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Reader Comments (49)

Posted: Mar 4th 2009 10:11AM Covarr said

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The NES game was fun enough, but I can't see myself paying $50 for something without significant new content; the original didn't exactly have a ton of variety or replay value, and a lack of such is less acceptable now than it was 20-something years ago.

Posted: Mar 4th 2009 11:08AM SisypheanLife said

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That's the same problem I'm having with this game. If it were on PS3 or Xbox, it would just be a HD remake for $10. Barring some new depth to this game, people may as well just get the VC one for much cheaper.
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Posted: Mar 5th 2009 4:09PM IrateGamer said

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WTF? This Puch-Out!! will have new characters and i believe that there will be other new content. Just shut up and don't judge a game you know nothing about. I also believe that theres a big chance for this game to suck, by the way
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Posted: Mar 4th 2009 10:12AM (Unverified) said

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YEEESSS!!! Classic control restored!

Posted: Mar 4th 2009 10:17AM cytorak said

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So, once again, remind me: why did Nintendo need to reinvent the wheel when they designed the Wii controller? Just to get Mom and Grandpa to do some Wii Bowling and Wii Yoga?

With each new or updated Nintendo franchise on the Wii, it's the same thing: "Hey, use our crazy new interface...or just use what the rest of the gaming world uses. Your choice!" (I don't really count TP, since it's essentially a GC port)

I'm starting to really regret buying a $250 Emulator/Wii Sports machine

Posted: Mar 4th 2009 10:59AM lanadapter said

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Having more controller options > being stuck with a controller you don't like.
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Posted: Mar 4th 2009 11:08AM cytorak said

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Of course, but why do we need the motion controls in the first place, if we can play the game the same way we played it 25 years ago?
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Posted: Mar 4th 2009 11:37AM (Unverified) said

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you agree with the fact that more control options are a good thing, yet you can't understand why they'd give you more options?

Take Mario Kart for example, you can either play with the classic controller, nearly the way you did on the Super NES 15-years ago, or GC controller like you did for Double Dash or the two new ways, with the wheel for motion control or the wii remote and nunchuk. Most people online prefer the wheel, I prefer remote and nunchuk. In fact, if I was forced to play with the wheel, I wouldn't love the game nearly as much.

The Wii isn't about appealing to grandma and your little brother, it's appealing to as much people as they can. The Blue Ocean strategy as they call it. The way a user interfaces with technology is the most direct way to immerse someone in an interactive experience.

I have very fond memories of the Punch-Out series and will probably try all methods of control, just as I did with Smash and Mario Kart. Some I may hate and some I might love, but it's better than being stuck with one that I hate and never playing the game because of the lack of choices.
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Posted: Mar 4th 2009 11:58AM cytorak said

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No, I'm not an idiot. I'm saying: why did the Wii have to be a two-piece motion controller in the first place? What has been done on the Wii that couldn't have been done with a Gamecube controller or a Classic Controller? Ports of RE4 and TP?

Let's not kid ourselves: The Wiimote is a gimmick explicitly designed to let soccer moms and old people play "the vidja games."

Miyamoto said when the Wiimote was revealed: "We want a system that takes advantage of new technology for something that anyone, regardless of age or gender, can pick up and play. [Something with a] gameplay style that people who have never played games can pick up and not be intimidated by. We wanted a controller that somebody's mother will look at and not be afraid of."

I guess I missed the part of his explanation of the controller where he said, "We needed this controller for all the games we're making that require it." All I read was, "This is our new gimmick. Now your mom can play Nintendo."

I have a Wii that I enjoy, and I own several games that force the motion controls as well as ones that give me a choice. I just think it's nonsensical and bit hypocritical to bring out this innovative new style of control that's supposed to change the face of video games and then say, "Well, I guess if you're an uncreative, backward-thinking douchebag, we'll let you play the old way."
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Posted: Mar 4th 2009 12:16PM Roto13 said

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"I just think it's nonsensical and bit hypocritical to bring out this innovative new style of control that's supposed to change the face of video games and then say, "Well, I guess if you're an uncreative, backward-thinking douchebag, we'll let you play the old way."

This is possibly the dumbest thing I've read all week. You act like this is somehow a bad thing. Some games rely on motion controls, and those games don't give you an option. Some games don't rely on motion controls, and do give you an option. So what? Would it somehow be better if you absolutely had to shake your controller to do a smash attack in Smash Bros. Brawl? I don't get what you could possibly be complaining about. Do you think that every Wii game should completely revolve around motion controls? Forcing motion controls onto games that aren't improved by them is a problem. More controller options for games like Mario Kart can't possibly be a problem.
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Posted: Mar 4th 2009 12:19PM dreganfyre said

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Then... your whole argument is based on the idea that Nintendo hates traditional gamepads?

They aren't stupid. They recognize that some games are more fun with motion controls (World of Goo would be a chore with an analog stick, sports games can be more engaging with a little waggle), and some are better suited to a traditional gamepad (Smash Bros, for example). On the other hand, there's plenty of games in which each control scheme has it's own advantages and disadvantages (Mario Kart, Punch-Out), and leaving out one or the other could effectively cut their market in half.

Nintendo's goal isn't to brainwash the world into thinking the Wii remote is the pinnacle of gaming technology and everything else sucks. Their goal is to make money, and they do that by appealing to as many people as possible.
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Posted: Mar 4th 2009 1:50PM samfish said

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"What has been done on the Wii that couldn't have been done with a Gamecube controller or a Classic Controller? Ports of RE4 and TP?"

You could port those games to a trackball mouse or Wacom tablet or REAL old school consoles that were operated by switches and have a functional control scheme.
What you fail to understand is that you've been playing games with a gamepad for as long as you can remember...thus you've gotten used to the idea of, say, aiming with a stick or pressing a button to swing a sword.

But if, hypothetically, we had motion controls 20 years ago and someone came out with this "revolutionary" Classic Controller, you'd be asking why the hell you have to aim using analog sticks instead of using an IR pointer.

It's what you're used to. This is just Nintendo allowing people to play how they're used to playing, rather than forcing them to do something they otherwise might not enjoy as much.
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Posted: Mar 4th 2009 4:57PM (Unverified) said

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"With each new or updated Nintendo franchise on the Wii, it's the same thing: "Hey, use our crazy new interface...or just use what the rest of the gaming world uses. Your choice!" (I don't really count TP, since it's essentially a GC port)"

you mean like Mario, Metroid, Pikmin, Wario Land, Battalion Wars? Those franchises?

"This is our new gimmick. Now your mom can play Nintendo."

yeah, because my mom was so incredibly thick she couldn't wrap her head around using a d-pad to move and a button to jump making it incredibly difficult for her to play any Mario game until now. Oh, wait...

" I just think it's nonsensical and bit hypocritical to bring out this innovative new style of control that's supposed to change the face of video games and then say, "Well, I guess if you're an uncreative, backward-thinking douchebag, we'll let you play the old way."

LOL WUT? Yeah, Im sure Nintendo was like "Well fine, we'll let those retarded fuckers have their classic control scheme, those pricks". Im sure this was totally a spur-of-the-moment addition and WASN'T totally planned since they started development.
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Posted: Mar 4th 2009 6:48PM MarkezJM said

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Jesus, then sell it you huge douche, if it's just a bowling emulator to you.
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Posted: Mar 4th 2009 10:17PM (Unverified) said

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You are just never statisfied are you?
-if the original scheme was not included you would all jus whine about your arms hurting or the game sucking or the motions not corresponding or this being comic wii sports boxing
-Nintendo wants to make money just like everybody else so they will try to make it as attractive as possible and now it attracts two kinds of people and adds variety to the game so you don't have to hate the game because of the control scheme


...and that's why we have the classic scheme

gosh! whiny little children!
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Posted: Mar 4th 2009 10:44AM (Unverified) said

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Looks like Nintendo learned from their two biggest sellers of last year, Mario Kart and Smash, that people like having options when it comes to controls. Hopefully they'll continue this tread with all their big releases.

Posted: Mar 4th 2009 11:06AM SisypheanLife said

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This is one of the few exceptions that I actually agree with. Most of the time, giving the option of a classic controller or a god-awful GC controller are to compensate for the developer's lack of skill in creating quality controls. They just take the easy way out and offer last-gen controls. But having to actually box to play a graphical update of Punch-Out would be unnecessarily strenuous.

Posted: Mar 4th 2009 12:07PM (Unverified) said

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have you ever played Wii Sports Boxing, it's not that overly exerting, you can kind of just flick and tilt your wrists for optimal control. I'm hoping that Punch-Out adopts that style of play for the motion controls.

http://www.youtube.com/watch?v=lKItbklLLHw&fmt=18
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Posted: Mar 4th 2009 12:11PM SisypheanLife said

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I have played it, but perhaps I was too enthusiastic when I did. After all, it was still new back then.
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Posted: Mar 4th 2009 2:26PM blahblah55 said

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"have you ever played Wii Sports Boxing, it's not that overly exerting, you can kind of just flick and tilt your wrists for optimal control"

Sure you can flick your wrists, but what's the point? It's not as fun.

It's like cheating in Wii Fit: You gain nothing from it.
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Posted: Mar 4th 2009 3:55PM (Unverified) said

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Pretending to box and not getting precise controls is no fun to me. Having precise total control over a game is what makes a game enjoyable for myself. Flicking and tilting in Wii Sports Boxing is why I still play it even after 2 years since I first played it. This seems to be the topic at hand, different and varied options for gamers to control their games is the way to go. What's fun for one person could be a complete snore to another.

I use the remote and nunchuk in Mario Kart Wii, I think using the Wheel is just annoying, but other's swear by the Wheel. In Smash Brawl, I use a GC controller, while my buddy enjoys the Seperate hands control. Street Fighter 4 is much more fun for me with a control pad, but my brother spent over a hundred bucks so he could get an arcade stick for it.

Seems like a lot of people just don't get it or understand that Nintendo is appealing to a wider audience by incorporating a different control scheme for all potential players.

Sure, the Wii started out as a motion based game console, but Nintendo knows how to adapt to the market, they know that not everyone wants motion controls, so they're pleasing all their fans by given us options. Anyone who says otherwise just lacks poor analysts skills.
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Posted: Mar 4th 2009 11:34AM Mr Khan said

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Eh, i'll give both a try to see where it goes. But if its anything like Mario Kart, the motion controls will be way more fun and actually easier to use anyway

The game is about speed and precision and whatnot, but they could redevelop it in a lot of ways

Posted: Mar 4th 2009 11:58AM 8bitartist said

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huzzah! now please put more than 16 fighters in it.

Posted: Mar 4th 2009 12:15PM JoshMilewski said

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"Fans of the NES version and core gamers will be excited to see Nintendo has also included the option to play Punch-Out!! using the classic layout from the original NES controller. Use the 1 and 2 buttons along with the cross pad to throw hooks and jabs or to dodge."

The cross pad? Since when?

Also, funny that they acknowledged that "core gamers" typically don't prefer motion controls.

Posted: Mar 4th 2009 12:56PM (Unverified) said

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Nintendo never actually refers to their D-pad as a "D-pad". I believe Sega started doing that with their systems.

For as long back as I can remember, Nintendo always referred to it as the "+ Control Pad", so referring to a "cross control pad" isn't that much of a stretch.
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Posted: Mar 4th 2009 1:30PM JoshMilewski said

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Yeah, it's rare to see Nintendo call it anything other than the + Control Pad (or is it +Control Pad?), but actually, this is probably Next Level Games talking, so I guess I shouldn't be so surprised about the "cross pad" thing or the comment about core gamers.
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Posted: Mar 4th 2009 2:39PM cytorak said

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I'm glad those with a differing opinion are immediately voted down or whatever, but I think you should reconsider just how much the physical delivery of a game can also serve as an excuse to avoid quality game content. Did Gyromite even have as complex of a storyline as the rest of the early Nintendo games, or was it an excuse to use that damned robot? When you add x to a game, where x is some crazy hardware interface gimmick, then a substantial part of the game becomes the method by which x is implemented. This game is just like every other shooter, except this time the gun is a remote!
See, here's a conversation that people didn't have in a development meeting:

A: I have an awesome idea for a game, but it's vital to the plot that (the guy charges his gun by being in the sunlight, Pikachu finds out what to do because you talk to him, Link swings a sword wielded by the player). What am I going to do?
B: I don't know...you're hands are kind of tied. I guess we could talk to the guys in R & D, and see if they could whip up some kind of (solar-receptor for a GBA game, microphone for whatever system that pikachu game was on, Wiimote).
A: Hmm...that just might work! At last, my creative vision will be fulfilled!

Games follow hardware, and hardware follows people who care more about how a game is played than specifically what the game entails.

The Wii, as nice as it is, is a gimmick system. It is a gimmick system because there are no games that require, by virtue of some element of their storyline or mechanics, that motion control madness to make them go. The games have been built gimmick first, and hardcore gamers are tossed a bone with regular controls.

Posted: Mar 4th 2009 3:17PM lanadapter said

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You weren't voted down because of an opinion, but for (very obvious) trolling. The ir controls have definitely proved themselves as non gimmicks for fps and anything requiring point and click controls, even if they aren't absolutely required to make those games work. Also remember that in the early days 3d was called a gimmick before it had a chance to evolve and truly prove itself. *coughmotion+cough*
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Posted: Mar 4th 2009 3:18PM (Unverified) said

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By the same logic, we should all be fine with single button controllers. Hell, plenty of games get by with just one or two analog sticks. That a game uses hardware that other games don't does not make it a gimmick. For example, the PS2 has analog buttons. No, not the sticks. No, not the triggers. The FACE BUTTONS on a Dualshock2 are analog-- the controller actually senses how much pressure you put on them. Very, very few people realize this, as there are exceedingly few games that make use of this. One game that does make use of it is Metal Gear Solid. It uses them to great effect. It's so subtle that you could play the game over and over without noticing it, if you don't read the manual.

Likewise, the Wii controller's motion detection, IR, and speaker may seem cheesy to some, but there are games that make very good use of them. Sports games CAN be shoehorned into gamepads, but Wii Sports is inarguably more fun, whether it's aimed at gamers or not. It's more intuitive. A more fleshed out sports game on Wii could go even farther; for example by combining motion swings with joystick to control movement in tennis. Shooters WORK on joysticks, sure, but anyone who has played RE4 on Wii will agree that it works so much better when you move your wrist to aim (for that matter, before the Wii, PC gamers would agree that pointing devices like mice and trackballs were far superior for aiming than joysticks.). The speaker might seem tacked on, but there's something immensely more satisfying about hearing the clinks and clangs and zaps coming out of your hand than the speakers on the other side of the room.

The entire idea of the Wii being different making it a gimmick is as flawed as the idea that because you can do anything you can do on a PS3 on a PS2, from a mechanics stand point, that the PS3 is just a "high res gimmick" machine.
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Posted: Mar 4th 2009 3:22PM lanadapter said

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Also love how it was said that only a small number of games would be made in 3d. Spooky how accurate these predictions are innt?
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Posted: Mar 4th 2009 3:28PM Roto13 said

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"I'm glad those with a differing opinion are immediately voted down or whatever, "

You were voted down because your reasoning behind your trolling is completely ridiculous.
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Posted: Mar 4th 2009 3:54PM dreganfyre said

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I still don't really understand your issue. First of all, there ARE "games that require, by virtue of some element of their storyline or mechanics, that motion control madness to make them go". Maybe not that many, but Wii Sports and Wii Music are good examples.

Beyond that, there are games that are designed to take advantage of the technology, or are just slightly improved by it, whether they actually REQUIRE it or not. I liked being able to aim with the cursor in Twilight Princess, for example.

And then there are games where it's debatable whether or not motion controls are an improvement, so they give you the option. Like Mario Kart. I don't see how Mario Kart Wii is "built gimmick first, and hardcore gamers are tossed a bone with regular controls". It's the next version of Mario Kart, this time with optional motion controls. Are you also upset that they allow local multiplayer, now that online multiplayer is an option? Is local multiplayer just tossing the hardcore gamers a bone?

Nintendo isn't forcing anyone to use motion controls, just like they didn't force anyone to use R.O.B. in all the new NES games. If motion controls are useful in their game, developers will use them. If not, they won't. If they're not sure, provide both. It's pretty simple.
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Posted: Mar 4th 2009 4:17PM (Unverified) said

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I'm sure cryotak doesn't even have a Wii, just another troll who wants to bash something because he doesn't understand it. I wouldn't be surprised if he was also a racist.
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Posted: Mar 4th 2009 5:07PM (Unverified) said

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Wait, that first game was Boktai and was made by HIDEO KOJIMA, not Nintendo. Second, the game cartridge HAD a light sensor on it.

Also, EVERYTHING HAS A GIMMICK. The 360 has online, how does a game require online? It doesnt help the story. The PS3 has Blu-Ray, how does having a high res DVD player help a games story? The PS2 played DVDs, that never helped my gaming experience. Gimmicks help products sell, thats why everything has one. The gimmick with breathing is that it makes me live longer. The TV gimmick is that I can watch these fancy-pants "shows". The car gimmick was that I could travel faster in a car than by horse.
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Posted: Mar 4th 2009 4:44PM adv2k169 said

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no Wii Motion Plus support ?? whatever I'll find a style I like.

I really am getting frustrated with Fanboys who are READY TO HATE A GAME.

It has options, they hate it. It doesn't have options they hate it. no wonder nintendo is courting the casual market they don't bitch and cry about everything and they just enjoy the game.

Posted: Mar 4th 2009 5:13PM cytorak said

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@maduin.

Wow. You are unbelievable. I'm a racist? Just wow.

I own a Wii, as I mentioned in one of the posts that's since been voted down for "trolling". I've had it since launch. I have a number of Wii, WiiWare, and VC games for it. I was really excited about it. But, now that I've had it for 2 years, the honeymoon's over. The motion sensor mechanic is not all it's cracked up to be.

Why do you think the nunchuck was invented in the first place? TO MAKE THE WIIMOTE MORE LIKE AN ANALOG CONTROLLER.

Every game that's been mentioned that makes it out that the WIimote is the One and True King of control schemes could be played with a GameCube controller.

I'm sorry I've taken everyone away from the time normally allotted to polishing their golden Miyamoto statues to call me a troll. I guess calling someone a troll takes less effort and is more socially acceptable than ignoring a comment you don't agree with.

Posted: Mar 4th 2009 5:22PM (Unverified) said

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yeah, because its not like using a 4 DIRECTIONAL PAD to control a game with 360 DEGREES OF AREA TO TRAVEL instead of a controller that allows for 360 DEGREES OF MOVEMENT is a stupid idea. Thats like saying the omnipotent being of your choice put legs on a human to make it more like an alligator.
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Posted: Mar 4th 2009 6:10PM Roto13 said

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So... do you think that Wii games shouldn't use buttons or something? Seriously, what the hell?
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Posted: Mar 4th 2009 6:16PM Roto13 said

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Also:

"Every game that's been mentioned that makes it out that the WIimote is the One and True King of control schemes could be played with a GameCube controller."

If you strain really hard, you could see that as true. But if you're sensible, you can also see that some games are BETTER with Wii controls than with GameCube controls.
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Posted: Mar 4th 2009 6:22PM (Unverified) said

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"Every game that's been mentioned that makes it out that the WIimote is the One and True King of control schemes could be played with a GameCube controller."

Wrong again, most comments being made are saying that it's great that Nintendo is giving us options, no one is saying that the Wii Remote is the best controller ever, bar none. You are just set on a quest to let everyone know that you think that the Wii is a gimmick and the Wii Remote controls are a flawed system. It just shows how closed minded you are and how narrow your thinking is. The same traits that a racist possesses. I stand by my opinion based on your profile based on the comments that you've made. To you, it doesn't matter what the article itself is about, but any chance you get to bash Nintendo is totally righteous in your failed opinion.
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Posted: Mar 4th 2009 7:00PM MarkezJM said

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@maduin.

Wow. You are unbelievable. I'm awesome? You bet, you're awesome, too. Glad to see the local awesome school paying off.

I own magical sneakers, as I mentioned in one of the posts that's since been voted up for "awesomeness". I've had them since launch of mankind. I have a number of Wii, WiiWare, and VC games. I am really excited about them. But, now that I've had my sneakers since the dawn of man, the honeymoon is still going strong. The motion sensor mechanic is hot crack, man. Why do you think the nunchuck was invented in the first place? TO MAKE THE WIIMOTE EXIST IN A NEW REALM OF AWESOMENESS.

I understand that Nintendo wants to make money and will do so however they see fit. However, it's a bit more awesome than that.

I'm sorry I've taken everyone away from the time normally allotted to polishing their golden sneakers to hear my awesomeness. I'm awesome for having voiced an opinion about something. I guess I better go burn a copy of the Skee-Lo's "Wish I was a little bit taller" because that was also schweet.
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Posted: Mar 4th 2009 5:11PM cytorak said

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@maduin.

Wow. You are unbelievable. I'm a racist? Glad to see the public school system is paying off.

I own a Wii, as I mentioned in one of the posts that's since been voted down for "trolling". I've had it since launch. I have a number of Wii, WiiWare, and VC games for it. I was really excited about it. But, now that I've had it for 2 years, the honeymoon's over. The motion sensor mechanic is not all it's cracked up to be. Why do you think the nunchuck was invented in the first place? TO MAKE THE WIIMOTE MORE LIKE AN ANALOG CONTROLLER.

I understand that Nintendo wants to make money and will do so however they see fit. However, it's a bit more blatant

I'm sorry I've taken everyone away from the time normally allotted to polishing their golden Miyamoto statues to call me a troll. I'm sorry I've voiced an opinion about something. I guess I better go burn a copy of the Constitution becasue it's

Posted: Mar 4th 2009 6:47PM (Unverified) said

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It might behoove us at this point to remind ourselves about the difference between the word "gimmick" and the word "technology." A piece of technology generally serves some basic purpose or acts as an expedient somehow, usually people see it as worthwhile or valuable. A gimmick is a thing (broadly defined, it might be a piece of tech or an actual technique) that is unnecessary, and usually just serves the purpose of tricking people (usually out of their money). Under no reasonable definition is the automobile a gimmick. You might make the case that a stretch hummer is a gimmicky automobile, or that a laptop computer in your glove box is a gimmick, but the automobile is about as much of a gimmick as the wheel or the scythe or the chipped flint knife.
The problem with gimmicks is that they're determined subjectively, and usually only with the passage of time. Any piece of technology could be a potential gimmick, if it isn't used for anything substantial. Now that the early nineties are over, it's pretty clear that the Virtual Boy was just a gimmick. Everything I know about chemistry leads me to believe that Nitrogen gas-filled tires are a gimmick; either that or the way they're marketed is dumbed down to the point of being misleading. Is the Wii, with its motion-tracking controller, a gimmick? Not necessarily--but it's been used for a lot of shoddy, gimmicky games.
I'll certainly agree that being able to throw a punch, ride a snow board, or aim a gun with IR-tracked motion control is neat. Boom Blox was a helluva lot of fun. My real objection to the Wii library is that the actual games we're getting with Motion Control are more like board games or old-school arcade games than the flagship titles of the last generation. There's a lack of storyline and depth to them, and that makes them feel more like empty displays of technology than actual, full-fledged games. It makes the Wiimote feel more like a peripheral than an integral part of the system.
Some gamers are looking for things like depth, character, and good storytelling in their video games. Until the Wiimote is incorporated in a meaningful way into titles that exhibit those characteristics, it's always going to feel more like a peripheral than a vital part of the system to those people. And when I go to the store to buy an X-Box 360 or a PS3 so that I can pick up RE5, the ease with which I can replay RE4 on my Wii is going to offer very little comfort indeed.

Posted: Mar 4th 2009 8:22PM (Unverified) said

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Logical disconnect much? The virtual boy had tons of problems, to say that it was a gimmick because it failed is silly. If it had caught on, true-3d gaming would've prospered, and nowadays we'd see it as as big of a revolution as 3D gaming was. That a system has a horrible library, horrible technical limitations (monochrome? Not head-mounted?), and a slew of general problems that would make people apathetic about buying it does not mean that the fundamentals of the system are at fault.

Also, to your last paragraph, I have one thing to say: No More Heroes.

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Posted: Mar 4th 2009 6:56PM cytorak said

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Got it. Video game control scheme is not all it's cracked up to be = black people are bad. You should write for the SAT's! That would probably cut into your FBI profiling time though. Having all my comments met with "You're stupid, stupid. Stop being so stupid, stupid. Why don't you have any self-esteem you stupid racist?" is a bit much.

Also, I understand that Boktai was not made by Nintendo, I was just making a point about gimmicks for the sake of being gimmicks. They could have easily used a clock system in the game to mimic when the sun was out or whatever.

Back to the topic at hand, using the DS as an example, how many games were stylus-crazy when the system was first released? Now, compare that to how the DS is now. Not so much, right? While a game like Trauma Center is awesome center is great with a stylus, many other games don't really need that as an interface type. Most of the games now take advantage of the dual screen aspect much moreso than the stylus aspect. However, when the DS was announced, it was "Stylus! Whooooooooooooooooooooooooooooooooooooooooo! *mumble Also, two screens.mumble"

I am of the opinoin, that once the Wii pushes through the "innovation for the sake of innovation" phase, and puts out some solid FPS's, the Wii will really come into it's own.

My point in the beginning was that I think it's silly that they are going back to standard controls on a system that was supposed to be all about moving away from standard controls. I'm sorry if I pissed in everyone's Wheaties.

Posted: Mar 4th 2009 7:43PM Roto13 said

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"My point in the beginning was that I think it's silly that they are going back to standard controls on a system that was supposed to be all about moving away from standard controls."

*giant facepalm*

Also, learn to use the reply system.
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Posted: Mar 4th 2009 10:12PM (Unverified) said

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I think having control options is a good thing, and I especially understand Nintendo making an NES-like scheme available for Punch-Out Purists. The problem here isn't that motion control's not mandatory, but that the motion control in this game is lame. If you read the full press release, there's a line that reads "you can control hooks and jabs by combining motion control with control-stick movement". That means instead of pressing the 1 or 2 button to punch, you shake the Wiimote or Nunchuck, and use the control stick as a modifier. How is this supposed to be impressive? They could have done this (using a two-piece NES controller containing a couple simple mechanical switches) for dirt cheap over 20 years ago!

This isn't new, Wii music uses similar controls, and it seems almost an admission from Nintendo that the Wii's motion control (not to say IR pointing or tilt steering) is broken. Before Wii came out, ads showed things like immersive swordfighting that proved to be impossible with the Wiimote, since with only linear accelerometers and no accurate rotation sensing, it's missing half the tech needed for full-fledged motion control. Nintendo knew this, but decided to leave out gyroscopic tech until it was cheap enough for their desired profit margin. This may have boosted profits, but it also gave rise to "waggle", or just shaking the remote like crazy to do stuff because it can't recognize actions properly, and has given some people a low opinion of motion control.

Fortunately, Motion Plus looks to largely fix the problem, and will hopefully encourage innovation and give MoCon more of the respect it deserves, but it's crummy to see it coming years late and adding cost to an already overpriced system. Nintendo really needs to introduce a "Wii Remote Plus™" and make Motion Plus tech the new standard.

One last thing, a lot of people have called motion control (along with a touch screen) a gimmick, and there's truth in that. Thing is though, the word "gimmick" can also mean an ingenious innovation, as well as something done just to get attention, and I think the difference is in how well someone makes use of it. On the whole, I see it as more of the "ingenious innovation", and would be willing to bet that every future console will support it in some capacity.

Posted: Mar 4th 2009 10:19PM (Unverified) said

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I'm psyched for this I have a feeling Ninty will pull through for this one

Posted: Mar 5th 2009 3:53AM vask said

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Personally, i agree with cytorak

its nice that the wii is offering options to people who do not desire the standard control scheme, but thats not really the issue here.

major issue is that the WII's major selling point was its motion controls, and there are games that are being released that play very similarly to last gen games. So if we arent getting those games that utilizes those revolutionary controls them how can the people with those expectations justify the purchase of the system.

aside from the emulation(assuming people don't use them on the PC or homebrew already) why should anyone go from PS2/GC ~> Wii if all its gonna do is port games with optional motion control instead of making full blown original games that take advantage of the feature?

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