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Reader Comments (28)

Posted: Feb 20th 2009 9:52PM mrmobius said

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Why not use the expertise of the Codemasters racing team! Either way, 5000 miles is a huge playground. Though in theory, assuming that it is open world where you drive from race to race, 70 miles from one end of the map to the other would take about 40 minutes flat out driving. If they have a map that large, could they have relied on random generation of the map while designing the map or have they actually made every square mile exactly as is on purpose?

I like a game where you get to slide but you feel like you are in control of the slide at every single moment. If the game controls are too slippery or too tight then it's just not much fun.

It could be that they get everything done, or it could end up a bargain bin game. Sounds like your main complaints are in the engine, so that might not be great news as that is what they apparently spent most time designing.

Posted: Feb 21st 2009 1:50AM WiredKnight said

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5000 is huge indeed, but I'm hoping they're going to focus on quality not quantity.
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Posted: Feb 22nd 2009 6:48PM dartmerc said

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no, it sounds like the main complaints are in the design.
Vehicle, physics and AI tuning, and environmental design - not engine issues.
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Posted: Feb 20th 2009 10:14PM Haggard said

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I think they jumped on the open-world bandwagon for entirely the wrong reasons. Most of the terrain is procedurally generated - e.g. boring and repetetive - not a good plan for a racer in which interesting tracks and variety of scenery is key.

Posted: Feb 20th 2009 10:40PM Averna said

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Is it Procedural? Doesn't that make it difficult when dealing with multiplayer?
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Posted: Feb 21st 2009 5:26AM Megadanxzero said

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As in they procedurally generated it several times until they got one they liked, then saved it and used that. It doesn't generate the whole game differently for each player
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Posted: Feb 21st 2009 8:19AM Haggard said

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Yeah - there's one map for everybody, but they didn't have a team of designers texturing and placing each rock and shrub.

Most of the work was spent generating algorithms which would generate it - and I'm sure they're great algorithm's, but it's no substitute for the human hand of an experienced level designer.
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Posted: Feb 20th 2009 10:39PM Averna said

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What a shame. I was looking forward to this, but with it being so close to release it doesnt sound like they will be able to pull this one out of the fire. Damn, I was looking forward to this too.

Posted: Feb 20th 2009 10:51PM CheesusCrust said

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I don't care if this game gets delayed if it's good

Posted: Feb 20th 2009 10:56PM petepete said

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im sorry but big-ass rivers like the one in this screenshot don't count towards the fucking "5,000" square miles of open terrain.

Posted: Feb 20th 2009 10:57PM petepete said

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or wait, is that a fucking ocean? im not sure anymore, it looks well over a mile long

Posted: Feb 20th 2009 11:12PM kompulsive said

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HELL YES!

Posted: Feb 20th 2009 11:16PM Discotheque said

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Aaargh. Looks like it's Dirt 2 for me then instead. I was under the impression that Codemasters was developing this, but it looks like they were only publishing.

Posted: Feb 21st 2009 12:20AM (Unverified) said

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Give me GRID 2 please....

Posted: Feb 21st 2009 12:20AM greggo said

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why do they need FOUR letters in the title?.. caps lock

Posted: Feb 21st 2009 1:09AM Kodros said

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Kind of what I expected...Quantity over Quality.

Posted: Feb 21st 2009 1:19AM jtenma said

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What is key is sense of speed. If they can get that right, and judging by past games yes, then this game could be good.

Posted: Feb 21st 2009 2:15AM Averna said

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Remember that this is made by Asobo not Codemasters. You have to wonder how much input Codemasters are actually having.

If it were an inhouse Codemasters project I would feel better about it's future.
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Posted: Feb 21st 2009 1:55AM Sly C said

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meh this won't pull me away from burnout anytime soon.

Posted: Feb 21st 2009 5:38PM myke6699 said

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From the comment about the handling of the vehicle, it seems the atrocious physics form GRID is still being used here. Codemasters need to learn from Polyphony Digital when it comes to adding weight to the cars,. PD has mastered it that you even feel it when using gamepad. I'm kind of glad FUEL isn't that shit hot because the whole gameplay sounded tedious from the beginning. As much as I love sandbox games, there still need to be a sense of structure in it to make it enjoyable because anyone can create a large environment (even the greatest failure to mankind: God can manage that) but it takes a genius to make it interesting,

Posted: Feb 21st 2009 4:49AM GCountach said

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Hmm... I was really hoping for a Xbox 360 equivalent of Motorstorm, since I don't want to spend 460+ for just one game (I'm SURE PS3 has a ton of great games that I can't play on 360, but I won't care). I bought MX vs ATV with that hope, but it just wasn't the same. Saying these kinds of things makes me very worried...

Posted: Feb 21st 2009 6:17AM Averna said

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Yeah, I'm a bit over the exclusivity thing. I want Fable on the PS3... I have a 360 but its on its way out and Im not buying any more games for it.
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Posted: Feb 21st 2009 11:22AM ammar91994 said

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You should check out PURE, definately suprised me by how good it turned out. Almost on par with Motorstorm for me :)
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Posted: Feb 21st 2009 8:04AM Miadaskate said

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I'm sick of these monosyllabic, four lettered racing games. This just looks like Motorstorm but in the city. Come on.

Posted: Feb 21st 2009 9:22AM MrHashbrown said

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I'd like to quote a reply I wrote talking about how bigger is not always better in terms of open world:

"[...]Paradise City is filled with fun areas to race around and procedurally generated things tend to be sporadic in terms of consistency. I'm guessing that in FUEL, I'll be driving around for 5 minutes in open terrain with nothing to do and then all of a sudden 7 ramps show up."

http://www.joystiq.com/2008/09/25/producer-paradise-city-a-postage-stamp-compared-to-fuels-size/#comments

Have to say I definitely saw this coming. Sure, it's a nice bullet point on the back of the box but it's also a waste of time if you don't make any use of it.

Posted: Feb 21st 2009 3:50PM (Unverified) said

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I am still looking forward to this game. It looks great, regardless of who made it. It seems that the gameplay is open ended racing and I like where that is going. I am sure that the 5,000 sq miles of land is well developed. It may be an algorithm or what have you, but I am sure that it will still deliver a great environment.

Posted: Feb 22nd 2009 2:05AM (Unverified) said

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motorola must've made the names for these games.

RAZR,KRZR,RIZR.
GRiD, DiRT, FUEL.

stop it, PLiZ...

Posted: Feb 22nd 2009 6:18PM nikescar said

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It's sad really. If they would have kept this game Grand Raid Offroad I'm sure it woulda been a lot better. The Post Disaster stuff i really gimmicky and doesn't help a game like this. I'm betting that was Codemasters idea. Either that or they couldn't find a publisher for a Dakar Rally style game so they added the gimmick and that was pretty recently too.

A shame because Grand Raid looked good.
http://www.youtube.com/watch?v=H22DDEch7tY&search=offroad+raid

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