A few of the headline-making speeches at the 2009 DICE Summit in Las Vegas have prophesied the rise of digital distribution and the slow decline of brick-and-mortar retail outlets, like the oft-demonized GameStop -- Dave Perry's speech even included a photoshopped jab at the company's logo, re-dubbing it "Used GameStop". However, the retail juggernaut's chief operating officer J. Paul Raines recently took the DICE stage to defend the company's used game sale practices, claiming, "borrowing and lending games are very important ways for people to try new games."
He said that the effect GameStop's pre-owned sales have on the success of new games is beneficial -- according to the company's statistics, over 70 percent of trade credits are applied to the purchase of new games. As far as stealing from the coffers of developers and publishers, Raines said that only four percent of used games purchased are titles that were released in the past 60 days. Even with these figures in hand, we still understand developers' protestations -- after all, any slice of a $2 billion pie is highly covetable.
Reader Comments (88)
Posted: Feb 21st 2009 4:49PM Johnnynumber5 is powered by cell said
Laughing Target
Well thats up to the taste of each individual. Personally I played through Uncharted about 4 times collecting all the unlockables and treasures (before trophy support was ever added). I have yet to play through it again since trophies were added (same with Fallout 3) but it will give me another playthrough of the game. Galaxy is similar with all the galaxy star things. Same goes for MGS 4 and getting the different designations and colletables. There are ways developers can extend a games longevity regardless if it's single or multiplayer centric. If your one of those gamers who needs a new title every week to stay entertained maybe you won't play through games multiple times even if they have unlockables.
I'm going to get more than $60 out of each game I buy because I am willing to invest time into each game until I know it inside and out.
Perks, unlockables (minigames) & incentives
expansions & DLC
content that can only be acquired by purchasing the title new
co-op or competitive multiplayer
non linear path
Reply
Well thats up to the taste of each individual. Personally I played through Uncharted about 4 times collecting all the unlockables and treasures (before trophy support was ever added). I have yet to play through it again since trophies were added (same with Fallout 3) but it will give me another playthrough of the game. Galaxy is similar with all the galaxy star things. Same goes for MGS 4 and getting the different designations and colletables. There are ways developers can extend a games longevity regardless if it's single or multiplayer centric. If your one of those gamers who needs a new title every week to stay entertained maybe you won't play through games multiple times even if they have unlockables.
I'm going to get more than $60 out of each game I buy because I am willing to invest time into each game until I know it inside and out.
Perks, unlockables (minigames) & incentives
expansions & DLC
content that can only be acquired by purchasing the title new
co-op or competitive multiplayer
non linear path
Posted: Feb 21st 2009 5:42PM Mr Khan said
i agree with your point, single player isn't a problem if there is incentive to keep playing. That's why i said "short" single-player, which isn't necessarily indicative of sheer length (with Metroid Prime's 8-hour run and all), but its about having more to do than just play the story. Exploration, incentive. BioShock is a good example, as well as the games you mentioned
Reply
Posted: Feb 21st 2009 3:54PM (Unverified) said
Long story short, if game developers didn't charge more then they had to for the games they make, then used game sales wouldn't be so popular.
Why are we paying $60 for a new game? Where did that number come from and how did it become the set price for console games? At one point sony was pushing new games for $40 on the ps2. I refuse to believe that the times and technology have changed so much in the last 5 years that they need to charge $20 more now. Maybe for some of the bigger titles like Halo, Killzone, or final fantasy, cause i get that those games have huge production values going into them, but there are plenty of other games that do not and yet they charge the same price.
This is where Gamestop's $5-$10 off becomes huge. Especially for those of us who buy several new games a lot...That $10 off becomes $30-$40 after 4 games.
Why are we paying $60 for a new game? Where did that number come from and how did it become the set price for console games? At one point sony was pushing new games for $40 on the ps2. I refuse to believe that the times and technology have changed so much in the last 5 years that they need to charge $20 more now. Maybe for some of the bigger titles like Halo, Killzone, or final fantasy, cause i get that those games have huge production values going into them, but there are plenty of other games that do not and yet they charge the same price.
This is where Gamestop's $5-$10 off becomes huge. Especially for those of us who buy several new games a lot...That $10 off becomes $30-$40 after 4 games.
Posted: Feb 21st 2009 5:44PM Mr Khan said
In a lot of cases, costs actually have gone up that much to merit the $10 price jack. Making a PS360 game such that it is actually a game that people will care about is very, very expensive. They're not all GTAIV, but most of them beat the hell out of the biggest budgets for last-gen and Wii games
Reply
Posted: Feb 21st 2009 4:01PM Erdie said
Make all the games for current systems readily available new and I'll stop buying used. Have you seen what Tetris DS goes for lately? Ridiculous. This should never happen.
Posted: Feb 21st 2009 4:07PM Johnnynumber5 is powered by cell said
My biggest problem with Gamestop is how they treat people. How is it kosher to buy game for $26 and sell it used for $55? They also incentiveize trading in for store credit by offering 25% more trade in value on top of the 10% with the edge card. The saddest part of all is how bad they are hurting the game industry. I find it disturbing that Gamestop is making record profits while the people that actually make the games are going out of business.
I really hope that next generation brings with it the end of a physical storage medium for games. I hate to say it but at least that way the money would go where it belongs - the developers.
They aren't doing anything illegal so more power to them but they aren't fooling anyone with their dummy corporate hatchetman spouting his worthless babble about how gamestop is GOOD for the industry. RIIIIIGHT ...
Blockbuster Game Rush gives the best value for the selling of a used game. They will give about $10-$15 more on the average than Gamestop will for the same game. Gamestop can make money without raping it's customers. Personally, I hardly ever trade in anything and if I do it's never to Gamestop.
I really hope that next generation brings with it the end of a physical storage medium for games. I hate to say it but at least that way the money would go where it belongs - the developers.
They aren't doing anything illegal so more power to them but they aren't fooling anyone with their dummy corporate hatchetman spouting his worthless babble about how gamestop is GOOD for the industry. RIIIIIGHT ...
Blockbuster Game Rush gives the best value for the selling of a used game. They will give about $10-$15 more on the average than Gamestop will for the same game. Gamestop can make money without raping it's customers. Personally, I hardly ever trade in anything and if I do it's never to Gamestop.
Posted: Feb 21st 2009 4:15PM (Unverified) said
I bought a used crackdown as the first ever game for my xbox, which was my first console since my gamecube broke in 05, and I was really looking forward to it, after playing it at a friends. However, gamestop has the mindset to actually put THREE stickers on it. one on the INSIDE. I tried to take one off, but i could see the trail of sticky being left behind left by the sticker. THANKS for ruining my first game EVER for my xbox. I'm buying from amazon/ebay/craigslist from now on.
screw you, gamestop.
screw you, gamestop.
Posted: Feb 22nd 2009 1:55AM (Unverified) said
@Jacksons-thanks, but I meant there was sticker on the cover art between the film and the box
@JB87- I don't try ripping off price tags in the store, I usually wait until I get home... Some labels peel off nice and clean, but they used the ones that were meant to stick. like, forever.
Reply
@JB87- I don't try ripping off price tags in the store, I usually wait until I get home... Some labels peel off nice and clean, but they used the ones that were meant to stick. like, forever.
Posted: Feb 21st 2009 4:31PM qrack said
All of you guys whose knee jerk reaction is "it's my game, I can do what I want" should stop a second and try, for once, to put yourselves in the other person's position (I know it's hard considering how self absorbed you're so used to being, but give it a shot).
The lifespan of video games is relatively short. Most of a game's profits are made within the first six to 12 months after which, the profits from individual titles tapers off dramatically. Publishers have that short amount of time to entice as many consumers to buy their title as possible so that they can get enough money in to allow them to fund future games. Every used game that is sold within that 6-12 month period is a game that the publishers see zero profit from. No profits, no funding for the next game...it's that simple.
People like to make comparisons of the used game market with reselling books or movies and cds, but new sales of books, movies and cds continue on for decades after the initial release. How many new games from 2000 are still being bought? 2005? Hell, 2007? Video games and their appeal are intrinsically tied to technology, and technology is continually advancing. A title that is based on "old" technology is no longer appealing for the vast majority of consumers. If publishers can't maximize their profits within a few months of releasing the product, when their title is still in line with what's appealing to the consumer, they run the risk of not recouping the money they'd invested in the title because it will simply become lost in the wave of new titles fighting for the consumers' attention.
Is halting the second hand market the answer? Probably not, but publishers/developers have to do something, because piracy and the second hand market are slowly killing the industry. Smaller publishers are being wiped out and all we'll be left with are the megaconglomerates who's business plan will likely revolve around sequels since those are the safe bet, financially, and Gamestop's business practices just aren't helping the situation at all.
The lifespan of video games is relatively short. Most of a game's profits are made within the first six to 12 months after which, the profits from individual titles tapers off dramatically. Publishers have that short amount of time to entice as many consumers to buy their title as possible so that they can get enough money in to allow them to fund future games. Every used game that is sold within that 6-12 month period is a game that the publishers see zero profit from. No profits, no funding for the next game...it's that simple.
People like to make comparisons of the used game market with reselling books or movies and cds, but new sales of books, movies and cds continue on for decades after the initial release. How many new games from 2000 are still being bought? 2005? Hell, 2007? Video games and their appeal are intrinsically tied to technology, and technology is continually advancing. A title that is based on "old" technology is no longer appealing for the vast majority of consumers. If publishers can't maximize their profits within a few months of releasing the product, when their title is still in line with what's appealing to the consumer, they run the risk of not recouping the money they'd invested in the title because it will simply become lost in the wave of new titles fighting for the consumers' attention.
Is halting the second hand market the answer? Probably not, but publishers/developers have to do something, because piracy and the second hand market are slowly killing the industry. Smaller publishers are being wiped out and all we'll be left with are the megaconglomerates who's business plan will likely revolve around sequels since those are the safe bet, financially, and Gamestop's business practices just aren't helping the situation at all.
Posted: Feb 21st 2009 4:59PM Johnnynumber5 is powered by cell said
"How many new games from 2000 are still being bought?"
It's actually more common than you would think. I understand what your getting at but go onto e-bay and look at the price of an original FF7 case or even most PS1 games are at least $25. You will find that classic used games (chrono trigger, final fantasy, etc etc ...) fetch a hefty bounty online.
I don't know what the answer is but I agree with your sentiment that GS isn't helping the industry in any way when it sells new release used games. That's why developers need to convince customers to buy new games instead of used games. Give them content that can't be acquired used.
Reply
It's actually more common than you would think. I understand what your getting at but go onto e-bay and look at the price of an original FF7 case or even most PS1 games are at least $25. You will find that classic used games (chrono trigger, final fantasy, etc etc ...) fetch a hefty bounty online.
I don't know what the answer is but I agree with your sentiment that GS isn't helping the industry in any way when it sells new release used games. That's why developers need to convince customers to buy new games instead of used games. Give them content that can't be acquired used.
Posted: Feb 21st 2009 9:47PM Charlie W said
Why should video game producers be given such ridiculous protection? Why are they different from any other business?
"Every used game that is sold within that 6-12 month period is a game that the publishers see zero profit from. No profits, no funding for the next game...it's that simple."
Don't be so naive. Blockbuster games make hundreds of millions of dollars in profits, just like major movies. Many people have made fortunes off video games. Its a huge business and there is plenty of investment in it. Being able to resell games doesn't cut off sales in any unreasonable way. Piracy is a completely different story. Piracy is being able to download a game often even before official release for free. The used market is people who paid $60 for a new video game selling it (and never being able to use it again) in the free market. Being able to resell the game is a justification for some people being willing to spend $60 on a game in the first place. If its a game that they know they'll only want to play through for a week or 2 after release, they can figure on being able to sell it online for $40+. And then they can't play it any more and someone else can use the disk/"theoretical use license".
"People like to make comparisons of the used game market with reselling books or movies and cds, but new sales of books, movies and cds continue on for decades after the initial release. How many new games from 2000 are still being bought? 2005? Hell, 2007? Video games and their appeal are intrinsically tied to technology, and technology is continually advancing."
Correction: the success of BAD games is intrinsically tied to the newness of their technology. Classic games can make plenty of money. They are sold on the Wii store, the PS store, XBL Marketplace, as Gameboy/DS versions of NES, SNES, and even N64 games. Even as PSP versions of classic PS2 games. Also for PC at places like gametap. Its a perfectly valid comparison. Classic movies, books, and music have value because they are timeless works of art. Nobody is buying copies of 1800s pop literature. Its the good ones that still sell. Just like Super Mario Bros from the '80s selling on the Wii store or for Gameboy.
"Smaller publishers are being wiped out and all we'll be left with are the megaconglomerates who's business plan will likely revolve around sequels since those are the safe bet, financially, and Gamestop's business practices just aren't helping the situation at all."
I dont know where you get your information. I don't see how there has been a better time for a small developer to be in the industry. Things like the Wii, PS3, and X360 online storefronts make it easier than ever to get games to consumers without having to invest millions in producing the game retail packages. There are even games for download on the PSP. Steam and Stardock offer the same services on the PC. The iTunes Store is even doing it for the iPhone.
Reply
"Every used game that is sold within that 6-12 month period is a game that the publishers see zero profit from. No profits, no funding for the next game...it's that simple."
Don't be so naive. Blockbuster games make hundreds of millions of dollars in profits, just like major movies. Many people have made fortunes off video games. Its a huge business and there is plenty of investment in it. Being able to resell games doesn't cut off sales in any unreasonable way. Piracy is a completely different story. Piracy is being able to download a game often even before official release for free. The used market is people who paid $60 for a new video game selling it (and never being able to use it again) in the free market. Being able to resell the game is a justification for some people being willing to spend $60 on a game in the first place. If its a game that they know they'll only want to play through for a week or 2 after release, they can figure on being able to sell it online for $40+. And then they can't play it any more and someone else can use the disk/"theoretical use license".
"People like to make comparisons of the used game market with reselling books or movies and cds, but new sales of books, movies and cds continue on for decades after the initial release. How many new games from 2000 are still being bought? 2005? Hell, 2007? Video games and their appeal are intrinsically tied to technology, and technology is continually advancing."
Correction: the success of BAD games is intrinsically tied to the newness of their technology. Classic games can make plenty of money. They are sold on the Wii store, the PS store, XBL Marketplace, as Gameboy/DS versions of NES, SNES, and even N64 games. Even as PSP versions of classic PS2 games. Also for PC at places like gametap. Its a perfectly valid comparison. Classic movies, books, and music have value because they are timeless works of art. Nobody is buying copies of 1800s pop literature. Its the good ones that still sell. Just like Super Mario Bros from the '80s selling on the Wii store or for Gameboy.
"Smaller publishers are being wiped out and all we'll be left with are the megaconglomerates who's business plan will likely revolve around sequels since those are the safe bet, financially, and Gamestop's business practices just aren't helping the situation at all."
I dont know where you get your information. I don't see how there has been a better time for a small developer to be in the industry. Things like the Wii, PS3, and X360 online storefronts make it easier than ever to get games to consumers without having to invest millions in producing the game retail packages. There are even games for download on the PSP. Steam and Stardock offer the same services on the PC. The iTunes Store is even doing it for the iPhone.
Posted: Feb 22nd 2009 11:41AM qrack said
@charlie
You keep using the exceptions to the rule to try and disprove the points, and that just doesn't mesh. If anything, you’re views are the ones that are coming off as naïve.
For every one blockbuster game that rakes in millions, there are 20 decent games that barely make back the amount of money used. Blockbusters can weather the profit losses that come from piracy and early game reselling, but these decent games that struggle from the moment they’re released to gain ground in the competitive market really feel the pinch. The developers of THESE games are the ones that run the risk of not having funding for future project.
Classic games are another exception that you feel disproves my point but actually goes to highlight what I’m getting at. For every classic game that can be successfully marketed long after its release or even rereleased, there are several dozen games that get lost in the ether a year after they see the light of day. How many games did you enjoy 10 years ago that you’d be willing to buy today if you hadn’t already played it? How many games did you enjoy 10 years ago that have actually aged well? Not every game can be a classic that can stand the test of time, but that doesn’t mean the game is automatically bad. Certainly, not all non-classics deserve to fail.
Movies, books, music…you’re completely missing the point. A movie released on dvd today will get a surge of sales immediately after release, but will still be able to make significant amounts of money in the long term without having to be a Citizen Kane or a Casablanca. The same applies with books and music. You can buy a book 20 years down the road and you’ll still get the same basic experience that you would have had had you purchased it the day it was released. If you purchase a game 20 years after its release, chances are you’ll picture it as dated…that’s even if you’ll still be able to play it because of the advancements in technology.
As for small publishers, you’re only looking at one end of the equation. I’ve been in the industry for a little while now and I’m seeing a lot of this first hand. It’s easier for publishers to get games out there, but that’s a double edged sword. The easier it is to release games, the easier it is to get lost in the shuffle because of the sheer number of games being released expressly because it’s easier. Then there’s the issue of what to do BEFORE the game can be released. There’s a ton of competition and the economy is in the crapper. That means that games are less likely to be considered extremely strong investments. Investors are wary of green-lighting projects that are surefire slam dunks, and the vast majority of small publisher titles fall into this category.
Reply
You keep using the exceptions to the rule to try and disprove the points, and that just doesn't mesh. If anything, you’re views are the ones that are coming off as naïve.
For every one blockbuster game that rakes in millions, there are 20 decent games that barely make back the amount of money used. Blockbusters can weather the profit losses that come from piracy and early game reselling, but these decent games that struggle from the moment they’re released to gain ground in the competitive market really feel the pinch. The developers of THESE games are the ones that run the risk of not having funding for future project.
Classic games are another exception that you feel disproves my point but actually goes to highlight what I’m getting at. For every classic game that can be successfully marketed long after its release or even rereleased, there are several dozen games that get lost in the ether a year after they see the light of day. How many games did you enjoy 10 years ago that you’d be willing to buy today if you hadn’t already played it? How many games did you enjoy 10 years ago that have actually aged well? Not every game can be a classic that can stand the test of time, but that doesn’t mean the game is automatically bad. Certainly, not all non-classics deserve to fail.
Movies, books, music…you’re completely missing the point. A movie released on dvd today will get a surge of sales immediately after release, but will still be able to make significant amounts of money in the long term without having to be a Citizen Kane or a Casablanca. The same applies with books and music. You can buy a book 20 years down the road and you’ll still get the same basic experience that you would have had had you purchased it the day it was released. If you purchase a game 20 years after its release, chances are you’ll picture it as dated…that’s even if you’ll still be able to play it because of the advancements in technology.
As for small publishers, you’re only looking at one end of the equation. I’ve been in the industry for a little while now and I’m seeing a lot of this first hand. It’s easier for publishers to get games out there, but that’s a double edged sword. The easier it is to release games, the easier it is to get lost in the shuffle because of the sheer number of games being released expressly because it’s easier. Then there’s the issue of what to do BEFORE the game can be released. There’s a ton of competition and the economy is in the crapper. That means that games are less likely to be considered extremely strong investments. Investors are wary of green-lighting projects that are surefire slam dunks, and the vast majority of small publisher titles fall into this category.
Posted: Feb 21st 2009 4:55PM (Unverified) said
I'd like to see GameStop defend their (stupid) open new game policy. Those fuckers. -_-
Posted: Feb 21st 2009 5:03PM Johnnynumber5 is powered by cell said
They do it for wall displays.
What pissed me off one time is that I bought one new and never played but when I tried to return it I couldn't because it was opened. I threw a shit fit and called the district manager. He called the peon and told him to exchange it for me no questions asked.
If it ever happens to you again I would suggest having the employee inital the reciept stating it was opened or taking a picture at the register with your camera phone. It's total bullshit considering they have empty display boxes when the games are pre-release.
Reply
What pissed me off one time is that I bought one new and never played but when I tried to return it I couldn't because it was opened. I threw a shit fit and called the district manager. He called the peon and told him to exchange it for me no questions asked.
If it ever happens to you again I would suggest having the employee inital the reciept stating it was opened or taking a picture at the register with your camera phone. It's total bullshit considering they have empty display boxes when the games are pre-release.
Posted: Feb 21st 2009 5:46PM (Unverified) said
Until they allow me to buy a SEALED new game, I will not again shop at GameStop.
Reply
Posted: Feb 21st 2009 9:27PM Vidikron said
"Until they allow me to buy a SEALED new game, I will not again shop at GameStop"
They do allow you to buy sealed new copies. Almost every new game they sell is still sealed. It's usually the wall display copies that are not sealed. If every other game is gone they will try to sell you the opened display copy. They will take the box off the wall, grab the disc from behidn the counter, and try to sell it to you at fiull price. That does indeed suck, but you make it sound like all their copies are opened.
Reply
They do allow you to buy sealed new copies. Almost every new game they sell is still sealed. It's usually the wall display copies that are not sealed. If every other game is gone they will try to sell you the opened display copy. They will take the box off the wall, grab the disc from behidn the counter, and try to sell it to you at fiull price. That does indeed suck, but you make it sound like all their copies are opened.
Posted: Feb 21st 2009 10:09PM (Unverified) said
Every single new game I have ever purchased from my local GameStop has been opened/unsealed.
Reply
Posted: Feb 22nd 2009 12:18AM (Unverified) said
Well from a business standpoint, what other option do they have?
Best buy has detectors for all their stores, so they can put the sealed game in a plastic case. Walmart/target/etc have display cases. But gamestop...all they sell is games...they don't have detectors (and never will) and it'd be impossible for them to put every game they have into a case because then they'd need to hire several more employees just to run around opening and closing cases all day.
The answer to this is they open up 2-4 cases and put them on the wall. The only other logical thing I can think of is if they were to print out thousands of Photos of the games cases and put them on the wall.
Reply
Best buy has detectors for all their stores, so they can put the sealed game in a plastic case. Walmart/target/etc have display cases. But gamestop...all they sell is games...they don't have detectors (and never will) and it'd be impossible for them to put every game they have into a case because then they'd need to hire several more employees just to run around opening and closing cases all day.
The answer to this is they open up 2-4 cases and put them on the wall. The only other logical thing I can think of is if they were to print out thousands of Photos of the games cases and put them on the wall.
Posted: Feb 22nd 2009 2:02AM Vidikron said
Wow... I don't know if you've just had bad luck or have a bad Gamestop, but they do not open every new game they get, just display copies. I've only ever had them try to sell me one opened copy and that was because it was the display copy.. and the last one in the store.
Reply
Posted: Feb 21st 2009 9:56PM jjjmac said
Gamestop definitely has its flaws.... but I don't see why there is such a big deal about them selling used games. Guess what - if I want to buy a used game, and there's no Gamestop, I'm just going to go back to eBay and buy them all there. If I'm want to buy a new game, I'm going to buy it new and if I want to buy a used game, and there's no Gamestop, I'm going to buy it used via eBay or craigslist.
Gamestop is a ripoff in many respects, I agree, but no one is forcing you to buy your used games there if you think the prices are too high. I buy half my used games there and half on the internet. Sometimes I want a used game and don't want to wait for an auction to end or for someone to mail it. And sometimes I sell my games to Gamestop - taking a hit, I know - because I don't want to bother with the hassle of eBay and their fees and the paypal fees. And if I trade games in, yeah, I DO use that credit to buy another game - often a new game that I wouldn't otherwise buy new. Those are all choices I have and I, for one, am grateful to include Gamestop in those choices - even if they do have a stupid "open new game" policy. Guess what - I can always refuse to buy it if that's how they want to sell it to me and I can go buy it somewhere else! Stop complaining.
Gamestop is a ripoff in many respects, I agree, but no one is forcing you to buy your used games there if you think the prices are too high. I buy half my used games there and half on the internet. Sometimes I want a used game and don't want to wait for an auction to end or for someone to mail it. And sometimes I sell my games to Gamestop - taking a hit, I know - because I don't want to bother with the hassle of eBay and their fees and the paypal fees. And if I trade games in, yeah, I DO use that credit to buy another game - often a new game that I wouldn't otherwise buy new. Those are all choices I have and I, for one, am grateful to include Gamestop in those choices - even if they do have a stupid "open new game" policy. Guess what - I can always refuse to buy it if that's how they want to sell it to me and I can go buy it somewhere else! Stop complaining.
Posted: Feb 22nd 2009 11:54AM qrack said
What ticks publishers/developers off is that Gamestop's bread and butter is the used game market and yet GS has the gall to try and push publishers around whenever they try to do anything that could potentially impact their business.
An example I've used several times is the case of a game that was initially planned to be released using digital distribution with an option for a retail box version later down the road for people who couldn't download it or preferred a hardcopy. GS balked and threatened to stop advertising that publishers games and hinted at reduced orders of that publisher's titles. Because of GS's clout, the publisher felt that they had no choice and relented, delaying the release of the game until the manufacturing plans could be implemented, costing them additional money in the process. Not only is Gamestop cutting into their initial profits by selling used versions of new games a week after release, but they're using the money from that part of their business to coerce publishers to do what they want. True, it's the way business goes, but it doesn't make it any less of a dick move.
Reply
An example I've used several times is the case of a game that was initially planned to be released using digital distribution with an option for a retail box version later down the road for people who couldn't download it or preferred a hardcopy. GS balked and threatened to stop advertising that publishers games and hinted at reduced orders of that publisher's titles. Because of GS's clout, the publisher felt that they had no choice and relented, delaying the release of the game until the manufacturing plans could be implemented, costing them additional money in the process. Not only is Gamestop cutting into their initial profits by selling used versions of new games a week after release, but they're using the money from that part of their business to coerce publishers to do what they want. True, it's the way business goes, but it doesn't make it any less of a dick move.
Posted: Feb 21st 2009 8:34PM (Unverified) said
New games are too expensive.
er.. thats all.
er.. thats all.
Posted: Feb 21st 2009 11:30PM (Unverified) said
Just stop going. The only time I am at one of those stores is when I'm looking for an older obscure game I can't find anywhere else. They rubbed me the wrong way long ago with unsealed new games,pushing subscriptions and warranties on games, pathetic trade in rates and Mega-Geek employees that think they're awesome and try to suggest terrible games to buy.
Posted: Feb 22nd 2009 12:28AM (Unverified) said
Never buy new games, always used. I'm not a kid so I could give a rip about chatting about the latest game. I'll wait 2 years and buy it for $5. These publishers need to make some changes to their business model. Someone earlier mentioned Madden. Ever check Gamestop for used sports games? They go for $2 a piece because they update them almost annually. With DLC they can prolong these games lives and only develop new games when they have something new to add.
Posted: Feb 22nd 2009 1:02AM (Unverified) said
You people are insane.
Me going and buying a game for 5$ doesn't hurt anyone, anywhere, at any time. The worst that can happen is that I might not enjoy the game.
Maybe the industry should re-think it's policies. 70$ for a new game? Restrictive DRM? Releasing buggy games and releasing patches later on? Activation codes? Digital distribution lock outs? "Deluxe" editions? It's like they are trying to piss off their customers.
As a gamer, I don't want to see the hobby destroyed by the industry's avarice. And it could very easily happen. Watch what happens if digital distribution becomes the norm. Watch what happens when there is only ONE place you can go to buy a game (the studio). Watch what happens when people realize they can very easily lose what they paid for, and that they can swap games with a friend.
Why is ANYONE standing up for these businesses? Does anyone here have the kind of income that they can afford to drop 70$ on a regular basis on top of the 500$ they dropped for the console (and the 3,000$ for the HD TV, and however much cash all the accouterments cost.....controllers, chargers, HDMI cables, fans, a bigger hard drive.....and on and on and on)?
Me going and buying a game for 5$ doesn't hurt anyone, anywhere, at any time. The worst that can happen is that I might not enjoy the game.
Maybe the industry should re-think it's policies. 70$ for a new game? Restrictive DRM? Releasing buggy games and releasing patches later on? Activation codes? Digital distribution lock outs? "Deluxe" editions? It's like they are trying to piss off their customers.
As a gamer, I don't want to see the hobby destroyed by the industry's avarice. And it could very easily happen. Watch what happens if digital distribution becomes the norm. Watch what happens when there is only ONE place you can go to buy a game (the studio). Watch what happens when people realize they can very easily lose what they paid for, and that they can swap games with a friend.
Why is ANYONE standing up for these businesses? Does anyone here have the kind of income that they can afford to drop 70$ on a regular basis on top of the 500$ they dropped for the console (and the 3,000$ for the HD TV, and however much cash all the accouterments cost.....controllers, chargers, HDMI cables, fans, a bigger hard drive.....and on and on and on)?
Posted: Feb 22nd 2009 6:38AM Bowser Rogozhin said
I'm as mad as hell, and I'm not going to take this anymore!
Reply
Posted: Feb 22nd 2009 3:04PM Johnnynumber5 is powered by cell said
AJ
Yes because some of actually have jobs.
Reply
Yes because some of actually have jobs.
Posted: Feb 22nd 2009 6:00AM (Unverified) said
This is only an issue because if a nickel bag is sold in the park EA wants in. Imagine if Ford or Toyota tried to get a cut of used car sales. This is a joke why does GS have to defend itself?
Posted: Feb 22nd 2009 11:18AM HairyToeKnuckles said
ANY game bought from Gamestop is used. I remember buying FFIII (I think it was) for the DS from them (back when I used them--pardon the pun). It was sold to me as "new" even though it was opened and the game and manual were in a f'ing bag.
Let me explain something about myself: I am a huge nerd when it comes to my games. I want a new game SEALED in its original wrapping or you can keep it. I am very particular about my games right down to the condition of the case. I know, I know...
Anyhow, I gave them the benefit of the doubt about their "new" game. I get it home (didn't have my DS on me) and put it in. Instead of it going to "New Game" on the main menu, it goes to Continue. Oh, boy! Here we go! Gamestop strikes again! I check the load screen and this fucker had been played for over 60+ hours. I call the store and ask for the manager, but as usual, "he isn't in today, maybe tomorrow."
Needless to say, I stopped buying at Gamestop that very moment, and never will again. I hope they go down in a big USED ball of flames.
Let me explain something about myself: I am a huge nerd when it comes to my games. I want a new game SEALED in its original wrapping or you can keep it. I am very particular about my games right down to the condition of the case. I know, I know...
Anyhow, I gave them the benefit of the doubt about their "new" game. I get it home (didn't have my DS on me) and put it in. Instead of it going to "New Game" on the main menu, it goes to Continue. Oh, boy! Here we go! Gamestop strikes again! I check the load screen and this fucker had been played for over 60+ hours. I call the store and ask for the manager, but as usual, "he isn't in today, maybe tomorrow."
Needless to say, I stopped buying at Gamestop that very moment, and never will again. I hope they go down in a big USED ball of flames.
Posted: Feb 22nd 2009 11:20AM (Unverified) said
Friends just check your Craigslist! Games are like $40 and you can also trade sometimes and sell them
Posted: Feb 22nd 2009 12:17PM Dao Jones said
Where is this Gamestop? All the ones near me are the size of bathrooms. :( That one PC section has more games then all the Gamestops I have ever been to combined.
Posted: Feb 22nd 2009 1:58PM rowie4life said
The second hand market can be good for the game industry, well for good franchises at least. I wouldn’t have got Gears 2 brand new (£30) if it wasn’t for the second hand copy of Gear 1 (which I paid £9 for.) Basically £30 ($60) may not be that much for some, but to most it’s way too much for the possibility of getting a sh*t game.
The only way consoles can go digital download only is if the games are way cheaper. And even if they were, the ISPs can’t give us what we pay for now, they’re forced to cap “heavy users,” they'd have no chance with 5-20GB games on release day. Plus I like having the ability to sell it on if need be. (Not that I sell any of my games anymore.)
The only way consoles can go digital download only is if the games are way cheaper. And even if they were, the ISPs can’t give us what we pay for now, they’re forced to cap “heavy users,” they'd have no chance with 5-20GB games on release day. Plus I like having the ability to sell it on if need be. (Not that I sell any of my games anymore.)
Posted: Feb 22nd 2009 4:36PM (Unverified) said
Thats why I sell my games on craigslist. I sell them cheaper than gamestop, but for more than gamestop would give me. Its a win win for the consumer. I keep my games in near mint condition so they always get a good looking disc and case. Then I go and buy used games that have come down in price and if they are short I play them fast and take them back.
Just dont sell to gamestop and you wont have to hate them. Return crap games after you get what you want and get all your credit back. Its not like a the credit is worth much to anyone other than you. 8.8 billion a year is no joke, ten-twenty dollars credit is.
Just dont sell to gamestop and you wont have to hate them. Return crap games after you get what you want and get all your credit back. Its not like a the credit is worth much to anyone other than you. 8.8 billion a year is no joke, ten-twenty dollars credit is.
Posted: Feb 22nd 2009 6:20PM ae86takumi said
If the video game companies want it so much, then do what M$ does, create a key for the game like Windows OS. Gamestop will be forced to lower their prices of used games, and every used game will need a new key attached to the psn, xbox or wii account. That way the publisher will get a slice of the pie for every game. Why don't they do it? Who knows.
Posted: Feb 23rd 2009 12:39AM (Unverified) said
Screw gamestop, They rape gamers, I cant wait for everything to go digital. id rather pay extra then make them rich. Buy a brand new game from them for $60 come in 3 days later and they offer you like $17 knowing full well their going to sell it for $55. I wouldnt mind getting $17 for the game if they were going to sell it for like $30. Their a bunch of con artists




