Unlike Anchorage, Hines notes, The Pitt is not a simulation, therefore all collected weapons and items can be kept. He also explains that The Pitt will take gamers on a four- to five-hour journey, and we are assured that the gameplay "is going to go back to more of the Fallout-type gameplay where you can make choices" and avoid combat. That isn't to say that there won't be any quarrels to face -- and face them with The Pitt's new, terrifying (-ly fun) looking Auto Axe you must. That's a Joystiq mandate, soldier.
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