Joystiq hands-on: Need for Speed SHIFT

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Like a mountain road just begging to be driven, the Need for Speed franchise has had its highs and lows since its 1994 debut on 3DO. It seemed poised to leap straight off the map following last year's lackluster Undercover; there were even rumors the series was being handed over to the Burnout Paradise team for CPR.
Then up popped not one, but three new NFS games. Need for Speed SHIFT is front-most on the starting grid for a pack that includes a free online PC title, Need for Speed World Online, and the Wii-exclusive Need for Speed: Nitro.
We recently got our hands on SHIFT, a racer that's got the makings to potentially rival the likes of Codemaster's GRID.
Then up popped not one, but three new NFS games. Need for Speed SHIFT is front-most on the starting grid for a pack that includes a free online PC title, Need for Speed World Online, and the Wii-exclusive Need for Speed: Nitro.
We recently got our hands on SHIFT, a racer that's got the makings to potentially rival the likes of Codemaster's GRID.
Gallery: Need for Speed SHIFT
Developed by UK-based Slightly Mad Studios -- home to many of the folks who worked on the critically acclaimed GT Legends and GTR 2 -- the game is 95% pure racing simulation, with a bit of arcade feel thrown in so as not to totally alienate players who aren't actual race drivers. (Though EA Games Euro SVP, Patrick Soderlund, is intimately involved with its development -- and he races for real, having most recently placed fifth in the TOYO 24 Hours of Dubai endurance event.)
At first glance, the game reminded us of Forza 2 -- at least from its visual style (and we don't just mean the real cars on an actual track). NFS tried this route with its ProStreet installment, but the gameplay (and a whole lot more) just wasn't there.
Sitting down to play, we were already sold on the look; gorgeous highly detailed car models, tracks that have a sort of Sega arcade racer vibe to them, a rock-steady framerate. But what, we wondered, would help this game stand on its own? So far we can point to two things: the focus on the "driver experience" (more on that in a sec) and really good opponent A.I. (ditto).
As an advisor on the game, Soderlund says he's not just interested in how cool the cars look or how you can tune them; he told us he wants to make a racer that makes players feel like real race drivers. Neat idea, impressive in execution.
Like PGR and GRID, the game has a very detailed cockpit view. Working gauges, hands on the wheel -- the usual. There's an extra layer of pretty in the form of realtime reflections from within the car. For instance, you can see your driver model's movements in the driver's side window. Another neat touch: the driver actually grips the wheel more tightly at the appropriate moments. This level of detail is important because Soderlund and the dev team want this to be a racer that is, first and foremost, played from inside the car.
We noticed the windshield, while it will crack, doesn't place a sort of screen over the graphics, something that's caused us to opt for the third-person in many others racers. A small detail, but it's good to know the team is thinking of stuff like this. There's also a nice looking and helpful effect when driving very fast -- the dash and car interior begin to blur out so that your eyes focus only on the track.
In an early -- but still extremely powerful -- Pagani Zonda, the sense of speed was pulse-quickening. That was combined with opponents who realistically fought for positions, nudged back and would even slip up under pressure, causing a wreck. This didn't only happen when we were "engaging" them; at one point, we came around a turn into a straight-away and narrowly missed a pileup that had occurred moments earlier out of our view.
Even in its early state, SHIFT feels really good. The cars seem to have appropriate weight and noticeable performance differences. There's a perceivable hint of assistance -- hence the dash of arcade-ness -- in the steering beyond the usual traction control and braking assists. We were told that the game will essentially have a driving model that eases new sim drivers into the concept and one for seasoned pros.
What can we say -- we were really impressed by what we played. The two tracks were well designed and looked great in various times of day and weather conditions, the cars handled solidly and the cockpit view was intense and immersive. We're still waiting to learn of a complete car lineup, track selection and, well ... a whole laundry list of gameplay details. But if the team continues down this road, racing buffs are looking at a very good year indeed.
The game is 95% pure racing simulation, with a bit of arcade feel thrown in. |
Sitting down to play, we were already sold on the look; gorgeous highly detailed car models, tracks that have a sort of Sega arcade racer vibe to them, a rock-steady framerate. But what, we wondered, would help this game stand on its own? So far we can point to two things: the focus on the "driver experience" (more on that in a sec) and really good opponent A.I. (ditto).
As an advisor on the game, Soderlund says he's not just interested in how cool the cars look or how you can tune them; he told us he wants to make a racer that makes players feel like real race drivers. Neat idea, impressive in execution.
Like PGR and GRID, the game has a very detailed cockpit view. Working gauges, hands on the wheel -- the usual. There's an extra layer of pretty in the form of realtime reflections from within the car. For instance, you can see your driver model's movements in the driver's side window. Another neat touch: the driver actually grips the wheel more tightly at the appropriate moments. This level of detail is important because Soderlund and the dev team want this to be a racer that is, first and foremost, played from inside the car.
We noticed the windshield, while it will crack, doesn't place a sort of screen over the graphics, something that's caused us to opt for the third-person in many others racers. A small detail, but it's good to know the team is thinking of stuff like this. There's also a nice looking and helpful effect when driving very fast -- the dash and car interior begin to blur out so that your eyes focus only on the track.
The dev team wants this to be a racer that is best played from inside the car. |
Even in its early state, SHIFT feels really good. The cars seem to have appropriate weight and noticeable performance differences. There's a perceivable hint of assistance -- hence the dash of arcade-ness -- in the steering beyond the usual traction control and braking assists. We were told that the game will essentially have a driving model that eases new sim drivers into the concept and one for seasoned pros.
What can we say -- we were really impressed by what we played. The two tracks were well designed and looked great in various times of day and weather conditions, the cars handled solidly and the cockpit view was intense and immersive. We're still waiting to learn of a complete car lineup, track selection and, well ... a whole laundry list of gameplay details. But if the team continues down this road, racing buffs are looking at a very good year indeed.









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Reader Comments (Page 1 of 2)
Maverick Saturn @ Mar 4th 2009 3:32PM
Shouldn't it be "NFS: SH!FT" or "NFS: SHiFT"?
MarkHawk @ Mar 4th 2009 3:42PM
Just be glad it's not NFS: 27...
At least it's being re hauled into something different. Might make Old NFS fans try a more realistic racer for once.
BlaqueBeird @ Mar 4th 2009 3:56PM
No, it shouldn't.
the Sawyer family @ Mar 4th 2009 8:53PM
NFS: SHI f T lol
Patriks7 @ Mar 14th 2009 5:23PM
or NFS: SHIT?
reese @ Mar 4th 2009 3:38PM
Nice I always been a fan of need for speed
Dirty @ Mar 4th 2009 3:57PM
So I guess you didnt play the last few.
reese @ Mar 4th 2009 4:34PM
I own and completed every need for speed game. fans gotta be there for the good and bad games
Zeus.:God @ Mar 7th 2009 6:31AM
No, actually they should be there for the good games, and shun the bad, the horrible, and absolute shitty games.
NUFC_4_E_V_A @ Mar 10th 2009 5:34PM
i have had loads of nfs im kinda of a expert
Raitzi @ Mar 4th 2009 3:38PM
or shi*t :D
Anyways going away from arcade handling is the way to car nuts heart.
Take enthusia professional racing as comparison to make physics beter.
Game_playa @ Mar 7th 2009 12:17AM
Dont you mean "oh sh*ft"
BxGT @ Mar 4th 2009 3:38PM
So why would i buy this when pgr 4 is 15 dollars and grid is 40.
Whiskey Jak @ Mar 4th 2009 3:41PM
You got it wrong. You buy PGR4, GRID AND this... and there you have 3 great racing game (well, the third one is potentially great) for something like 115$, which is a great deal if you ask me.
Although, you may have already played your fair share of PGR4 and GRID by the time this one comes out and you would potentially be looking for a new racing game.
There's no need to pick just one man.
the_insider @ Mar 4th 2009 4:28PM
Because unlike either of those two games this is a racing 'simulation' and not an arcade racer...
Snowblind @ Mar 4th 2009 4:37PM
They actually made this sound a lot like PGR. A simulation with a bit of arcade thrown in. PGR wasn't totally realstic, but it certainly wasn't an arcade racer.
the_insider @ Mar 4th 2009 4:40PM
I would not say PGR is 95% sim and 5% arcade though... probably closer to a 60/40 ratio.
Neuromancer @ Mar 4th 2009 5:04PM
The obvious answer here is that Grid is the best and you should buy that and be done with it.
Whiskey Jak @ Mar 4th 2009 3:39PM
Now please tell me that it will support the Xbox 360 driving wheel and I'm officially hyped for this game.
MarkHawk @ Mar 4th 2009 3:44PM
Isn't that a given with this title? I only say that because it's aiming for a more hardcore racing audience. I know Arcade racers dont always have support for the wheel.
xFenixKnightx @ Mar 4th 2009 3:40PM
I liked Grid but I'm not too big on all this "realistic damage" done to the vehicles. Hey Randy does this have that? Could I for once get a Ridge Racer style racing game but with realistic cars?
BlaqueBeird @ Mar 4th 2009 3:50PM
Other than Porsche Unleashed, don't think any NFS game has had damage. I can't imagine many car companies like people seeing their best cars get smashed up.
the_insider @ Mar 4th 2009 4:26PM
Need for Speed has had damage for a while now... Did you play ProStreet? Arguably some of the best damage on licensed cars in any racing game to date.
motang @ Mar 4th 2009 3:43PM
I am a sucker for GT racing games, so of course I am drooling all over this one.
Huey2k2 @ Mar 4th 2009 3:43PM
Eh... Am I the only one who DOESN'T want NFS to go realistic?
As someone who played all the old NFS games in the mid 90's I can say the major appeal of the NFS games was the fact that they didn't take themselves too seriously.
They were fast, they looked good, and they were arcadey. Hot Pursuit was probably my favourite NFS game too, mainly because running away from the cops was just so damned fun.
Viridium @ Mar 4th 2009 4:02PM
No sir, I also have enjoyed the arcade-ness of NFS titles. The last one I enjoyed was Most Wanted.
Is it because we're both Canadian?
Dakar @ Mar 4th 2009 4:05PM
I hear ya, I miss the awesome wrecks from the first three NFS games.
the_insider @ Mar 4th 2009 4:34PM
Why do you think NFS is going one way or another...???? I think there is room for a wide range of NFS based games. Just because this particular iterration is a sim racer doesn't mean the entire franchise is going that way.
nikescream @ Mar 4th 2009 4:39PM
I agree...I prefer the "arcade-ness" of the series. NFS: Hot Pursuit II was so much fun..
Foetoid @ Mar 4th 2009 4:48PM
I'm hoping the more casual Wii title in the new NFS lineup is either just like the old-school racers, or simply a retitled "NFS: Underground 3". I thoroughly enjoy the Underground games (especially 2) but anything since then, not so much.
jaffa @ Mar 4th 2009 4:55PM
Exactly my thoughts!!
its going to be like ProStreet!! which is a bad move!! I don't know anyone personally who likes ProStreet!
I was hoping for it to be more like Most Wanted (one of the best games I've ever played), open world, brilliant police chases etc!!
I might just have a wee play at Most Wanted tonight infact!! :)
Neuromancer @ Mar 4th 2009 5:05PM
High Stakes was also awesome.
Basically they turned their backs on everything that made those games great, NFS is dead to me now.
the_insider @ Mar 4th 2009 5:34PM
@ Jaffa:
This game will be nothing like ProStreet. Just read the preview and look at who the developers are...
Nomi @ Mar 4th 2009 5:47PM
I'm fine with them trying something new....besides they lost the "Arcade Racer" crown to Burnout a while ago.
arrness @ Mar 4th 2009 6:13PM
the only realistic thing I want to see happening is some split-screen
XGM @ Mar 4th 2009 7:11PM
Most wanted was pretty fun, Hot Pursuit was the best IMO. Whats tho point of a sim, we already have Forza 2 and GT5. Now their just competing with GRID thats also a sim with some arcade to it.
mynk @ Mar 7th 2009 11:41PM
i liked prostreet.
CJLopez @ Mar 4th 2009 3:44PM
Mayor loss
NFS has always been street racing. This is why ProStreet flopped so hard, IMO
The online one looks like the most promissing in the package, lets see what the Wiione has to offer, still not looking forward to that one either
ChiTownRuler23 @ Mar 4th 2009 3:45PM
wow this is just horrible. i guess its time for me to give up on Need for Speed
ima go buy Need for Speed Underground 2 which was the best game in the series.
vedgiee @ Mar 4th 2009 3:56PM
Another one? I thought they were done. They haven't made a good NFS yet on this generation of next-gen consoles. I don't think they will, EA fails time and time again. They're not getting my 5 minutes, or my $60 again until they straighten the feck up.
EA = the soul of the devil
TheEngineer @ Mar 4th 2009 3:58PM
Sounds amazing to me. I was all hyped up for ProStreet which turned out to be lackluster at best.
SO then I skipped Undercover and now I'm just waiting for the next GRID game...
Spartan @ Mar 4th 2009 3:59PM
IMHO NFS started to go downhill a long time ago, Not saying it hasn't had good games, but it lost my attention a while back.
Never mind the burnout series. They peaked at 2 & 3. After that I lost interest. It was something about being able to hit normal cars that I didn't like. It took away from the thrill of dodging traffic when I knew I could just ram them out the way. Sadly although I actually want to, I won't get Paradise for fear of disappointment.
At least there's still Forza. But I would still like to get into a non-realistic racer.
Any suggestions? I got a Wii60 combo.
pibs @ Mar 4th 2009 4:21PM
Burnout will not disappoint you. Its the game that just keeps on giving. Just until this year, all the DLC has been free! They truly care about the fans.
Plus its only $19.99 since it is a platinum game now.
vedgiee @ Mar 4th 2009 4:25PM
Play GRID, its prob the best arcade racer to date. I hear Race Pro is good, but the lack of cars / options got me on the waiting list. ;)
WiredKnight @ Mar 4th 2009 6:28PM
I was in the same boat. I really liked Burnout 1 and 2, but then 3 seemed like a step back. I never played 4, but I tried the demo for Paradise and have found it to be the best in the series.
You can't just knock other cars out of the way anymore.
Well, sometimes you can, it depends on the strength of your own car, which makes sense. But even so you won't survive most of the other things you used to.
Orex @ Mar 4th 2009 4:00PM
Pro-street was poor, undercover was crap...Ever heard of a full house?
Ahemm.
Louis @ Mar 4th 2009 4:05PM
I liked the driving and AI in GRID. It was the best looking racer on this generation of consoles, but it wasn't nearly as in depth as a game like Forza 2.
I'll pick this game up if it can bridge the gap between Forza's endless options and GRID's graphics, damage modeling, and crazy sense of speed. I've never understood wanting to drive every Honda Civic since 1980 like GT and Forza, but at the same time I would like some variety so that not every car on the "grid" is the same.
rush0g @ Mar 4th 2009 4:20PM
Looks beautiful, I hope it plays nothing like NFS.
Richards | PSN: F4WMR @ Mar 4th 2009 4:25PM
I'm sold because a racer has finally decided to pay attention to the driving aspect from INSIDE the car... I mean seriously, how can anyone play 3rd person? When you do race eventually you see other cars until you blow em away.. I'm stoked
pibs @ Mar 4th 2009 4:31PM
"The dev team wants this to be a racer that is best played from inside the car."
Personally, I never enjoyed playing from the inside perspective(with the exceptions of PGR3). I just love seeing my own car on the road hugging those tight turns.