Joystiq Review: Halo Wars
Halo Wars is a loaded game. For one, it's the first Halo title developed outside of Bungie, and you can bet Microsoft doesn't want anyone killing its golden goose. Furthermore, the developers have touted the control scheme since the game was first announced, allowing myself and others to hope that it might, just might, do for console RTS games what Halo did for console FPS games. And then, of course, it's the last game from Ensemble Studios ... ever. That's a lot to live up to.
I won't bother explaining the control scheme – you can try it out yourself. Players of EA's console RTS games (LOTR, Command & Conquer) will find it familiar, yet much simpler. Everything just works. Constructing buildings and training units is a snap. Scrolling through squads is easy (no need to assign them either, the computer handles it). Selecting units and issuing orders is a breeze. Even in the middle of battle, it's simple to issue orders to individual unit types. Put simply, if your infantry is being slagged by a Wraith, you won't have any trouble getting a Spartan to hijack it.
Speaking of hijacking, the unit animations in Halo Wars are excellent. Whether it be Hunters dodging grenades or a Spartan dropping an Elite to its knees and snapping its neck, everything is rendered in great detail.
But none of that matters without gameplay to back it up. Thankfully, Halo Wars doesn't falter. The balance between Covenant and UNSC units is well managed, with each unit given a specific purpose (anti-vehicle, anti-infantry, etc.). While each faction has units with similar purposes, they all have subtle differences and unique upgrade paths. On top of this, the six selectable commanders each have their own special units and abilities, which gives players the ability to customize a strategy to their own particular tastes.
The campaign is enjoyable, and the story is well done. In particular, the pre-rendered cut scenes between levels are stunning and do an excellent job of telling the story of the events before Halo. In fact, the storytelling in Halo Wars might just be a notch above the first three Halo games (no offense, Chief, but you're not much of a talker).
The missions vary from basic build-and-attack to escort or survival missions. One mission, for example, has players protecting special artillery units from enemy fire, while another has you breaking through entrenched Flood to rescue stranded allies. The fifteen missions on Normal difficulty take around 6-8 hours to complete (depending on how many times you have to restart frakking Mission Ten). There are also skulls and black boxes to find for the completionists out there.
Halo Wars isn't without faults, though. For one, the game is screaming for a Covenant campaign. It would be great to see the whole story from the enemy perspective, and Halo Wars could use a longer campaign anyway. Also, the camera can occasionally get hung up on map geometry, forcing players to rotate it to highlight certain areas. I also wish the camera could pull back further and zoom in just a bit closer. When my Spartan back flips over a Wraith, punches a hole in it and tosses out the driver with one hand, I want to see it up close. And, since I'm complaining, playable Flood would be nice, too. Still, the problems are small and never really get in the way of gameplay.
Halo Wars definitely has a lot to live up to, but if Ensemble felt any of the tremendous pressure of creating the next Halo, you'd never know it. The game plays brilliantly. It might be a streamlined RTS experience, with perhaps less depth than PC RTS titles, but Halo Wars does console real-time strategy right. Honestly, it's enough to excite me about the future of console RTS games. Well done, Ensemble. You couldn't have performed a better swan song.
Gallery: Halo Wars (2/20/2009)
I won't bother explaining the control scheme – you can try it out yourself. Players of EA's console RTS games (LOTR, Command & Conquer) will find it familiar, yet much simpler. Everything just works. Constructing buildings and training units is a snap. Scrolling through squads is easy (no need to assign them either, the computer handles it). Selecting units and issuing orders is a breeze. Even in the middle of battle, it's simple to issue orders to individual unit types. Put simply, if your infantry is being slagged by a Wraith, you won't have any trouble getting a Spartan to hijack it.
Speaking of hijacking, the unit animations in Halo Wars are excellent. Whether it be Hunters dodging grenades or a Spartan dropping an Elite to its knees and snapping its neck, everything is rendered in great detail.
But none of that matters without gameplay to back it up. Thankfully, Halo Wars doesn't falter. The balance between Covenant and UNSC units is well managed, with each unit given a specific purpose (anti-vehicle, anti-infantry, etc.). While each faction has units with similar purposes, they all have subtle differences and unique upgrade paths. On top of this, the six selectable commanders each have their own special units and abilities, which gives players the ability to customize a strategy to their own particular tastes.
If your infantry is being slagged by a Wraith, you won't have any trouble getting a Spartan to hijack it. |
The missions vary from basic build-and-attack to escort or survival missions. One mission, for example, has players protecting special artillery units from enemy fire, while another has you breaking through entrenched Flood to rescue stranded allies. The fifteen missions on Normal difficulty take around 6-8 hours to complete (depending on how many times you have to restart frakking Mission Ten). There are also skulls and black boxes to find for the completionists out there.
Halo Wars isn't without faults, though. For one, the game is screaming for a Covenant campaign. It would be great to see the whole story from the enemy perspective, and Halo Wars could use a longer campaign anyway. Also, the camera can occasionally get hung up on map geometry, forcing players to rotate it to highlight certain areas. I also wish the camera could pull back further and zoom in just a bit closer. When my Spartan back flips over a Wraith, punches a hole in it and tosses out the driver with one hand, I want to see it up close. And, since I'm complaining, playable Flood would be nice, too. Still, the problems are small and never really get in the way of gameplay.
Halo Wars definitely has a lot to live up to, but if Ensemble felt any of the tremendous pressure of creating the next Halo, you'd never know it. The game plays brilliantly. It might be a streamlined RTS experience, with perhaps less depth than PC RTS titles, but Halo Wars does console real-time strategy right. Honestly, it's enough to excite me about the future of console RTS games. Well done, Ensemble. You couldn't have performed a better swan song.
But wait, there's more! Our own Xav de Matos has his take on Halo Wars:














Reader Comments (Page 1 of 3)
outlaw640 @ Feb 20th 2009 9:10AM
2nd opinion doesn't work.
Richard Mitchell @ Feb 20th 2009 9:14AM
It does now. So there.
outlaw640 @ Feb 20th 2009 9:32AM
:)
Viridium @ Feb 20th 2009 9:38AM
Too bad Xav is wrong.
esposch @ Feb 21st 2009 1:47AM
Xav is wrong because he supports piracy.
Xav de Matos @ Mar 5th 2009 11:37PM
Do I? I was unaware.
Rk0n @ Feb 20th 2009 9:11AM
Halo Wars!
AkaMagi @ Feb 20th 2009 9:16AM
Halo fans will absolutely love it.
Console gamers looking for a good RTS will really, really like it.
The rest, not so much.
jumpshot @ Feb 20th 2009 10:21AM
Agreed. Though it might be better if they allowed the Covenant the flood to be playable factions.
HitNRun @ Feb 20th 2009 4:21PM
Agreed. IMO the debut of voice command a few months ago with EndWar stole a lot of their thunder.
t3kni9e @ Feb 20th 2009 4:53PM
The EndWar voice command was a gimmick. If you go to EndWar forums alot of them don't even bother using it.
mynk @ Feb 23rd 2009 12:19AM
endwar voice command works like a charm though.
even if a gimmick, this was a good one.
i wish the implement it into more games.
and if you become good with it,
you can be faster than using a controler
Sarth @ Feb 20th 2009 9:20AM
Nice, thanks for confirming the Flood by the way! :D
Matt @ Feb 20th 2009 10:50AM
The Flood have been confirmed since last E3.... where have you been?
Christopher Grant @ Feb 20th 2009 10:29AM
We did that months ago: http://www.joystiq.com/2008/10/08/roll-up-your-pants-the-flood-confirmed-in-halo-wars/
Grimlock @ Feb 20th 2009 1:01PM
Thanks for confirming E3.
Jon @ Feb 20th 2009 9:20AM
I'm thinking that they are going to save the Covenant campaign for an expansion, which will probably be DLC.
jumpshot @ Feb 20th 2009 10:23AM
I'm thinking the same, though it would be like buying the whole game over again. If they do that, I don't see why they couldnt just keep it in the original.
I know, money is the answer to that, but still.
RolexDPracer @ Feb 20th 2009 9:21AM
I guess Halo Wars was made for someone like me. I;ve nener really cared for the RTS genre; but I really enjoyed the Halo Wars demo. I'll be picking this up for sure.
xFenixKnightx @ Feb 20th 2009 9:23AM
Same.
Kizzle @ Feb 20th 2009 10:31AM
Same +1
Duke @ Feb 20th 2009 10:45AM
I enjoyed RTS on the PC way back when I was a lad, but the console titles always bored me real quickly. I guess I am more patient when at a PC than when sitting on the couch playing a game. So I am looking forward to giving this a try. It sounds like fun!
eNrique @ Feb 20th 2009 11:46AM
http://i89.photobucket.com/albums/k235/Trooper1337/lawl.jpg
Someone had to...
Richard Mitchell @ Feb 20th 2009 12:58PM
+ 50 points for eNrique! :)
ryan @ Feb 20th 2009 1:21PM
hahaha, basically, yes eNrique. +1
xboxbuff @ Feb 20th 2009 9:22AM
thanks for the reviews.
I've pre-ordered my copy. This will be my first RTS on consoles.
Joe @ Feb 20th 2009 11:03AM
same
Geist @ Feb 20th 2009 9:24AM
It doesn't matter what the game's like, reviewers are going to give it 9-10/10 and gamers are going to eat it up simply because it's Halo.
Mikeo @ Feb 20th 2009 9:31AM
And people like you are gonna whine/lament/eat hats.
Aww, such a snug fit.
Snowblind @ Feb 20th 2009 11:27AM
Or perhaps they get these scores because they're good games and people enjoy them. There doesn't have to be a conspiracy behind everything, you know?
ChooChooCharlie @ Feb 20th 2009 11:53AM
Have you even tried the demo?
I'm not too big into RTSs in general and I despise the Halo community (which brings subsequent ill will towards the game itself), but the demo was pretty damn fun. I think it might deserve those high scores.
Longhorn4Life (PSN MariusElijah) @ Feb 20th 2009 12:48PM
Nope IGN gave it a 8.4 which in todays standards, it sucks
Longhorn4Life (PSN MariusElijah) @ Feb 20th 2009 3:41PM
Ha Gamespot gave it a 6.5
1up a B
the lesson here is dont waste your money
Geist @ Feb 20th 2009 4:11PM
To Snowblind:
I never said there was. But lately in reviews there's been a strong tendency to give a higher score merely on the brand of the game itself. GTA 4 and Fallout 3, for example. They were fun games, but giving them 10/10, with their myriads of flaws, is ridiculous. And yet it occured way too often.
Young_Nastyman @ Feb 20th 2009 9:27AM
"the unit animations in Halo Wars are excellent"
I think the biggest laugh I got from this game's trailer was seeing a spartan do a bunch of uppercuts at nothing.
Xero @ Feb 20th 2009 9:35AM
SPAR-YUKEN!!!!
Richard Mitchell @ Feb 20th 2009 9:51AM
It doesn't just set you on fire. It shatters your spinal column.
xboxbuff @ Feb 20th 2009 9:33AM
the same (:
Pimliconite @ Feb 20th 2009 9:38AM
"...streamlined...less depth,...console real time strategy [done] right"
iamOG @ Feb 20th 2009 9:59AM
out of context [done] wrong.
xFenixKnightx @ Feb 20th 2009 9:53AM
"Xav = sony fanboy"
No.
Bluemanrule @ Feb 20th 2009 9:57AM
Richard (SenseiRam),
I've gotta say I understand your excitement for this game. I was the one who said "Really?" when you declared Halo Wars your most anticipated 09 game. After playing the demo, I am now digging the RTS. Specifically, I'm diggin' Halo Wars real bad.
After playing the HW demo, I demoed C&C3: Tiberium Wars and Tom Clancy's End War via the XBLM, and what a let down. Halo Wars, for me, is that genre-transitioning game that GoldenEye and Halo were. I really hope the Xstiq crew will raffle off some copies of Halo Wars. I really, really want one!
It seems that Ensemble included little extras, like Halo-specific animations and varying voice work, that minimize the dulling, repetitive experience and RTS can bring. Also, the demo guided me to a direction so that I knew where to focus my resources. Great game in a genre that, thanks to this game, is growing on me.
Professor Lario @ Feb 20th 2009 10:03AM
Thanks for the reviews guys - probably a title I will wait on. Still trying to make my way through the titles from the last quarter...
Tall @ Feb 20th 2009 10:04AM
The demo honestly surprised me, I expected it to be really simple, but it honestly plays like any other RTS in the past five years, but on the console. Sure you cant micro like a madman, but who cares? I'd rather have fun at a slower pace then worry about five-hundred hotkey assignments and managing seventeen squads all doing different things at once. Speaking of, Dawn of War II looks mighty fine...
baby sea tuna @ Feb 20th 2009 10:16AM
Yeah, it definitely took a little tweaking to my normal RTS strategies (and the loss of an entire squad) to "get" the differences between HW and other RTS games I've played over the years, but once I did, I had a hell of a lot of fun with the demo. Can't wait for the full game in two weeks!
nomadic0ne @ Feb 20th 2009 10:23AM
Dawn of War II is fun!
I've heard some people stating that it's too much of a play style deviation from the first ones, but I've never played the first ones.
All I know is that I'm having a blast playing through the campaign and loving the character of da orkz! (Campaign tip: as far as I can tell, each level is played only once, but there are multiple options in each. Choose wisely.)
Also, it adds to my Gamerscore! HA!
I really enjoyed the Halo Wars demo.
I've played Red Alert 3 on the 360 and, while not horrible, the controls were nowhere near as streamlined.
With Halo Wars the control aspect melted away after a few minutes and I was just playing.
It just flowed. The controls were intuitive and stayed out of the way.
Tall @ Feb 20th 2009 11:15AM
The only console RTS I've played before the HW demo was the entire GDI campaign of C&C3, which really felt shoe-horned, especially after trying to play the Nod campaign, which is tons of hit and run which was difficult with the controller, but HW fits nicely. I think DOW2 would be great on consoles, with such a tiny focus on bases at all, most everything hot-keyed by default to a very small handful of buttons, and apparently very quick MP matches, I think it could have been the game that really set off that fandangled GFWLIVE with XBL people.
Strategy_Panda @ Feb 20th 2009 11:36AM
@nomadic0ne
you generally end up revisiting maps more than once
Vcize @ Feb 20th 2009 10:19AM
I played the demo, thought it was just okay. They're definitely trying to target the people that have never really given RTS games a shot or people that found them too complicated to really get into, as it's very very toned down for an RTS.
If you're an avid RTS gamer looking to get your fix on a console or play on Live it's probably not for you, I think they're going after the non-RTS gamer here.
xFenixKnightx @ Feb 20th 2009 11:15AM
Which is smart.