Intelligent use of visuals and sound is one of the reasons that makes Flower such a surreal experience, and it was the job of composer Vincent Diamante to manifest this PSN dream world through music. He recently spoke with GameSetWatch to discuss his work in Flower, revealing some interesting bits on how the music not only affected the atmosphere of the game but also the design.
Diamante mentioned that the Sixaxis controls influenced the way he wrote his music. He called it a "soft type of control" and that "you can feel that there is a texture to the way you fly through the air." This texture, he added, would determine how he'd write music for "the winds." Conversely, Diamante also influenced the game design: "I had the opportunity to talk with the artists about the arrangement of flowers: tightening up lines of flowers or stretching them out, replacing red flowers with white flowers, and so forth so that the sound would work."
Lastly, those gamers looking to score a soundtrack might be in some luck. Diamante revealed he's in talks with Sony to put out an album; though, he does say the music lends itself more to the game experience over that of an album experience. Have a read of the full interview here.
Reader Comments (3)
Posted: Feb 25th 2009 9:57PM Tuggie said
I am excited about this. Flower has everything that I've been looking for in a game, a compelling story, amazing controls, a beautiful soundtrack, and graphics that could potentially rival Killzone 2. Now I can relax with the sounds of Flower while driving home...I love you Sony.
Posted: Feb 25th 2009 10:30PM (Unverified) said
Release it on PSN. :) i would love to have some Flower music meanwhile killing some Helghast online.
Posted: Feb 26th 2009 4:27AM (Unverified) said
"the music lends itself more to the game experience over that of an album experience"
This is true.
As well as releasing the music in mp3, Jenova and friends should:
Full Bloom Mode = available after completion, the game plays thru it's levels in a random order with the AI controlling the petals. The AI takes different routes to the petals at different speeds to keep the music generation and flower hits fresh.
It'd be kind of like a fancy, music-infused screensaver.
make it so :-D
This is true.
As well as releasing the music in mp3, Jenova and friends should:
Full Bloom Mode = available after completion, the game plays thru it's levels in a random order with the AI controlling the petals. The AI takes different routes to the petals at different speeds to keep the music generation and flower hits fresh.
It'd be kind of like a fancy, music-infused screensaver.
make it so :-D
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