In the most recent (and arguably most forthright) installment of Iwata Asks, the Nintendo head honcho sat down to bounce a few questions off of a few members
of the company's Development Engineering Department regarding the recently released Nintendo DSi
. The devs outlined an interesting history of the shutterbugged handheld, one characterized on their end with "some frustration" -- apparently, sticking to the technological standard of an extremely popular device while simultaneously increasing its desirable features is a difficult compromise to make twice in two years
One of the interesting features that fell by the wayside during this compromise was an additional DS cart slot
, allowing the handheld to house two titles simultaneously. This feature was apparently included in the DSi's initial design, but lent itself to a slightly bulkier frame for the handheld, much to the chagrin of Nintendo's Entertainment Analysis and Development division. They shot the design down, leading to the single-cart, slimmed-down design that's currently taking Japan by storm
. Man, where were those guys when the Virtual Boy was designed?