouble using the bumpers during special moves and wouldn't want to map combonations to the face buttons. Just my opinion I suppose.
mikemansor @ Feb 19th 2009 8:16PM
Apparently not only does the PS3 version seems to sell more on Amazon but where I'm from (Toronto, Canada), the PS3 version is partically sold out- I bought the the last copy at my local Walmart today- the 360 version on the other hand is plentiful- not a bestseller (even on the Amazon list where the 360 is listed @ #16 whereas the PS3 a@#9). So there' no dearth of competition for the PS3 version.
AkmGamer @ Feb 18th 2009 2:56PM
How about chairs.
j.howlett @ Feb 18th 2009 3:23PM
only after tables and ladders
DeathroW @ Feb 18th 2009 2:56PM
Got this game early today (20th is official EU release) and i'm loving it.
I wish SCEE had got SSF2HD out on the EU store earlier so i could of got some extra practice then.
Lurker28 @ Feb 18th 2009 2:58PM
Oh man, I could not put this game down yesterday. Played it for 8 hours. On top of that out of about a 100 games, there were only 10 or so that the connection was so bad I could tell the there was latency with my inputs.
butaneko @ Feb 18th 2009 3:03PM
As someone who played SF2 to death on Super Nintendo and have occasionally dabbled in the fighting genre since then, I just don't know if I care about this game or not.
There's a demo right?
D_Average @ Feb 18th 2009 3:05PM
I haven't been into SF since the 90's, but this one is looking so good I just may have to pick it up this week and get back into fighting for glory and domination.
Dirty @ Feb 18th 2009 3:05PM
Wish they would do the same treatment to MK 2.
CannabisPrime @ Feb 18th 2009 3:10PM
Make that Ultimate MK3 and I agree
Dirty @ Feb 18th 2009 3:20PM
stupid run button. Kabal was too much.
xGeneral DEATHx @ Feb 19th 2009 8:25AM
Agreed, Dirty.
MKII or nothing at all.
snarfoogle @ Feb 21st 2009 10:44AM
Khabal is badass, nostalgia fools.
elpmis @ Feb 18th 2009 3:06PM
Great review, Mr. Matos.
eMax @ Feb 18th 2009 3:07PM
I picked it up yesterday. Im enjoying it, but i feel like the xbox 360 controller is pretty weak, neither the analog stick, or the D pad really let me feel like I have precise control over my character.
joeybeast @ Feb 18th 2009 3:25PM
I feel like there should be an attachment of the analog stick making it like an arcade stick.
Obie @ Feb 18th 2009 3:08PM
Ya know, I love the "Street Fighter" legacy, the characters and everything.
I just hate that I suck at the game. :(
Deeznuts420 @ Feb 18th 2009 3:32PM
↓ ↘ → + P
AwesomeTown @ Feb 18th 2009 3:43PM
I feel your pain. This game is so appealing, but my severe ineptitude at fighting games makes me stray away from it. Not to mention I would really want a cool fighting stick, but I don't want to spend the money.
danny. @ Feb 18th 2009 4:18PM
Do what I did and get other friends who suck excited then just play with them. I did that for HD remix and we played enough that we got much better. I'm like 30-20 in SF4 and got the 10 straight wins achievement on the first night.
There are enough new people playing now that it isn't bad. They are ranked matches so you'll find others around you skill level. You'll just take a lot of losses getting there.
I wouldn't wait though, people that aren't as good won't stick around. They'll either move on or get better.
novus82x @ Feb 18th 2009 3:10PM
I get off work in t-minus 2 hours, 53 minutes. Best Buy gave me epic fail yesterday with my CE pre-order, forcing me to hear tales of success at other various game stores while I plotted Best Buy's demise.
But today is the day! My Hori arcade stick is waiting patiently at home. I doubt I will be able to follow speed limits on my way home!!! HADOOOOOOKEN!!!!
danny. @ Feb 18th 2009 3:28PM
I feel for you. I canceled my amazon CE because they didn't ship on monday (I paid for the 1-day) and got lucky at the gamestop. My friends girlfriend preordered his from Best Buy so he's in your boat.
Huey2k2 @ Feb 18th 2009 3:10PM
I'd get SFIV... but I am pretty much completely new to the fighting genre. Sure I played the old SF games and MK games way back in the day, but I was basically a little kid back then and really didn't know what I was doing.
The idea of fighting games is cool, but I find it's just too difficult for people new to the genre to get into them. I don't know the moves, I don't know the strategies, does anyone know if SFIV makes getting into them easier?
Snowblind @ Feb 18th 2009 3:16PM
I'm pretty much in the same boat, and from what I've heard: no.
Shagittarius @ Feb 18th 2009 3:23PM
We all went through the same learning curve, its not like there was an easy version to get into before SFII. For your info SF1 was a clunky mess and wouldn't have prepared you for SF2 at all.
I think the only thing that would make it harder to learn today than it was back in the day is that its harder to give tips to people you beat online, not that much harder, but the intimacy for learning just isn't there.
Anyways, MAN UP, it not like there was an easy version to learn from before, get kicked in the balls and stand up to fight again, eventually just like we all did, you'll learn.
Huey2k2 @ Feb 18th 2009 3:28PM
Man up? I don't know about you but the idea of getting my ass kicked for a month or whatnot because I don't really understand how to play doesn't sound like a "fun" time to me. It makes me slightly sad to hear that there is no real "training" for the uninitiated.
Oh well.
BlaqueBeird @ Feb 18th 2009 3:40PM
Just don't go online immeadiately. Play the story and arcade for a little, get the feel for it. It's not like it'll cost you any quarters.
mgsrocks1 @ Feb 18th 2009 3:46PM
I'm in the same boat Huey2k2. The main reason I never got into fighting games is that usually I suck at them and most of the people who play these fighting games, unlike me, aren't new to the series and know most of the strategies and moves. Hopefully someone answers your question because I want to know as well. I'm seriously considering buying Street Fighter IV, when I've never ever payed $60 for a fighting game.
shouryuuken @ Feb 20th 2009 8:37PM
so wait.. did you have this approach to all video games? you could say that about any genre. for the sake of argument, lets say you are big into fps. theres a steep learning curve to that genre, thats even steeper when you have to learn on a controller. i mean, ive been playing fpses since i was a kid (im 26) and although theyre fun.. its annoying to get on to call of duty and everyone just shoots the crap out of me because ive hardly played the series. so instead of whining, i either get online and learn about the game, or i go through the campaign and get used to the game then go online and play against my peers. street fighter is the same exact thing.
TwEE @ Feb 18th 2009 4:05PM
Theres so many different characters with different move sets, its easy to look at it and get intimidated... Just get good with one of the easier characters first, look up the moves and play through the 1 player with Ryu and Ken (they seem pretty easy to master) and you should be good to go.
xtremeholymuffin @ Feb 18th 2009 4:29PM
The best solution is to play online with friends (as in, friends from REAL LIFE), preferably with at least one friend who is good at the game. There are also friendly, good players online who will be willing to spar and give you tips (most people will absolutely JUMP at the chance to give advice as long as you aren't a dick about losing, and they aren't a dick themselves).
I remember when I rented VF5, and trust me when I say the learning curve on that game is basically a brick wall. After going online and getting my ass kicked repeatedly (I think I was like W:2 L:12 or something like that), I played this one player named "Nameless1" (who is a 10th dan now, as it turns out) who kicked my ass completely, but after the match he switched over to my character (Aoi) and requested a rematch. We ended up playing Aoi vs. Aoi matches for like 5 hours until I had picked up on all the nuances of her moveset, like which moves leave you at what disadvantage, good opening moves, defensive and offensive tactics, counter-hit followups, etc. Eventually I was winning a couple rounds in every 5 round set, and when I headed back into ranked matches I managed to push my W/L ratio up above 1.0 before Soul Caliber 4 came along and took up all of my attention.
What I'm trying to say is this: choose a character that you like, find a good player of that character, and play against them over and over. You will improve naturally, and quickly. It also helps immensely to go to a Street Fighter forum and read up on general strategies, as well as specific strategies for you character, frame data for the character's moves, people's picks for that character's top 10 useful moves, combo listings with damage information, etc.
note: I have never played Street Fighter, but I'm going to start today
nimitz @ Feb 18th 2009 4:37PM
for all those newer players that are wondering how they can learn the systems and information, i'm surprised no one here referred them over to www.shoryuken.com. The forums over there have a great newbie faq and information to get started like how to read the common abbreviations for character moves, etc.
www.shoryuken.com
WiredKnight @ Feb 18th 2009 4:52PM
Just play the thing, you'll get better. There's no trick that will make you good at it overnight. Just play with some friends who are good at fighting games and you'll improve.
Milton @ Feb 18th 2009 3:16PM
Very good review.
Diskoboy7 @ Feb 18th 2009 3:18PM
SF4 plays awesome with my Hori DOA 4 stick. Online play is virtually flawless.
This will definitely keep me occupied until Resident Evil 5.
Martin @ Feb 18th 2009 3:23PM
I'm seriously debating this game. I'm very good at Street Fighter (at least I was back in the arcades), but the idea that I have to spend at least $40 to get a controller that will compliment the game sours it for me.
Not to mention that $40 will only net me a WIRED gamepad because of Microsoft's exorbitant licensing fees for their proprietary technology. I wish MadCatz had ponied up the dough for the wireless though.
silverwolf761 @ Feb 18th 2009 4:02PM
I'm actually VERY happy both the PS3 and 360 versions are wired. This allows me to easily use on PC (although most would probably disagree with me about the controller being wired as a good thing since I doubt most would have a use for it on PC)
Martin @ Feb 18th 2009 6:27PM
I'll have to give it a shot on my Mac. I just picked it up, and holy shit the D-pad does NOT disappoint. I can't wait until I can afford SF IV now.
I picked up SSFIITHDR as well as the FightPad, so it's going to be a good night of SF. Light Harbinger is my Gamertag if anyone wants to go a few rounds.