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PlayStation Home's new Warhawk Game Space goes live today -- but is it really everything a dedicated fan of the game could ask for? The answer is, "No, not yet."
Beyond its unique aesthetics, the space is functionally similar to those for Uncharted and Far Cry 2, with one notable exception: the Warkhawk Sand Table. This piece of interactive furniture is something we've seen in various stages of development and, on paper, is a pretty cool concept. It's a place to plan in-game strategies using "VR" set-pieces -- vehicles, maneuver icons, etc. -- which can be moved around on 2D versions of any of the game's maps (and their variants).
The first person to access the table is in control. Here's where one of the problems arises: anyone can walk up and watch as you plan your "secret" strategy. Furthermore, there's no way to share or use the finished battle plan within the game. It's all up to each player's memory (or notepad).
Beyond its unique aesthetics, the space is functionally similar to those for Uncharted and Far Cry 2, with one notable exception: the Warkhawk Sand Table. This piece of interactive furniture is something we've seen in various stages of development and, on paper, is a pretty cool concept. It's a place to plan in-game strategies using "VR" set-pieces -- vehicles, maneuver icons, etc. -- which can be moved around on 2D versions of any of the game's maps (and their variants).
The first person to access the table is in control. Here's where one of the problems arises: anyone can walk up and watch as you plan your "secret" strategy. Furthermore, there's no way to share or use the finished battle plan within the game. It's all up to each player's memory (or notepad).
As it stands, the Sand Table is a nice idea that hasn't quite come together in its execution. We're interested to see how it evolves -- and is potentially implemented by other Game Spaces. If you are a diehard Warkhawk player, we'd love to hear what you have to say about the new space and the Sand Table in comments.

