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Reader Comments (54)

Posted: Feb 25th 2009 5:49PM (Unverified) said

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Regarding bad controls:

Has anyone here ever been in a dangerous situation? If you have, you will realize, that when faced with extreme stress (panic) you lose most of your fine motor control (unless your trained to handle it) which Redfield probably is. Go pick up "The Zombie Survival Guide" and you'll see what I mean. The whole idea with the controls is to re-create the sense of panic when you realize that you cant actually do what you want to exactly when you want to. You have to force yourself to act, and think about it as you do it. Intuitive controls are great for 1st person shooters, but not for horror games.

Posted: Feb 25th 2009 7:26PM ZippyDSMlee said

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Should have made the controls optional not mandatory... something so simple could really please everyone the fact devs are so arrogant to glaze over the issue pisses me off to know end...

Posted: Feb 26th 2009 2:22PM (Unverified) said

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I don't see anything modern about the control scheme in RE5, according to the developer they wanted to restrict movement to make the player feel tension, well as far as I can tell the only thing they're promoting is frustration. I think its utter laziness on the part of the developer to hinder a controls scheme in this day and age of gaming. As such I have some points the RE team may want to consider in the next iteration of RE:

Be innovative, come up with other ways to induce the feeling of tension. Story, music, mood and atmosphere are already present so the job is halfway done.
RE is not as scary as it use to be, one might say it has devolved from survival horror to survival thriller. Stop being cheap, earn the scare factor.

I personally am not a first person shooter fan, but to be in control of a highly trained military officer who cannot run and gun seems a bit odd. Any real person in the presence of zombies would be either scared stiff or become a world-class runner, but unfortunately Chris seems to be the former and seems to be moving in slower motion than the infected themselves. Must be the effects of years of steroid abuse.

To those who defend the controls and liken it to RE4, I say RE4 was a 4 year old game, which while good for its time, isn't necessarily a good blueprint to use. This is the new generation, and in the same way the controls improved from RE game to RE game, the controls currently in RE5 seem a bit stale. Why should I have to press a button to run, when I have an analogue stick (press a little to walk, press alot to run), why should I have to press a button to jump down from a ledge when I can simply go to the edge and jump off. I understand that certain situations demand contextual input, but throughout the whole game is a bit ridiculous.

The developer says the controls have been westernized which makes me quite a bit frightened to play the japanese version of the game. The point is, most people are complaining about the controls for a reason. Because they bought a next gen system with next gen capabilities and expect next gen gameplay from the distinguished developer community. If we want a tank/mech sim, we'll stick to Armored Core and even those gargantuan mechs seem to have better controls than Chris and company.


Posted: Mar 1st 2009 10:26PM (Unverified) said

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Now Jun Takeuchi gonna be the worm face!

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