producer Yoshinori Yamagishi (Star Ocean: The Last Hope
) feels that game narratives have untapped potential. They're not quite there yet, but Yamagishi suggests that, in time, game stories will surpass those told in films
. The problem is that "in TV, film and theatre, the creator has control over how he gives the story to the viewer - it's easier to control the emotions
." The very thing that makes games a unique medium, its interactivity, is its biggest narrative hurdle.
"If we manage to get over this hurdle, then I regard video games as a greater medium to provide people with deep emotional and exciting experiences.
" Sadly, Yamagishi doesn't offer any ideas for doing so, but the industry has steadily improved its storytelling methods over the last several years. Heavy Rain
looks to be a huge step forward, but maybe Square Enix has something of its own in the works, rather than just another generic fantasy tale.