Codies' new Operation Flashpoint 'not a sequel,' original dev insists

Leora Hermann, a lawyer representing Bohemia Interactive, states in the release, "In the license agreement, Bohemia Interactive expressly reserved the exclusive right to develop sequels to the original OFP game." Hermann expands upon the agreement between Codemaster and Bohemia Interactive, claiming, "Codemasters also acknowledged that Bohemia owns all the intellectual property in the game -- except the words 'Operation Flashpoint.' Since Codemasters has no right to use the Bohemia Interactive game engine or any other component of the Bohemia-developed game, how can it rightfully claim to produce a 'sequel'?"
Operation Flashpoint: Cold War Crisis, a Cold War-era FPS, was developed by Bohemia Interactive and published by Codemasters for PC in 2001. Codemasters has since developed a sequel (in name only, according to Bohemia Interactive) internally as Operation Flashpoint: Dragon Rising; while Bohemia Interactive has continued using updated versions of the original Operation Flashpoint game engine in its ArmA series. We've seen this kind of franchise catfight before (see: Call of Duty and F.E.A.R.), though this one seems likely to bare some deeper scars.
We've put in word to Bohemia Interactive and Codemasters for comment and will update as necessary.











Reader Comments (Page 1 of 1)
sicsided @ Feb 28th 2009 12:27PM
would just like a game that is similar to the original. some improvements also.
Bowser Rogozhin @ Feb 28th 2009 12:27PM
There was a similar scenario between the Collyer brothers and Eidos during the Championship Manager split. The brothers kept the engine and all other developmental tools while Eidos got the name; now Championship Manager is known as a joke, the name is worthless, while Football Manager, the new brand set up by the Collyer Brothers, is an annual million seller.
The desire by the multinational to keep the brand name and forego the assets or engine has always struck me as base in its short-sightedness. Without an engine, assets..etc, you have nothing. Mediocre sequalisation, which never lives up to the original incarnation, let alone the nostalgia accrued from the more seasoned fans, destroys any brand prestige attached to the particular series.
Popfrogs @ Feb 28th 2009 11:24PM
I like to read your posts out loud in a Michael Caine voice/accent.
kentuckyfried @ Mar 1st 2009 9:22AM
I second that.
Sidebuster @ Feb 28th 2009 12:49PM
It sounds like this game isn't really going to play like the original did. I remember you could pull out your watch, map etc. and kinda role play the missions out. But I'll reserve judgment for when this game comes out.
Neuromancer @ Mar 2nd 2009 9:48AM
I think it'll still be like that, I know they're talking about being able to generate your own missions like in the previous ones. I never played them but that sounds really cool to me.
Damian @ Feb 28th 2009 1:49PM
I bet 50 cent is reading this, careful Ben, hes gonna find yo ass.
erivera3 @ Feb 28th 2009 2:19PM
Pretty bad ass looking screenshot, if it is real/in-game etc.
legendtaker117 @ Feb 28th 2009 4:04PM
The question isn't, whether this game will be good or not.
Its whether it will have......CANOES!
jumpshot @ Mar 2nd 2009 12:42PM
Perhaps if they involve the Canadian naval forces :-P
DarkNightRJ @ Feb 28th 2009 6:50PM
haha that picture cracks me up.
GET TO THE CHOPPA NOOOOW
d889 @ Feb 28th 2009 6:54PM
the first flashpoint was the most badass game ive ever played, i only have high hopes for this one, cant wait for the online
Ethan @ Feb 28th 2009 7:46PM
Hehe compare this fake helicopter to the one in the post below.
pspkid94 @ Feb 28th 2009 9:09PM
This game looks sweet.
Erik @ Mar 1st 2009 12:25AM
Over here....over here....over here.......... turn around......turn around.........
Nobledevil @ Mar 1st 2009 10:14AM
Well, I officially don't care about Dragon Rising anymore. I know some PC FPS gamers who are ALL about the first OFP and ArmA and their praise convinced me to keep an eye out on this game... until now. I guess I'd do better to keep an eye on Bohemia instead, as they seem to have two things I like in a developer: talent and a soul.