Maybe its staff wasn't surprised, but it was quite a shock to us when the plug was pulled on Ensemble Studios five months before the release of its baby, Halo Wars. Now, after reading a post-mortem delivered by studio founder Bruce Shelley yesterday at D.I.C.E., we finally feel like we have a firmer grasp on exactly what went wrong.
It seems that not just one factor was behind Ensemble's demise, everything from lack of diversification to fragmentation among the staff played a role. If you're as curious as we are about how a profitable studio can still go under, you should absolutely give his discussion a look.
Reader Comments (9)
Posted: Feb 20th 2009 2:34PM (Unverified) said
So basically no small company can stay in business unless they do lame licensed games. Boo.
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Posted: Feb 20th 2009 3:36PM (Unverified) said
I think the problem was not smallness. He sites hiring more people and taking on more projects than they could manage. Staying small might have allowed them to survive.
License games might bring in the dough, but if you're development process is dysfunctional you will have a hard time working within the scheduling and content constraints of a license.
Plus, Halo Wars is practically a license game.
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License games might bring in the dough, but if you're development process is dysfunctional you will have a hard time working within the scheduling and content constraints of a license.
Plus, Halo Wars is practically a license game.
Posted: Feb 27th 2009 2:32PM (Unverified) said
I guess that's true Halo, at this point, is a franchise and a brand as much as, say, Pirates of the Car. is...good points
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Posted: Feb 23rd 2009 8:50AM (Unverified) said
I do not believe for one minute, that the main reason of Ensemble's demise wasn't Microsoft's shift from supporting the PC games market to their proprietary Xbox console. They can milk DLC, Live fees (which PC gamers refused to pay), charge more per game and get a bigger cut of every game sold with Xbox games.
Killing off the MS Flight Sim team only fuels this argument. It will be a long time (if ever) before you hear an announcement of a new "Age of" title or Flight Sim release from Microsoft, unless it's somehow related the Xbox.
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Killing off the MS Flight Sim team only fuels this argument. It will be a long time (if ever) before you hear an announcement of a new "Age of" title or Flight Sim release from Microsoft, unless it's somehow related the Xbox.
Posted: Feb 21st 2009 4:03AM Serious Kriss said
I concur. Ensemble's games were all very profitable, and Halo Wars probably won't be an exception. Joystiq makes it sound as if it was their fault they were closed down, when it was all Microsoft's.
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Posted: Feb 21st 2009 6:01AM (Unverified) said
I cried reading the post-mortem...
T.T
R.I.P
Ensemble Studios 1995-2007.
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T.T
R.I.P
Ensemble Studios 1995-2007.
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